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Hyouka
Hyouka
7.8•2012•U/A 16+•22 Episodes

Energy-conservative high school student Houtarou Oreki ends up with more than he bargained for when he signs up for the Classic Literature Club at his sister's behest—especially when he realizes how deep-rooted the club's history really is. Begrudgingly, Oreki is dragged into an investigation concerning the 45-year-old mystery that surrounds the club room. Accompanied by his fellow club members, the knowledgeable Satoshi Fukube, the stern but benign Mayaka Ibara, and the ever-curious Eru Chitanda, Oreki must combat deadlines and lack of information with resourcefulness and hidden talent, in order to not only find the truth buried beneath the dust of works created years before them, but of other side cases as well. Based on the award-winning Koten-bu light novel series, and directed by Yasuhiro Takemoto of Suzumiya Haruhi no Shoushitsu, Hyouka shows that normal life can be full of small mysteries, be it family history, a student film, or even the withered flowers that make up a ghost story. (Source: MAL Rewrite)

Mystery|Romance|Slice of Life
Watch NowAnime

Characters

Houtarou Oreki

Houtarou Oreki

Eru Chitanda

Eru Chitanda

Satoshi Fukube

Satoshi Fukube

Mayaka Ibara

Mayaka Ibara

Fuyumi Irisu

Fuyumi Irisu

Youko Itoigawa

Youko Itoigawa

Tomoe Oreki

Tomoe Oreki

Masashi Tohgaito

Masashi Tohgaito

Kaho Juumonji

Kaho Juumonji

Kurako Eba

Kurako Eba

Koreyuki Tani

Koreyuki Tani

Ayako Kouchi

Ayako Kouchi

Rie Zenna

Rie Zenna

Kayo Zenna

Kayo Zenna

Tomohiro Haba

Tomohiro Haba

Misaki Sawakiguchi

Misaki Sawakiguchi

Jirou Sugimura

Jirou Sugimura

Midori Yamanishi

Midori Yamanishi

Mamiko Senoue

Mamiko Senoue

Takeo Katsuta

Takeo Katsuta

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Episodes

  1. 1

    The Revival of the Time-Honored Classic Lit Club

    "Energy conservationist" Hotaro Oreki joins the Classic Lit Club at his high school at his sister's behest, to keep it from being shut down. Also joining the club are his best friend, Satoshi Fukube, and Eru Chitanda, a curious girl who enjoys mysteries.

    "Energy conservationist" Hotaro Oreki joins the Classic Lit Club at his high school at his sister's behest, to keep it from being shut down. Also joining the club are his best friend, Satoshi Fukube, and Eru Chitanda, a curious girl who enjoys mysteries.

    Play
  2. 2

    The Prestigious Classic Lit Club's Activities

    Eru grows bored of the club's lack of activities, and suggests that they prepare an anthology to submit for the school's culture festival in the fall. While tracking down previous anthologies, the club discovers a mystery in the school's library.

    Eru grows bored of the club's lack of activities, and suggests that they prepare an anthology to submit for the school's culture festival in the fall. While tracking down previous anthologies, the club discovers a mystery in the school's library.

    Play
  3. 3

    The Circumstances of the Classic Lit Club's Scion

    Over coffee, Eru opens up to Oreki to explain why she joined the club, and asks him for his help with a personal matter. Still unable to locate any anthologies, the club members run into an obstacle when trying to search the club's previous room.

    Over coffee, Eru opens up to Oreki to explain why she joined the club, and asks him for his help with a personal matter. Still unable to locate any anthologies, the club members run into an obstacle when trying to search the club's previous room.

    Play
  4. 4

    The Classic Lit Club's Glorious Days of Yore

    Eru decides to solicit Satoshi and Mayaka's help hypothesizing what happened to her uncle. The club members meet at the Chitanda estate, where they present their research and surmise what they believe happened 45 years ago.

    Eru decides to solicit Satoshi and Mayaka's help hypothesizing what happened to her uncle. The club members meet at the Chitanda estate, where they present their research and surmise what they believe happened 45 years ago.

    Play
  5. 5

    The Truth About the Historic Classic Lit Club

    Hotaro is torn between continuing with his "gray" life and the "rosy" life that the others live. A phone call from Hotaro's sister leads him to believe that there are pieces missing to his theory regarding the events of Sekitani's expulsion.

    Hotaro is torn between continuing with his "gray" life and the "rosy" life that the others live. A phone call from Hotaro's sister leads him to believe that there are pieces missing to his theory regarding the events of Sekitani's expulsion.

    Play
  6. 6

    Committing a Cardinal Sin

    Hotaro's history class is interrupted by an outburst coming from Eru's math class, prompting a discussion in the Classic Lit Club about the nature of the seven deadly sins, and what might provoke Eru to become angry.

    Hotaro's history class is interrupted by an outburst coming from Eru's math class, prompting a discussion in the Classic Lit Club about the nature of the seven deadly sins, and what might provoke Eru to become angry.

    Play
  7. 7

    Upon Seeing the True Nature

    During summer vacation, the Classic Lit Club members take a trip into the mountains to stay at a hot springs resort inn run by Mayaka's relatives. While there, Eru and Mayaka see what appears to be the ghost of a man who hanged himself!

    During summer vacation, the Classic Lit Club members take a trip into the mountains to stay at a hot springs resort inn run by Mayaka's relatives. While there, Eru and Mayaka see what appears to be the ghost of a man who hanged himself!

    Play
  8. 8

    Let's Go to the Screening!

    One of Eru's acquaintances invites the Classic Lit Club to a screening of a student film made by the members of Class 2-F so they can offer their opinions. When the movie takes an unexpected turn, the club is called on to help find a solution.

    One of Eru's acquaintances invites the Classic Lit Club to a screening of a student film made by the members of Class 2-F so they can offer their opinions. When the movie takes an unexpected turn, the club is called on to help find a solution.

    Play
  9. 9

    The Case of the Furuoka Deserted Village Murder

    In search of a conclusion to their movie, the assistant director, the prop master, and the publicist meet with the Classic Lit Club members one at a time to propose their solutions to the unfinished murder mystery.

    In search of a conclusion to their movie, the assistant director, the prop master, and the publicist meet with the Classic Lit Club members one at a time to propose their solutions to the unfinished murder mystery.

    Play
  10. 10

    Blind Spot to All

    After meeting with Irisu, Hotaro has a change of heart, and sets his mind to solving the murder mystery. Hotaro and Satoshi discuss the nature of their own potential, and what each of them might be able to accomplish.

    After meeting with Irisu, Hotaro has a change of heart, and sets his mind to solving the murder mystery. Hotaro and Satoshi discuss the nature of their own potential, and what each of them might be able to accomplish.

    Play
  11. 11

    Credit Roll of Fools

    When the others ask Hotaro about his solution to the murder mystery, he begins to have doubts about it himself. Hotaro confronts Irisu regarding the reason why she called the Classic Lit Club in to help finish the film.

    When the others ask Hotaro about his solution to the murder mystery, he begins to have doubts about it himself. Hotaro confronts Irisu regarding the reason why she called the Classic Lit Club in to help finish the film.

    Play
  12. 12

    Those Things Piled Up Endlessly

    It is the first day of the school culture festival, and the club members look forward to it with both longing and dread. They must come up with a way to sell all of the copies of "Hyouka" that were printed, as dauntless as the task seems.

    It is the first day of the school culture festival, and the club members look forward to it with both longing and dread. They must come up with a way to sell all of the copies of "Hyouka" that were printed, as dauntless as the task seems.

    Play
  13. 13

    A Corpse by Evening

    Satoshi tries to use the Quiz Club's quiz show event to promote the Classic Lit Club. Eru goes around beating the bushes for ways to help sell all of the copies of "Hyouka." More and more items end up missing from various clubs.

    Satoshi tries to use the Quiz Club's quiz show event to promote the Classic Lit Club. Eru goes around beating the bushes for ways to help sell all of the copies of "Hyouka." More and more items end up missing from various clubs.

    Play
  14. 14

    Wild Fire

    The Classic Lit Club cooking team competes against three other teams in the Cooking Club's timed "Wild Fire" competition. However, Mayaka is delayed drawing posters for the Manga Club. Will she be able to finish in time to compete?

    The Classic Lit Club cooking team competes against three other teams in the Cooking Club's timed "Wild Fire" competition. However, Mayaka is delayed drawing posters for the Manga Club. Will she be able to finish in time to compete?

    Play
  15. 15

    The Jumonji Affair

    Eru's curiosity is drawn by the rash of thefts from the various clubs, and when Hotaro discovers a pattern to the crimes, Satoshi comes up with a way to publicize the Classic Lit Club through the school newspaper so they can sell their anthologies.

    Eru's curiosity is drawn by the rash of thefts from the various clubs, and when Hotaro discovers a pattern to the crimes, Satoshi comes up with a way to publicize the Classic Lit Club through the school newspaper so they can sell their anthologies.

    Play
  16. 16

    The Final Target

    Satoshi is ready for Jumoji to strike, but when the anticipated target is passed over, he must reconsider his strategy. Tomoe gives Hotaro a copy of "A Corpse By Evening," and Eru notices that the art style is similar to one she has seen elsewhere.

    Satoshi is ready for Jumoji to strike, but when the anticipated target is passed over, he must reconsider his strategy. Tomoe gives Hotaro a copy of "A Corpse By Evening," and Eru notices that the art style is similar to one she has seen elsewhere.

    Play
  17. 17

    The Kudryavka Sequence

    Eru appears on a school radio show, asking all the other students to stand with the Classic Lit Club against the phantom thief. Hotaro confronts the person he believes to be Jumoji. Satoshi comes to terms with his expectations.

    Eru appears on a school radio show, asking all the other students to stand with the Classic Lit Club against the phantom thief. Hotaro confronts the person he believes to be Jumoji. Satoshi comes to terms with his expectations.

    Play
  18. 18

    Is the Mountain Range Clear?

    While chatting in the club room after school, Hotaro remembers how one of his teachers in middle school famously liked helicopters. But when the others dispute the characterization, Hotaro wonders if there is something more to it.

    While chatting in the club room after school, Hotaro remembers how one of his teachers in middle school famously liked helicopters. But when the others dispute the characterization, Hotaro wonders if there is something more to it.

    Play
  19. 19

    Does Anyone Have Any Idea?

    Hotaro tells Eru that he can come up with a plausible explanation for any situation she can think of, so when a seemingly mundane schoolwide announcement is made, she challenges him to figure out the reason behind the announcement.

    Hotaro tells Eru that he can come up with a plausible explanation for any situation she can think of, so when a seemingly mundane schoolwide announcement is made, she challenges him to figure out the reason behind the announcement.

    Play
  20. 20

    Mishap-py New Year

    At New Year's, Eru invites Hotaro to join her in paying her family's respects at the town shrine. When Eru agrees to run a quick errand, however, she and Hotaro find themselves in an unexpected and compromising situation.

    At New Year's, Eru invites Hotaro to join her in paying her family's respects at the town shrine. When Eru agrees to run a quick errand, however, she and Hotaro find themselves in an unexpected and compromising situation.

    Play