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Saving 80,000 Gold in Another World for My Retirement
Saving 80,000 Gold in Another World for My Retirement
6.8•2023•U/A 16+•12 Episodes

Mitsuha is an 18-year-old girl who’s often mistaken for a middle schooler due to her childlike face and small stature. The story begins when she loses her parents and her older brother at the same time in an accident and ends up all alone in the world.   She fails her university entrance exams due to the shock of losing her family. There are people who are after her parents’ insurance money. She doesn’t know whether she should go to college or start working. There are also lots of expenses to worry about, including living expenses and the cost of maintaining the house.    One day, as she worries about how she'll survive, she’s given the “World Jumping” ability by a mysterious being that allows her to go back and forth between “this world” and an “isekai”! Now that she has this ability, she comes up with a plan for the future in which she saves 1 billion yen in each world for a total of 2 billion yen (80,000 gold coins)!  (Source: Crunchyroll)

Comedy|Fantasy|Slice of Life
Watch NowAnime

Characters

Mitsuha Yamano

Mitsuha Yamano

Colette

Colette

Sabine

Sabine

Takeshi Yamano

Takeshi Yamano

Eline

Eline

Tobias

Tobias

Manekineko no Sugata wo Shita "Sore"

Manekineko no Sugata wo Shita "Sore"

Klaus von Bozes

Klaus von Bozes

Iris von Bozes

Iris von Bozes

Amalia

Amalia

Reiner Shishaku

Reiner Shishaku

Marcel

Marcel

Adelaide

Adelaide

Alexis Von Bozes

Alexis Von Bozes

Stefan

Stefan

Beatrice Von Bozes

Beatrice Von Bozes

Theodore Von Bozes

Theodore Von Bozes

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Episodes

  1. 1

    Mitsuha Goes to Another World

    After losing her family and facing an uncertain future, Mitsuha is transported to a medieval world, where she befriends a village girl named Colette. A dangerous encounter reveals an extraordinary ability that inspires an ambitious plan to secure her future.

    After losing her family and facing an uncertain future, Mitsuha is transported to a medieval world, where she befriends a village girl named Colette. A dangerous encounter reveals an extraordinary ability that inspires an ambitious plan to secure her future.

    Play
  2. 2

    Kingdom of Ambitions

    Mitsuha studies how goods from modern Japan could be sold in the other world and sets her sights on the royal capital. After bidding farewell to Colette, she begins preparing for the dangers and business opportunities ahead.

    Mitsuha studies how goods from modern Japan could be sold in the other world and sets her sights on the royal capital. After bidding farewell to Colette, she begins preparing for the dangers and business opportunities ahead.

    Play
  3. 3

    Mitsuha Plays the Part!

    After being turned away from Count Bozes’s estate, Mitsuha stages an elaborate encounter with his sons to gain entry. Once inside, she poses as a noblewoman from the distant land of Japan and attempts to secure the count’s support.

    After being turned away from Count Bozes’s estate, Mitsuha stages an elaborate encounter with his sons to gain entry. Once inside, she poses as a noblewoman from the distant land of Japan and attempts to secure the count’s support.

    Play
  4. 4

    General Store Mitsuha

    With Count Bozes’s support, Mitsuha opens a general store in the royal capital, but attracting customers proves harder than expected. Her unusual products soon catch the attention of a noble household, bringing her a promising new opportunity.

    With Count Bozes’s support, Mitsuha opens a general store in the royal capital, but attracting customers proves harder than expected. Her unusual products soon catch the attention of a noble household, bringing her a promising new opportunity.

    Play
  5. 5

    Producing a Socialite!

    Hired to organise Adelaide’s debutante ball, Mitsuha uses products and ideas from modern Japan to oversee the food, fashion and entertainment, but unexpected complications threaten her ambitious plans.

    Hired to organise Adelaide’s debutante ball, Mitsuha uses products and ideas from modern Japan to oversee the food, fashion and entertainment, but unexpected complications threaten her ambitious plans.

    Play
  6. 6

    Beatrice the Charmer

    The Bozes family draws Mitsuha back into their affairs when Beatrice makes a special request and begins questioning her about marriage. Later, trouble at the general store introduces Mitsuha to a group of mercenaries and a promising new opportunity.

    The Bozes family draws Mitsuha back into their affairs when Beatrice makes a special request and begins questioning her about marriage. Later, trouble at the general store introduces Mitsuha to a group of mercenaries and a promising new opportunity.

    Play
  7. 7

    The Adventure of Mitsuha

    Mitsuha joins a group of mercenaries on a hunting expedition to learn more about adventuring and identify new business opportunities. Equipped with supplies from modern Japan, she tests her survival skills as the group encounters unexpected dangers in the forest.

    Mitsuha joins a group of mercenaries on a hunting expedition to learn more about adventuring and identify new business opportunities. Equipped with supplies from modern Japan, she tests her survival skills as the group encounters unexpected dangers in the forest.

    Play
  8. 8

    Mitsuha Visits the Royal Palace

    After rescuing a mysterious young customer from danger, Mitsuha is summoned to the royal palace and drawn into royal affairs. Back at her shop, she must also contend with an influential merchant determined to take control of her business.

    After rescuing a mysterious young customer from danger, Mitsuha is summoned to the royal palace and drawn into royal affairs. Back at her shop, she must also contend with an influential merchant determined to take control of her business.

    Play
  9. 9

    Tales From Paradise Restaurant

    When Aleena asks Mitsuha to save her family’s struggling restaurant from a wealthy rival, Mitsuha introduces new dishes and recruits familiar faces to revive the business. However, their growing success soon provokes further interference from the competition.

    When Aleena asks Mitsuha to save her family’s struggling restaurant from a wealthy rival, Mitsuha introduces new dishes and recruits familiar faces to revive the business. However, their growing success soon provokes further interference from the competition.

    Play
  10. 10

    Then Let It Be War

    While planning a new business venture, Mitsuha learns that a neighbouring empire is preparing to invade the kingdom. Summoned to the palace amid the crisis, she faces a difficult choice and turns to her connections in both worlds for help.

    While planning a new business venture, Mitsuha learns that a neighbouring empire is preparing to invade the kingdom. Summoned to the palace amid the crisis, she faces a difficult choice and turns to her connections in both worlds for help.

    Play
  11. 11

    The Messenger Goes Into Battle

    As the imperial army advances with an army of monsters, Mitsuha recruits the full Wolf Fang mercenary company to defend the kingdom. Their modern weapons and tactics begin turning the battle in their favour, until the enemy unleashes a terrifying new threat.

    As the imperial army advances with an army of monsters, Mitsuha recruits the full Wolf Fang mercenary company to defend the kingdom. Their modern weapons and tactics begin turning the battle in their favour, until the enemy unleashes a terrifying new threat.

    Play
  12. 12

    Saving 80,000 Gold in Another World

    Mitsuha and Wolf Fang confront the dragon in a decisive battle for the kingdom. As the conflict reaches its conclusion, the aftermath brings unexpected recognition and a new direction for Mitsuha’s retirement plans.

    Mitsuha and Wolf Fang confront the dragon in a decisive battle for the kingdom. As the conflict reaches its conclusion, the aftermath brings unexpected recognition and a new direction for Mitsuha’s retirement plans.

    Play