Yoh Asakura


On a starry night, middle-schooler Manta meets Yoh Asakura, a young shaman who has the ability to talk to spirits, and also has the ability to let them possess him to use their powers. Yoh has a heavy duty on his shoulders: he must become the Shaman King by winning the Shaman Fight, a tournament between shamans that happens only once every 500 years. Joined by his spirit medium fiancée Anna Kyouyama, his personal samurai spirit Amidamaru, and his other friends, Yoh must also face a larger evil: Hao, a powerful man who aims to create a new world with only shamans by becoming the Shaman King himself.(Source: Anime News Network)
Shaman Yoh Asakura offers to help his new classmate Manta face a notorious thug with the aid of a legendary samurai spirit.
Yoh and Manta encounter the shaman Ren, who shows no mercy when fighting a punk. Furious at Ren's misuse of his powers, Yoh faces him in battle.
Anna tells Yoh about the new tournament to crown the next Shaman King. Ren's sister Jun challenges Yoh to a battle, with Amidamaru as the prize.
After possessing Ryu, Tokageroh takes Manta hostage. Yoh and Amidamaru fight him, but Tokageroh wields Harusame and they're at a disadvantage.
One of the Patch Officiants, Silva, unleashes his five animal spirits against Yoh to determine if he's worthy of participating in the Shaman Fight.
Now qualified for the tournament, Yoh faces his first opponent, Horohoro of Hokkaido, a proud Ainu shaman who can manipulate ice and snow.
Faust VIII, a necromancer who can manipulate corpses, enrages Yoh when he targets Manta for sadistic experimentation before their match.
With Ren as his next opponent, Yoh distances himself from Manta to ensure his friend's safety. Later, Yoh returns to Izumo to continue his training.
The last battle in the preliminary round begins. Fated rivals Yoh and Ren fight to the limit, but who will punch their ticket to the main tournament?
Ren returns to China to take care of unfinished business. The BōZ Brothers ambush Yoh and Tamao, but a familiar face comes to their rescue.
Back home, an imprisoned Ren vows to defeat his father after losing to him in a fight. Meanwhile, Yoh and the others set out for China to rescue Ren.
Ren and his allies make their way toward En. The head of the Tao family may be a formidable foe, but Yoh and company aren't ones to back down.
Yoh's group meets the self-proclaimed future king. Those in the main tournament board a flight, not knowing their first trial is about to begin.
As Yoh and the others prepare to travel to a town where a Patch Tribe village once stood, the dowser Lyserg appears and asks to join their group.
Yohmei tasks Anna with delivering an ancient book belonging to the Asakura family to Yoh in the United States. Horohoro's guardian Kororo goes missing.
Searching for answers, Yoh and company arrive at the ancestral village of the Patch Tribe, where they find themselves beset by Hao's followers.
Facing Boris, Ryu unleashes a new power acquired from his training with Yoh's grandfather Yohmei. An unexpected person appears before Manta and Anna.
Yoh's group reaches the Patch Tribe Village as they find the Great Spirits and learn the purpose of the Shaman Fight. A cheery shaman joins the team.
While looking for Lyserg, Yoh and friends are confronted by Faust, who makes a startling offer. Finally the stage is set, and the Shaman Fight begins.
Team Ren faces off against Hao's lackeys, Team Tsuchi-gumi. Joco recalls his past with a certain person after being cornered in a desperate situation.