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Guyver: The Bioboosted Armor

Guyver: The Bioboosted Armor

6.8•2005•U/A 16+•26 Episodes

Lurking under the facade of everyday life lies a dark world of pain and destruction.​ The world is controlled by a sinister brotherhood that hides their fangs behind masks of humanity.​ They are the Chronos Corporation.​ While investigating a mysterious explosion near his school,​ Sho Fukamachi happens upon the Chronos Corporation's greatest weapon: a techno organic suit of bio armor known as "the Guyver.​" But Chronos is determined to conceal their secrets at any cost.​ Sho soon finds himself relentlessly pursued by its army of horrific bio-monsters.​ With nowhere to run,​ Sho is forced to call upon the fearsome power of the Guyver and rip his opponents limb from limb in a desperate struggle for survival.​ (Source: Funimation)

Adventure|Sci-Fi
Watch NowAnime

Characters

Shou Fukamachi

Shou Fukamachi

Agito Makishima

Agito Makishima

Mizuki Segawa

Mizuki Segawa

Masaki Murakami

Masaki Murakami

Richard Guyot

Richard Guyot

Tetsuro Segawa

Tetsuro Segawa

Dr Hamical Balkus

Dr Hamical Balkus

Aptom

Aptom

Zx-Tole

Zx-Tole

Oswald Lisker

Oswald Lisker

Dyme

Dyme

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Episodes

  1. 1

    The Amazing Bioboosted Armor

    Cronos Corporation has been experimenting with bioweapons. They are concentrating on three Guyver Units, living suits of armor which bond with a subject and give the wearer abilities beyond human capabilities.

    Cronos Corporation has been experimenting with bioweapons. They are concentrating on three Guyver Units, living suits of armor which bond with a subject and give the wearer abilities beyond human capabilities.

    Play
  2. 2

    Secret Organization Cronos

    A secret organization named Cronos is trying to recover the three Guyver units. Sho and Tetsuro have another meeting with Cronos troops, Guyver reappears and performs the Mega-Smasher attack for the first time.

    A secret organization named Cronos is trying to recover the three Guyver units. Sho and Tetsuro have another meeting with Cronos troops, Guyver reappears and performs the Mega-Smasher attack for the first time.

    Play
  3. 3

    Inspector Lisker

    Sho and Tetsuro try to deal with the events that lately happened in their life. Meanwhile, at Cronos, Genzo is visited by inspector Lisker, who tells him that the headquarters are disappointed by his recent failures. Nevertheless, Genzo sends one of his best men to recollect Sho's unit, but with no luck.

    Sho and Tetsuro try to deal with the events that lately happened in their life. Meanwhile, at Cronos, Genzo is visited by inspector Lisker, who tells him that the headquarters are disappointed by his recent failures. Nevertheless, Genzo sends one of his best men to recollect Sho's unit, but with no luck.

    Play
  4. 4

    Visitor of Dusk

    After defeating the Zoanoid that Genzo sent, Sho encounters Lisker, AKA Guyver 2: the fight is one-sided, Lisker easily overpowering Sho, but Guyver II begins to malfunction, with gives Sho and Tetsuro a chance to escape. Commander Richard Guyot appears and takes back his place as Head of Cronos Japan. He also introduces a Hyper-Zoanoid known as Zerbebuth, and uses the Zoanoid to hunt down Sho at his school: with no choice but to fight, Sho takes on Zerbebuth, but with much difficulty.

    After defeating the Zoanoid that Genzo sent, Sho encounters Lisker, AKA Guyver 2: the fight is one-sided, Lisker easily overpowering Sho, but Guyver II begins to malfunction, with gives Sho and Tetsuro a chance to escape. Commander Richard Guyot appears and takes back his place as Head of Cronos Japan. He also introduces a Hyper-Zoanoid known as Zerbebuth, and uses the Zoanoid to hunt down Sho at his school: with no choice but to fight, Sho takes on Zerbebuth, but with much difficulty.

    Play
  5. 5

    The Third Shadow

    While dealing with Taraku-san's death, Sho and Tetsuro try to find a way to protect Mizuki. Cronos managed to cover up the explosion at school by making it appear as a terrorist attack. Moreover, Guyot decides to send two Hyper-Zoanoids against Guyver I in the attempt of recovering one of the missing units. A very tough battle begins: in the end Guyver III appears and saves Mizuki's life, who was being kidnapped by one of the Zoanoids.

    While dealing with Taraku-san's death, Sho and Tetsuro try to find a way to protect Mizuki. Cronos managed to cover up the explosion at school by making it appear as a terrorist attack. Moreover, Guyot decides to send two Hyper-Zoanoids against Guyver I in the attempt of recovering one of the missing units. A very tough battle begins: in the end Guyver III appears and saves Mizuki's life, who was being kidnapped by one of the Zoanoids.

    Play
  6. 6

    The End of a Deadly Battle

    Mizuki stays at the hospital after suffering a trauma caused by the kidnapping attempt, and Sho decides to fight Cronos alone so his loved ones won't be in danger because of him. Meanwhile, Guyot sends against Guyver a new experimental Zoanoid, originated from Genzo Makishima. A deadly fight begins, with a surprising ending.

    Mizuki stays at the hospital after suffering a trauma caused by the kidnapping attempt, and Sho decides to fight Cronos alone so his loved ones won't be in danger because of him. Meanwhile, Guyot sends against Guyver a new experimental Zoanoid, originated from Genzo Makishima. A deadly fight begins, with a surprising ending.

    Play
  7. 7

    Miracle of Supreme Cell

    After Sho's disappearance, Tetsuro is taken to Cronos headquarters to be interrogated. There, he talks to Guyot in person, who reveales shocking informations about Zoanoids' real nature and Cronos' project of world domination. Meanwhile, Guyver II and III show up after Guyver I's Control Metal mysteriously reactivates, letting the first unit free to cause chaos in the building.

    After Sho's disappearance, Tetsuro is taken to Cronos headquarters to be interrogated. There, he talks to Guyot in person, who reveales shocking informations about Zoanoids' real nature and Cronos' project of world domination. Meanwhile, Guyver II and III show up after Guyver I's Control Metal mysteriously reactivates, letting the first unit free to cause chaos in the building.

    Play
  8. 8

    The Shaking Skyscraper

    Sho's reapperance shocks Tetsuro that immediately tries to figure out how his friend managed to come back to life. Suddenly, self destruction mode is activated inside Cronos building, forcing everyone, included Guyot, to run away. Before leaving together with Tetsuro, Sho has a final encounter with Lisker in his Guyver II form.

    Sho's reapperance shocks Tetsuro that immediately tries to figure out how his friend managed to come back to life. Suddenly, self destruction mode is activated inside Cronos building, forcing everyone, included Guyot, to run away. Before leaving together with Tetsuro, Sho has a final encounter with Lisker in his Guyver II form.

    Play
  9. 9

    Ashes and Chasing Memories

    After the events at Cronos building, Sho finally returns home. In the morning, he talks with his lovely father, and together they recall memories of Sho's dead mother. Meanwhile, a surprising guest awaits Agito when he gets back home, and countermeasures are taken to attempt the recovery of Guyver I's Control Metal. A battle with a Hyper-Zoanoid begins, and this time Sho receives the aid of a mysterious gun-armed guy, who soon disappears. There's no time to celebrate victory though, as a shocked Mizuki discovers Sho's secret.

    After the events at Cronos building, Sho finally returns home. In the morning, he talks with his lovely father, and together they recall memories of Sho's dead mother. Meanwhile, a surprising guest awaits Agito when he gets back home, and countermeasures are taken to attempt the recovery of Guyver I's Control Metal. A battle with a Hyper-Zoanoid begins, and this time Sho receives the aid of a mysterious gun-armed guy, who soon disappears. There's no time to celebrate victory though, as a shocked Mizuki discovers Sho's secret.

    Play
  10. 10

    Prelude of the Chase

    Guyot sends a group of chosen Zoanoids, the Lost Numbers, against Sho to keep him busy and kidnap his father, Tetsuro and Mizuki at the same time. Guyver I defeats his three enemies, but Guyot's plan works: Sho must hurry to save his closest friends and his father, now with the help of the mysterious guy that previously helped him.

    Guyot sends a group of chosen Zoanoids, the Lost Numbers, against Sho to keep him busy and kidnap his father, Tetsuro and Mizuki at the same time. Guyver I defeats his three enemies, but Guyot's plan works: Sho must hurry to save his closest friends and his father, now with the help of the mysterious guy that previously helped him.

    Play
  11. 11

    Relic's Point

    Sho finally meets the mysterious guy who helped him in two previous battles: Murakami Masaki, a freelance journalist who's investigating on Cronos after a past incident. Murakami drives Sho to Cronos' main base hidden under a mountain, called Relic's Point, and during the trip explains its origins. Inside Relic's Point, Tetsuro, Mizuki and Fumio are held prisoners until Guyver III comes to the rescue: Guyot, now with the help of a Zoalord divinity, dr. Balcus, immediately sends against Agito the five most powerful Zoanoids Cronos ever created, just in time for Guyver I to join the battle.

    Sho finally meets the mysterious guy who helped him in two previous battles: Murakami Masaki, a freelance journalist who's investigating on Cronos after a past incident. Murakami drives Sho to Cronos' main base hidden under a mountain, called Relic's Point, and during the trip explains its origins. Inside Relic's Point, Tetsuro, Mizuki and Fumio are held prisoners until Guyver III comes to the rescue: Guyot, now with the help of a Zoalord divinity, dr. Balcus, immediately sends against Agito the five most powerful Zoanoids Cronos ever created, just in time for Guyver I to join the battle.

    Play
  12. 12

    Respective Decisions

    Thanks to Guyver I's intervention, the group manages to escape from mount Minakami, but after a brief run, the Zoanoids capture Fumio again and seriusly injure Sho. Agito leads the group to an old house located in the forest he uses as a personal refuge: there his butler Yohei and a girl, Shizu, help him and Sho recovering battle wounds. Mizuki talks to Shizu and learns stories about Makishima san's past, while Sho, worried about his father's fate, decides to return to Relic's Point.

    Thanks to Guyver I's intervention, the group manages to escape from mount Minakami, but after a brief run, the Zoanoids capture Fumio again and seriusly injure Sho. Agito leads the group to an old house located in the forest he uses as a personal refuge: there his butler Yohei and a girl, Shizu, help him and Sho recovering battle wounds. Mizuki talks to Shizu and learns stories about Makishima san's past, while Sho, worried about his father's fate, decides to return to Relic's Point.

    Play
  13. 13

    The Tragic Enzyme II

    After escaping with Mizuki and his father, Sho discovers that Mr. Fukamachi had been altered by Cronos and he becomes a powerful Zoanoid named Enzyme II, Sho fights with him, but half heartedly as he does not wish to kill his father, until a brutal attack destroys Sho's brain. The Guyver then stands, fighting on its own while Sho is too critically injured to fight. The robotic systems, immune to Sho's human emotion kills Enzyme, much to the horror of Tetsuro and Mizuki.

    After escaping with Mizuki and his father, Sho discovers that Mr. Fukamachi had been altered by Cronos and he becomes a powerful Zoanoid named Enzyme II, Sho fights with him, but half heartedly as he does not wish to kill his father, until a brutal attack destroys Sho's brain. The Guyver then stands, fighting on its own while Sho is too critically injured to fight. The robotic systems, immune to Sho's human emotion kills Enzyme, much to the horror of Tetsuro and Mizuki.

    Play
  14. 14

    Escape in the Rain

    Sho awakens after his critical injuries from his confrontation with Enzyme II aka his father, Mr. Fukamachi. He apparently has no memories of rescuing him from Cronos, but when the group is attacked by Zoanoids, he finds himself inexplicably unable to transform. After they escape the Zoanoids, Sho is upset that he can't rescue his father if he can't change, and he is struck with a painful realization that he can't remember involving his father. Tetsuro surmises that killing his father has repressed both Sho's memories and his abilities to transform as a result.

    Sho awakens after his critical injuries from his confrontation with Enzyme II aka his father, Mr. Fukamachi. He apparently has no memories of rescuing him from Cronos, but when the group is attacked by Zoanoids, he finds himself inexplicably unable to transform. After they escape the Zoanoids, Sho is upset that he can't rescue his father if he can't change, and he is struck with a painful realization that he can't remember involving his father. Tetsuro surmises that killing his father has repressed both Sho's memories and his abilities to transform as a result.

    Play
  15. 15

    Guyot Strikes

    The group is reunited for breakfast, and Murakami san tells the story of Creators, humans and Guyver units. Shocked by the story and by his friends' reactions, Mizuki runs away, soon followed by Sho. Meanwhile, Guyot decides to intervene personally to fulfill his plan, not knowing that dr. Balcus spies him thanks to Aptom. A violent fight begins, where Makishima san manages to hit Guyot with the Mega Smasher, causing a catastrophic retaliation.

    The group is reunited for breakfast, and Murakami san tells the story of Creators, humans and Guyver units. Shocked by the story and by his friends' reactions, Mizuki runs away, soon followed by Sho. Meanwhile, Guyot decides to intervene personally to fulfill his plan, not knowing that dr. Balcus spies him thanks to Aptom. A violent fight begins, where Makishima san manages to hit Guyot with the Mega Smasher, causing a catastrophic retaliation.

    Play
  16. 16

    The Awaken Guyver I

    After Guyot's attack, Tetsuro, Agito and Masaki are missing. Worried for their friends and by Sho's inability to transform, Mizuki and Sho hide in the forest. Aptom finds them and, to confront Guyver and have revenge for the other Lost Number, reveals to Sho the terrible truth about Fumio's death. The trauma is so strong that Guyver's powers are awakened, allowing Sho to successfully fight against his opponent.

    After Guyot's attack, Tetsuro, Agito and Masaki are missing. Worried for their friends and by Sho's inability to transform, Mizuki and Sho hide in the forest. Aptom finds them and, to confront Guyver and have revenge for the other Lost Number, reveals to Sho the terrible truth about Fumio's death. The trauma is so strong that Guyver's powers are awakened, allowing Sho to successfully fight against his opponent.

    Play
  17. 17

    The Nightmare Encircling Net

    Aptom attacks the group of Zoanoids that are investigating the battlefield after Guyver's fight against the mysterious Zoanoid and finally reaveals to dr. Balcus his ultimate abilities. Sho and Mizuki try to hide in a nearby village, Takeshiro, hoping not to be attacked by Cronos, but dr. Balcus decides to carry out his cruel plan involving village inhabitants. Guyver III suddenly appears, informing Sho about the rest of the group and about their unexpected new hideout.

    Aptom attacks the group of Zoanoids that are investigating the battlefield after Guyver's fight against the mysterious Zoanoid and finally reaveals to dr. Balcus his ultimate abilities. Sho and Mizuki try to hide in a nearby village, Takeshiro, hoping not to be attacked by Cronos, but dr. Balcus decides to carry out his cruel plan involving village inhabitants. Guyver III suddenly appears, informing Sho about the rest of the group and about their unexpected new hideout.

    Play
  18. 18

    Vibration

    Makishima san leads Sho and Mizuki through a secret path to the group's secret base inside Relic's Point lower levels. During the trip, he explains how Murakami san helped him and the others survive to Guyot's gravitational attack. Inside Relic's Point they meet prof. Odagiri, former prof. Yamamura's assistant, now trying to heal Murakami san. Suddenly, the Crypt starts resonating, effecting Guyot's Zoacrystal and Murakami san's healing process.

    Makishima san leads Sho and Mizuki through a secret path to the group's secret base inside Relic's Point lower levels. During the trip, he explains how Murakami san helped him and the others survive to Guyot's gravitational attack. Inside Relic's Point they meet prof. Odagiri, former prof. Yamamura's assistant, now trying to heal Murakami san. Suddenly, the Crypt starts resonating, effecting Guyot's Zoacrystal and Murakami san's healing process.

    Play
  19. 19

    The Night Before the Strike

    Frustrated by her own weakness, Mizuki decides to help Murakami san during his recovering period but, while overhearing a conversation between dr. Odagiri and Masaki, she learns some shocking news that throw her in despair. Sho and the others prepare to explore the interior of the Crypt to discover useful informations about the Creators. Meanwhile, much to everyone surprise, the most powerful of the Zoalord divinities, Alkampfer, appears inside Cronos base and faces Guyot, who has just put his hands on the Remover, a mysterious device linked to the Guyver units.

    Frustrated by her own weakness, Mizuki decides to help Murakami san during his recovering period but, while overhearing a conversation between dr. Odagiri and Masaki, she learns some shocking news that throw her in despair. Sho and the others prepare to explore the interior of the Crypt to discover useful informations about the Creators. Meanwhile, much to everyone surprise, the most powerful of the Zoalord divinities, Alkampfer, appears inside Cronos base and faces Guyot, who has just put his hands on the Remover, a mysterious device linked to the Guyver units.

    Play
  20. 20

    The Advents' Ship

    While Guyot tries to run away from Alkampfer, who asks him to hand over the Remover, Sho and Agito try to enter the Crypt. While the two are inside, prof. Odagiri talks about past attempts made using Zoanoids to enter the Crypt and tells the story of the retrieval of the three Guyver units. Suddenly, Sho connects with the Crypt thanks to his unit's Control Metal and begins to mind control the whole ship.

    While Guyot tries to run away from Alkampfer, who asks him to hand over the Remover, Sho and Agito try to enter the Crypt. While the two are inside, prof. Odagiri talks about past attempts made using Zoanoids to enter the Crypt and tells the story of the retrieval of the three Guyver units. Suddenly, Sho connects with the Crypt thanks to his unit's Control Metal and begins to mind control the whole ship.

    Play