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7.1•2012•U/A 16+•13 Episodes

Yashiro Isana has lived a relatively ordinary, simple life. He lives in the technologically advanced Shizume City and attends Ashinaka High School, a notable high school that is located on an island just outside the areas. Yashiro is friendly with everyone. Nothing seems wrong about him, except perhaps his habit of forgetting where his school-issued PDA is. However, nothing normal has been happening since the recent murder of Tatara Totsuka, prominent member of the infamous HOMRA. No one knows who exactly killed him but the man responsible bears an uncanny, identical appearance to Yashiro. Seeking vengeance, the Red Clansmen of HOMRA set out to get Yashiro and kill him. Everyone suspects that Yashiro is the murderer. (Source: Wikipedia)

Action|Mystery|Supernatural
Watch NowAnime

Characters

Yashiro Isana

Yashiro Isana

Reisi Munakata

Reisi Munakata

Neko

Neko

Mikoto Suoh

Mikoto Suoh

Kuroh Yatogami

Kuroh Yatogami

Seri Awashima

Seri Awashima

Saruhiko Fushimi

Saruhiko Fushimi

Rikio Kamamoto

Rikio Kamamoto

Izumo Kusanagi

Izumo Kusanagi

Anna Kushina

Anna Kushina

Tatara Totsuka

Tatara Totsuka

Misaki Yata

Misaki Yata

Kukuri Yukizome

Kukuri Yukizome

Saburouta Bandou

Saburouta Bandou

Daikaku Kokujouji

Daikaku Kokujouji

Ichigen Miwa

Ichigen Miwa

Kousuke Fujishima

Kousuke Fujishima

Eric Surt

Eric Surt

Chiho Hyuuga

Chiho Hyuuga

Claudia Weismann

Claudia Weismann

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Episodes

  1. 1

    Knight

    Ashinaka High School is known for its unique setting: the entire campus is built on an island. Yashiro Isana, aka Shiro, is having lunch with a cat on one of the school rooftops. After his lunch break, Shiro goes on an errand for his classmate Kukuri to prepare for their upcoming school festival, only to be chased by some intimidating-looking men.

    Ashinaka High School is known for its unique setting: the entire campus is built on an island. Yashiro Isana, aka Shiro, is having lunch with a cat on one of the school rooftops. After his lunch break, Shiro goes on an errand for his classmate Kukuri to prepare for their upcoming school festival, only to be chased by some intimidating-looking men.

    Play
  2. 2

    Kitten

    Shiro manages to outrun HOMRA with help from a young man named Kurou Yatogami. But Shiro learns that Kurou is after his life as well, and so he uses his wits to flee the scene. Meanwhile, unknown to Shiro, his cat has suddenly turned into a beautiful girl.

    Shiro manages to outrun HOMRA with help from a young man named Kurou Yatogami. But Shiro learns that Kurou is after his life as well, and so he uses his wits to flee the scene. Meanwhile, unknown to Shiro, his cat has suddenly turned into a beautiful girl.

    Play
  3. 3

    Kitchen

    After an all-night chase, an exhausted Shiro, Kurou, and Neko decide to make a temporary truce to have breakfast. As they eat, Kurou gives Shiro more background about the seven Kings and the Clans they lead. Kurou then adds that Shiro is suspected of murdering one of HOMRA’s Clansman, which Shiro strongly denies doing.

    After an all-night chase, an exhausted Shiro, Kurou, and Neko decide to make a temporary truce to have breakfast. As they eat, Kurou gives Shiro more background about the seven Kings and the Clans they lead. Kurou then adds that Shiro is suspected of murdering one of HOMRA’s Clansman, which Shiro strongly denies doing.

    Play
  4. 4

    Knock-On Effect

    Kurou threatens to kill Shiro unless he can prove that he is not the one who killed Tatara Totsuka. Determined to prove his innocence, Shiro begins searching for anyone who can confirm his alibi on the night of the killing. Meanwhile, the Blue and Red Clans follow their own leads to the suspect, which all point to Shiro.

    Kurou threatens to kill Shiro unless he can prove that he is not the one who killed Tatara Totsuka. Determined to prove his innocence, Shiro begins searching for anyone who can confirm his alibi on the night of the killing. Meanwhile, the Blue and Red Clans follow their own leads to the suspect, which all point to Shiro.

    Play
  5. 5

    Knife

    Shiro is relieved after proving his alibi to Kurou, only to find a bloodstained shirt tucked away in his closet. Meanwhile, both SCEPTER 4 and HOMRA have entered Ashinaka High School in search of Shiro.

    Shiro is relieved after proving his alibi to Kurou, only to find a bloodstained shirt tucked away in his closet. Meanwhile, both SCEPTER 4 and HOMRA have entered Ashinaka High School in search of Shiro.

    Play
  6. 6

    Karma

    Shiro begins to question his own identity after realizing there is an inconsistency between what he remembers and what actually happened. Meanwhile, Lieutenant Seri Awashima of SCEPTER 4 makes a visit to the bar owned by Izumo Kusanagi, where she learns more about the history behind HOMRA and the strong bond they share.

    Shiro begins to question his own identity after realizing there is an inconsistency between what he remembers and what actually happened. Meanwhile, Lieutenant Seri Awashima of SCEPTER 4 makes a visit to the bar owned by Izumo Kusanagi, where she learns more about the history behind HOMRA and the strong bond they share.

    Play
  7. 7

    Key

    Unable to find any traces of his own past, Shiro begins to believe that the person known as Yashiro Isana may not have existed. As Shiro and Kurou try to think of what to do next, SCEPTER 4, led by the Blue King Reishi Munakata, arrives to apprehend them.

    Unable to find any traces of his own past, Shiro begins to believe that the person known as Yashiro Isana may not have existed. As Shiro and Kurou try to think of what to do next, SCEPTER 4, led by the Blue King Reishi Munakata, arrives to apprehend them.

    Play
  8. 8

    Kindling

    Neko undoes the spell placed on Shiro to help him remember who he is. But other than a brief image of being thrown from an airship by a mysterious man, Shiro remains in the dark. Determined to regain his memories, Shiro takes the risk of contacting Reishi, the Blue King, who could lead them to the mystery man.

    Neko undoes the spell placed on Shiro to help him remember who he is. But other than a brief image of being thrown from an airship by a mysterious man, Shiro remains in the dark. Determined to regain his memories, Shiro takes the risk of contacting Reishi, the Blue King, who could lead them to the mystery man.

    Play
  9. 9

    Knell

    The Blue King, Reishi, accepts a proposal from Shiro to carry out an air mission to restrain the Silver King, Adolf K. Weismann. However, the mission is abruptly interrupted when the Silver King’s airship self-destructs. The following day, Reishi pays a visit to the Gold King, where he discovers the remains of the Silver King. In the meantime, an unknown force makes contact with the detained Mikoto.

    The Blue King, Reishi, accepts a proposal from Shiro to carry out an air mission to restrain the Silver King, Adolf K. Weismann. However, the mission is abruptly interrupted when the Silver King’s airship self-destructs. The following day, Reishi pays a visit to the Gold King, where he discovers the remains of the Silver King. In the meantime, an unknown force makes contact with the detained Mikoto.

    Play
  10. 10

    Kaleidoscope

    The Red King, Mikoto Suou, is contacted by a man claiming to be the killer of Tatara Totsuka. By utilizing his power, Mikoto escapes his prison cell to hunt down the killer at Ashinaka High School. While HOMRA occupies the school property to conduct their search, the Blue King, Reishi Munakata, makes one final attempt to reason with the Mikoto.

    The Red King, Mikoto Suou, is contacted by a man claiming to be the killer of Tatara Totsuka. By utilizing his power, Mikoto escapes his prison cell to hunt down the killer at Ashinaka High School. While HOMRA occupies the school property to conduct their search, the Blue King, Reishi Munakata, makes one final attempt to reason with the Mikoto.

    Play
  11. 11

    Killer

    Tension builds overnight as HOMRA occupies the island of Ashinaka High School, prompting SCEPTER 4 to secure the bridge at the island’s entrance. The following morning, a sudden explosion initiates a clash between the two forces. In the meantime, Shiro returns to the Red occupied island and reunites with Kukuri at the battle-ravaged school building.

    Tension builds overnight as HOMRA occupies the island of Ashinaka High School, prompting SCEPTER 4 to secure the bridge at the island’s entrance. The following morning, a sudden explosion initiates a clash between the two forces. In the meantime, Shiro returns to the Red occupied island and reunites with Kukuri at the battle-ravaged school building.

    Play
  12. 12

    Adolf K. Weissmann

    The war between the Blue and Red clans intensifies as Mikoto and Reishi finally face off. With his memory restored, Shiro introduces himself to Kurou and Neko as Adolf K. Weissmann, the Silver King.

    The war between the Blue and Red clans intensifies as Mikoto and Reishi finally face off. With his memory restored, Shiro introduces himself to Kurou and Neko as Adolf K. Weissmann, the Silver King.

    Play
  13. 13

    King

    Shiro regains his memory and power as the Silver King. After evacuating everyone on the island to safety, Shiro sets out to settle his score with the real Colorless King. Meanwhile, the battle between Mikoto and Reishi continues, with the Red King’s Sword of Damocles slowly reaching its limit. With time running out for all sides, what fate awaits these four kings?

    Shiro regains his memory and power as the Silver King. After evacuating everyone on the island to safety, Shiro sets out to settle his score with the real Colorless King. Meanwhile, the battle between Mikoto and Reishi continues, with the Red King’s Sword of Damocles slowly reaching its limit. With time running out for all sides, what fate awaits these four kings?

    Play