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Digimon Ghost Game
Digimon Ghost Game
6.6•2021•U/A 16+•67 Episodes

Sightings of mysterious creatures known as "Hologram Ghosts" have been a popular topic on social networks for the past few years. According to the rumors, several people have fallen victim to these specters. Those fortunate to survive their encounters with the paranormal beings claim that they resembled glitched holograms. Hazakura Academy middle school student Hiro Amanokawa believes these sightings are merely an urban legend. However, as the incidents start to increase in frequency, he is reminded of the day his father suddenly vanished, with strange digital watches serving as the only relics of his disappearance. Much like the other sightings, what happened to Hiro's father cannot be explained by conventional logic. One day, when a fellow student in the academy is attacked by a Hologram Ghost, Hiro and his friend Kiyoshirou Higashimitarai decide to look into the matter. Little does Hiro know that this investigation will be their first step toward discovering a dangerous world previously unknown to mankind. (Source: MAL Rewrite)

Action|Adventure|Fantasy|Horror|Mystery|Sci-Fi
Watch NowAnime

Characters

Hiro Amanokawa

Hiro Amanokawa

Kiyoshiro Higashimitarai

Kiyoshiro Higashimitarai

Gammamon

Gammamon

Jellymon

Jellymon

Angoramon

Angoramon

Ruri Tsukiyono

Ruri Tsukiyono

Espimon

Espimon

Archnemon

Archnemon

Vamdemon

Vamdemon

Piemon

Piemon

Monzaemon

Monzaemon

Mummymon

Mummymon

Hawkmon

Hawkmon

Bokomon

Bokomon

Narrator

Narrator

Dracumon

Dracumon

DarkKnightmon

DarkKnightmon

Lilithmon

Lilithmon

Potamon

Potamon

Clockmon

Clockmon

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Episodes

  1. 1

    THE SEWN-LIP MAN

    On social media, rumors of a mysterious phenomenon, known as "Hologram Ghosts," are spreading. Hiro Amanokawa, a first-year junior high school student, activates a mysterious device left behind by his father, and encounters a Digimon called Gammamon.

    On social media, rumors of a mysterious phenomenon, known as "Hologram Ghosts," are spreading. Hiro Amanokawa, a first-year junior high school student, activates a mysterious device left behind by his father, and encounters a Digimon called Gammamon.

    Play
  2. 2

    THE MYSTERY OF THE MUSEUM

    Ancient Egyptian mummies are on special display at the museum. There is a rumor that a huge man fully covered in bandages was witnessed kidnapping people in the area. Hiro and Gammamon decide to visit the museum to investigate.

    Ancient Egyptian mummies are on special display at the museum. There is a rumor that a huge man fully covered in bandages was witnessed kidnapping people in the area. Hiro and Gammamon decide to visit the museum to investigate.

    Play
  3. 3

    SCRIBBLES

    The new paranormal phenomenon is spreading. It is said that if red scribbles appear somewhere on your body in a digital photo, that area will begin to act strange. The red scribbles then appear on Ruli’s photo.

    The new paranormal phenomenon is spreading. It is said that if red scribbles appear somewhere on your body in a digital photo, that area will begin to act strange. The red scribbles then appear on Ruli’s photo.

    Play
  4. 4

    THE DOLL’S MANOR

    Trick or treat! It’s Halloween and Ruli is getting ready with decorations. However, one by one, people begin to disappear. Hiro and the gang investigate.

    Trick or treat! It’s Halloween and Ruli is getting ready with decorations. However, one by one, people begin to disappear. Hiro and the gang investigate.

    Play
  5. 5

    Divine Anger

    Something has disrupted the digital money system, angering the envoy of the god of wealth. What has caused the disruption? Hiro and the gang are on the case.

    Something has disrupted the digital money system, angering the envoy of the god of wealth. What has caused the disruption? Hiro and the gang are on the case.

    Play
  6. 6

    The Cursed Song

    Ruli and the gang are researching the paranormal sightings around the city when they stop to investigate a rumor about a haunted karaoke box. It’s said that if a certain song is sung, a mysterious and creepy voice begins to sing along with you.

    Ruli and the gang are researching the paranormal sightings around the city when they stop to investigate a rumor about a haunted karaoke box. It’s said that if a certain song is sung, a mysterious and creepy voice begins to sing along with you.

    Play
  7. 7

    Birds

    A mysterious group of crows are going around releasing captive birds around the city, including Ruli’s friend’s pet sparrow. The gang agrees to track down the missing bird and get to the bottom of this unknown threat.

    A mysterious group of crows are going around releasing captive birds around the city, including Ruli’s friend’s pet sparrow. The gang agrees to track down the missing bird and get to the bottom of this unknown threat.

    Play
  8. 8

    Nightly Procession of Monsters

    A mysterious nightly procession of monsters has been causing accidents on the highway. Ruli asks the gang to join her at the go-kart track, when they’re met with unexpected danger. Will they be able to survive until morning?

    A mysterious nightly procession of monsters has been causing accidents on the highway. Ruli asks the gang to join her at the go-kart track, when they’re met with unexpected danger. Will they be able to survive until morning?

    Play
  9. 9

    Warped Time

    Something is off with Hiro's sense of time. He's constantly late, and almost misses his curfew. Ruli suggests a trip to the library for a change of pace. They meet some unexpected visitors and learn the cause of Hiro's problems.

    Something is off with Hiro's sense of time. He's constantly late, and almost misses his curfew. Ruli suggests a trip to the library for a change of pace. They meet some unexpected visitors and learn the cause of Hiro's problems.

    Play
  10. 10

    Game of Death

    There is a strange rumor that if anyone who gets a 20-win streak in this fighting game, they will disappear shortly after meeting a mysterious and beautiful character. It turns out Kiyoshiro knows this game.

    There is a strange rumor that if anyone who gets a 20-win streak in this fighting game, they will disappear shortly after meeting a mysterious and beautiful character. It turns out Kiyoshiro knows this game.

    Play
  11. 11

    Kamaitachi

    A mysterious wind is causing all sorts of damage around town, and things are tense between Ruli and Angoramon. Ruli suspects that Angoramon is hiding something from her. Will they be able to patch things up before it’s too late?

    A mysterious wind is causing all sorts of damage around town, and things are tense between Ruli and Angoramon. Ruli suspects that Angoramon is hiding something from her. Will they be able to patch things up before it’s too late?

    Play
  12. 12

    Chain Letter

    Digimon are using a chain letter to multiply in great numbers. Kiyoshiro receives the same chain letter and deletes it, but it ends up spreading to many others. Hiro and the gang must stop the Digimon before they overrun the city.

    Digimon are using a chain letter to multiply in great numbers. Kiyoshiro receives the same chain letter and deletes it, but it ends up spreading to many others. Hiro and the gang must stop the Digimon before they overrun the city.

    Play
  13. 13

    Executioner

    Digimon are being killed indiscriminately, and the gang comes face to face with an urban legend. Hiro and the others formulate a plan to take the rumored executioner down, when something unexpected happens.

    Digimon are being killed indiscriminately, and the gang comes face to face with an urban legend. Hiro and the others formulate a plan to take the rumored executioner down, when something unexpected happens.

    Play
  14. 14

    Zashiki-warashi

    Kiyoshiro invites the gang along to his academic conference, upon hearing that his hotel is haunted by a Zashiki-warashi. There, they investigate the rumor of the haunting, while Gammamon has trouble accepting what happened to Bokomon.

    Kiyoshiro invites the gang along to his academic conference, upon hearing that his hotel is haunted by a Zashiki-warashi. There, they investigate the rumor of the haunting, while Gammamon has trouble accepting what happened to Bokomon.

    Play
  15. 15

    The Fortuneteller's Manor

    There is a mysterious fortuneteller going around the city granting people their wishes, but something sinister is happening underneath the surface. Mika wants her fortune told, so she asks Ruli to help her find the nomadic diviner.

    There is a mysterious fortuneteller going around the city granting people their wishes, but something sinister is happening underneath the surface. Mika wants her fortune told, so she asks Ruli to help her find the nomadic diviner.

    Play
  16. 16

    The Maneater's Forest

    Hiro goes out camping with Gammamon and hears about the rumors of people being spirited away in the forest by the local deity, Kasumi-sama. They enjoy their time outdoors, when they are surrounded by a mysterious fog.

    Hiro goes out camping with Gammamon and hears about the rumors of people being spirited away in the forest by the local deity, Kasumi-sama. They enjoy their time outdoors, when they are surrounded by a mysterious fog.

    Play
  17. 17

    Icy Hell

    Kiyoshiro takes the gang to a geothermal power plant that he helped set up when all of a sudden, they find themselves in freezing temperatures. How will they get out of this icy hell?

    Kiyoshiro takes the gang to a geothermal power plant that he helped set up when all of a sudden, they find themselves in freezing temperatures. How will they get out of this icy hell?

    Play
  18. 18

    The Land of Children

    Hiro is approached by two Hawkmon, who ask him to help look for their missing human friend. While investigating the incident, Hiro encounters a mysterious Digimon, who kidnaps children and takes them to a land where no adults are allowed.

    Hiro is approached by two Hawkmon, who ask him to help look for their missing human friend. While investigating the incident, Hiro encounters a mysterious Digimon, who kidnaps children and takes them to a land where no adults are allowed.

    Play
  19. 19

    The Witching Hour

    It’s time for Gammamon’s first errand. But it is said that strange things happening during the witching hour. And just like the rumors, a mysterious voice echoes.

    It’s time for Gammamon’s first errand. But it is said that strange things happening during the witching hour. And just like the rumors, a mysterious voice echoes.

    Play
  20. 20

    Prison of Fire

    Hiro and Ruli visit a theme park when a couple of Digimon show up looking for Blacktailmon, who has been visiting Hiro. Things get heated when Hiro's confronted, and Gammamon steps up to fight.

    Hiro and Ruli visit a theme park when a couple of Digimon show up looking for Blacktailmon, who has been visiting Hiro. Things get heated when Hiro's confronted, and Gammamon steps up to fight.

    Play