Mary Saotome


As a first-year student of the renowned Hyakkaou Private Academy, Mary Saotome knows her future is set for a one-way cruise to the top... That is, until an encounter with an old-classmate-turned-housepet throws the newbie princess into the world of gambling! Can a normal girl like Mary make friends and survive debtless through only wit and luck? Find out in this prequel to the mega-popular Kakegurui! (Source: Yen Press)
Lacking in gambling skills, Tsuzura Hanatemari finds herself at the bottom of the food chain — until one day, an old friend transfers to the academy.
Student Council member Sakura Miharutaki faces off against a gamble crazed, unruly student. Mary's scheme backfires when an unexpected guest shows up.
On the brink of becoming a house pet, Mary must find a way to earn money. Trust is on the line when she and her friends attend a "coupling party."
With a traitor in their midst, Mary struggles with trusting her friends. Meanwhile, the opposing boys' team argues over whether to rejoin the game.
Aoi attempts to lure Mary into his Full-Bloom society. Joining forces with Mikura, Sakura plots to undermine Mary through a gambling match.
Sakura and Mary brace themselves for the final game. In desperation, Mary asks her friends for help, using whatever means necessary to win.