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Fate/Zero
Fate/Zero
8.1•2011•U/A 16+•13 Episodes

With the promise of granting any wish, the omnipotent Holy Grail triggered three wars in the past, each too cruel and fierce to leave a victor. In spite of that, the wealthy Einzbern family is confident that the Fourth Holy Grail War will be different; namely, with a vessel of the Holy Grail now in their grasp. Solely for this reason, the much hated "Magus Killer" Kiritsugu Emiya is hired by the Einzberns, with marriage to their only daughter Irisviel as binding contract. Kiritsugu now stands at the center of a cutthroat game of survival, facing off against six other participants, each armed with an ancient familiar, and fueled by unique desires and ideals. Accompanied by his own familiar, Saber, the notorious mercenary soon finds his greatest opponent in Kirei Kotomine, a priest who seeks salvation from the emptiness within himself in pursuit of Kiritsugu. Based on the light novel written by Gen Urobuchi, Fate/Zero depicts the events of the Fourth Holy Grail War—10 years prior to Fate/stay night. Witness a battle royale in which no one is guaranteed to survive. (Source: MAL Rewrite) Note: The first episode aired with a runtime of ~48 minutes as opposed to the standard 24 minute long episode.

Action|Drama|Fantasy|Supernatural
Watch NowAnime

Characters

Artoria Pendragon

Artoria Pendragon

Kirei Kotomine

Kirei Kotomine

Gilgamesh

Gilgamesh

Kiritsugu Emiya

Kiritsugu Emiya

Irisviel von Einzbern

Irisviel von Einzbern

Tokiomi Toosaka

Tokiomi Toosaka

Ryuunosuke Uryuu

Ryuunosuke Uryuu

Iskandar

Iskandar

Diarmuid  Ua Duibhne

Diarmuid Ua Duibhne

Waver Velvet

Waver Velvet

Gilles de Rais

Gilles de Rais

Kariya Matou

Kariya Matou

Kayneth Archibald El-Melloi

Kayneth Archibald El-Melloi

Rin Toosaka

Rin Toosaka

Sakura Matou

Sakura Matou

Illyasviel von Einzbern

Illyasviel von Einzbern

Lancelot

Lancelot

Aoi Tohsaka

Aoi Tohsaka

Maiya Hisau

Maiya Hisau

Hassan-i-Sabbah

Hassan-i-Sabbah

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Episodes

  1. 1

    The Summoning of Heroes

    Seeking the power of the Holy Grail, something that can make miracles occur, seven different mages summon seven Heroes, and fight until the last man remains--a battle of epic proportions, the Holy Grail War. In preparation for the war, various participants are chosen from all over the globe. Eight years ago in Einzbern Castle in Germany, a girl named Illyasviel is born. Her father, Kiritsugu Emiya, embraces her knowing he will be part of the battle, as well.

    Seeking the power of the Holy Grail, something that can make miracles occur, seven different mages summon seven Heroes, and fight until the last man remains--a battle of epic proportions, the Holy Grail War. In preparation for the war, various participants are chosen from all over the globe. Eight years ago in Einzbern Castle in Germany, a girl named Illyasviel is born. Her father, Kiritsugu Emiya, embraces her knowing he will be part of the battle, as well.

    Play
  2. 2

    The Fake First Shot

    Kiritsugu and his daughter Illyasviel stroll through the Einzbern woods. As Saber watches the happy parent and child, she ponders why Kiritsugu has not spoken to her since she was summoned. And in Fuyuki City, the battle ground where the Holy Grail War will be fought, the seventh and final hero is summoned.

    Kiritsugu and his daughter Illyasviel stroll through the Einzbern woods. As Saber watches the happy parent and child, she ponders why Kiritsugu has not spoken to her since she was summoned. And in Fuyuki City, the battle ground where the Holy Grail War will be fought, the seventh and final hero is summoned.

    Play
  3. 3

    Fuyuki City

    All the servants have been summoned and now it is a game of spy vs spy. Who will be the first to take the initiative in Fuyuki City?

    All the servants have been summoned and now it is a game of spy vs spy. Who will be the first to take the initiative in Fuyuki City?

    Play
  4. 4

    Spearhead

    As Saber and Lancer continue their battle, Kiri and Maiya continue the search for Lancer’s master. What they discover is shocking…

    As Saber and Lancer continue their battle, Kiri and Maiya continue the search for Lancer’s master. What they discover is shocking…

    Play
  5. 5

    A Wicked Beast's Roar

    Rider suddenly appears just the battle with Lancer reaches its climax, much to Saber's consternation. Undeterred, Rider calls out to the many people observing the fight from within the shadows...but it seems he's not the only heroic spirit drawn in by the battle.

    Rider suddenly appears just the battle with Lancer reaches its climax, much to Saber's consternation. Undeterred, Rider calls out to the many people observing the fight from within the shadows...but it seems he's not the only heroic spirit drawn in by the battle.

    Play
  6. 6

    A Night of Schemes

    A car screams down the moonlit streets of Fuyuki City, with a very happy-go-lucky Irisviel behind the wheel and a slightly unnerved Saber sitting next to her. The evening takes a bad turn when a mysterious shadow darts in front of them. The person claims to be Saber's loyal retainer, yet Saber has no memory of them...

    A car screams down the moonlit streets of Fuyuki City, with a very happy-go-lucky Irisviel behind the wheel and a slightly unnerved Saber sitting next to her. The evening takes a bad turn when a mysterious shadow darts in front of them. The person claims to be Saber's loyal retainer, yet Saber has no memory of them...

    Play
  7. 7

    Dark Forest

    The rules of the game have changed and the Masters have a chance to earn an extra command spell. All they have to do is find Castor and kill him.

    The rules of the game have changed and the Masters have a chance to earn an extra command spell. All they have to do is find Castor and kill him.

    Play
  8. 8

    The Mage-Slayer

    Battle rages throughout Einzbern Castle: Kayneth's magical mercury sphere versus Kiritsugu's formidable gun arsenal, Saber and Lancer join forces against Caster in the forest, and Irisviel detects a new enemy as she and Maiya make their escape.

    Battle rages throughout Einzbern Castle: Kayneth's magical mercury sphere versus Kiritsugu's formidable gun arsenal, Saber and Lancer join forces against Caster in the forest, and Irisviel detects a new enemy as she and Maiya make their escape.

    Play
  9. 9

    Master and Servant

    Kiritsugu and company are wrapping up after the assault on their castle, and the Einzbern Master decides to ignore Saber's desire to pursue Caster, instead leaving on his own to finish off Kayneth. But Kayneth, after being saved by Lancer, has awakened to find himself bandaged and strapped to a bed. Sola-Ui explains the hopelessness of his current situation, and offers a shocking proposal...

    Kiritsugu and company are wrapping up after the assault on their castle, and the Einzbern Master decides to ignore Saber's desire to pursue Caster, instead leaving on his own to finish off Kayneth. But Kayneth, after being saved by Lancer, has awakened to find himself bandaged and strapped to a bed. Sola-Ui explains the hopelessness of his current situation, and offers a shocking proposal...

    Play
  10. 10

    Rin's Big Adventure

    The mystery of the mass kidnappings in Fuyuki remains unsolved, with more kids disappearing daily. When Tohsaka Rin can't get in touch with her friend Kotone, she braves the darkness and enters the city on her own to search for her. That's when she spots a strange man leading two kids around and decides to follow him...

    The mystery of the mass kidnappings in Fuyuki remains unsolved, with more kids disappearing daily. When Tohsaka Rin can't get in touch with her friend Kotone, she braves the darkness and enters the city on her own to search for her. That's when she spots a strange man leading two kids around and decides to follow him...

    Play
  11. 11

    Discussing the Grail

    Rider, Saber, and Archer sit down for a drink and discuss what makes a King. The talk turns to violence when Assassin interrupts…

    Rider, Saber, and Archer sit down for a drink and discuss what makes a King. The talk turns to violence when Assassin interrupts…

    Play
  12. 12

    The Grail Beckons

    Hidden in a Fuyuki hotel, Kiritsugu tries plan his next move, but is still at a loss trying to understand Kirei's motives. Elsewhere, Iry and Saber have moved to a new hideout, a traditional Japanese manor. But while Iry seems excited about their new location, Saber senses something is amiss...

    Hidden in a Fuyuki hotel, Kiritsugu tries plan his next move, but is still at a loss trying to understand Kirei's motives. Elsewhere, Iry and Saber have moved to a new hideout, a traditional Japanese manor. But while Iry seems excited about their new location, Saber senses something is amiss...

    Play
  13. 13

    The Forbidden Feast of Madness

    Rider and Waver make a trip into town, and stop in a bookstore along the way. There, Waver reads a biography on Rider's life and learns why he aimed to conquer the far east. Meanwhile, Caster and Ryuunosuke return to their destroyed base. A conversation with his Master leads Caster to an epiphany, and with insanity in his heart, the mad magician begins casting a certain spell...

    Rider and Waver make a trip into town, and stop in a bookstore along the way. There, Waver reads a biography on Rider's life and learns why he aimed to conquer the far east. Meanwhile, Caster and Ryuunosuke return to their destroyed base. A conversation with his Master leads Caster to an epiphany, and with insanity in his heart, the mad magician begins casting a certain spell...

    Play