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Scrapped Princess

Scrapped Princess

7.1•2003•U/A 16+•24 Episodes

Pacifica Cassul is a kindhearted girl living on the run, for prophecy has named her the poison that would destroy the world. Known as the Scrapped Princess, she’s the target of countless followers of a powerful religion. But even when it seems like the whole world is out to get her, she always has her two adoptive siblings - Shannon and Raquel. Together they travel the countryside, making new friends and battling countless foes. Bit by bit, they uncover the incredible truth behind the prophecy and its ties to mysterious events from 5,000 years ago. With the fate of the world in her naïve hands, Pacifica and her siblings must learn who to trust and take on enemies of godly power. But for all their struggle, should such a poison be allowed to live? (Source: Funimation)

Adventure|Comedy|Drama|Fantasy|Mecha|Sci-Fi
Watch NowAnime

Characters

Pacifica Casull

Pacifica Casull

Shannon Casull

Shannon Casull

Raquel Casull

Raquel Casull

Christopher Armalite

Christopher Armalite

Winia Chester

Winia Chester

Leopold Scorpse

Leopold Scorpse

Fulle

Fulle

Zephiris

Zephiris

Natalie

Natalie

Cz

Cz

Swin

Swin

Steyr

Steyr

Galil

Galil

Socom

Socom

Carol Casull

Carol Casull

Yuma Nambu Casull

Yuma Nambu Casull

Senes Giat

Senes Giat

Eirote Borchard

Eirote Borchard

Forsis

Forsis

Kidaf Gillot

Kidaf Gillot

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Episodes

  1. 1

    Overture of the Abandoned-Cat Princess

    Pacifica, Shannon and Racquel meet Christopher Armalite for the first time. Raquel Casull saves Pacifica from a Mauser priest. In a quiet moment, Pacifica tells Shannon that she loves him and he tells her that he knows.

    Pacifica, Shannon and Racquel meet Christopher Armalite for the first time. Raquel Casull saves Pacifica from a Mauser priest. In a quiet moment, Pacifica tells Shannon that she loves him and he tells her that he knows.

    Play
  2. 2

    March of the Half-Baked Knight

    Leopold Scorpse is introduced as the party goes with him to meet Sir Barrett, from whom Leopold wants to learn chivalry. Pacifica empowers a dragoon, which she thinks is a lake spirit, to sleep by telling her everything is OK.

    Leopold Scorpse is introduced as the party goes with him to meet Sir Barrett, from whom Leopold wants to learn chivalry. Pacifica empowers a dragoon, which she thinks is a lake spirit, to sleep by telling her everything is OK.

    Play
  3. 3

    Fanfare for the Unforgiving Man

    The group stays at Winia Chester's inn. They are low on money so Racquel and Pacifica go to work selling Soopy-kun bread. Meanwhile, Chris kidnaps Winia, planning to use her as bait to lure the Cassulls. This begins Chris and Winia's special relationship.

    The group stays at Winia Chester's inn. They are low on money so Racquel and Pacifica go to work selling Soopy-kun bread. Meanwhile, Chris kidnaps Winia, planning to use her as bait to lure the Cassulls. This begins Chris and Winia's special relationship.

    Play
  4. 4

    Concerto of Meetings and Partings

    Shannon defeats Chris and saves Winia. Chris then helps them by recalling his knights under pretext. A Mauser operative creates a monster that threatens the city, causing Pacifica's powers to manifest themselves when she destroys it.

    Shannon defeats Chris and saves Winia. Chris then helps them by recalling his knights under pretext. A Mauser operative creates a monster that threatens the city, causing Pacifica's powers to manifest themselves when she destroys it.

    Play
  5. 5

    Lullaby of the Troubadour

    The group encounters Kidaf Gillot the Silencer who can control electronic bugs. A bug poisons Pacifica, and Leo and Racquel go to Sir Barrett for aid. They confront the minstrel and his bugs at the bug's lair, defeating them and obtaining a curative plant.

    The group encounters Kidaf Gillot the Silencer who can control electronic bugs. A bug poisons Pacifica, and Leo and Racquel go to Sir Barrett for aid. They confront the minstrel and his bugs at the bug's lair, defeating them and obtaining a curative plant.

    Play
  6. 6

    The Pied Piper Song of the Knights

    Pacifica recovers from her illness but Galil kidnaps Racquel and Shannon. Leo and Pacifica are given their location by Kidaf Gillot and go to save them. Ultimately, Zeferis makes Shannon a D Knight and helps him destroy Galil.

    Pacifica recovers from her illness but Galil kidnaps Racquel and Shannon. Leo and Pacifica are given their location by Kidaf Gillot and go to save them. Ultimately, Zeferis makes Shannon a D Knight and helps him destroy Galil.

    Play
  7. 7

    Waltz of the Abandoned Dog of a Girl

    Chris questions the Mauser high priest about the validity of the 5111th prophecy. Shannon befriends Sim, a little girl, and brings her home with him. At the end, Zeferis gives Pacifica a dagger and asks her to kill Sim.

    Chris questions the Mauser high priest about the validity of the 5111th prophecy. Shannon befriends Sim, a little girl, and brings her home with him. At the end, Zeferis gives Pacifica a dagger and asks her to kill Sim.

    Play
  8. 8

    Nocturne of Bonds and Prayers

    Zeferis explains that Sim is really Cz, a Peacemaker, and an enemy of the group. Pacifica refuses to kill her, and Sim runs off. Pacifica goes after her, and finds her with Steyr. Steyr changes Sim into Cz, but Shannon and Zeferis force them to retreat.

    Zeferis explains that Sim is really Cz, a Peacemaker, and an enemy of the group. Pacifica refuses to kill her, and Sim runs off. Pacifica goes after her, and finds her with Steyr. Steyr changes Sim into Cz, but Shannon and Zeferis force them to retreat.

    Play
  9. 9

    Requiem for the Heretics

    The group meets a Mauser priest at a restaurant and travels with him. They discover a hidden village of Browning heretics who imprison Bergens. The leaders of the village, Lenard and Elfetine, ask them to watch as they correct the world in a ceremony.

    The group meets a Mauser priest at a restaurant and travels with him. They discover a hidden village of Browning heretics who imprison Bergens. The leaders of the village, Lenard and Elfetine, ask them to watch as they correct the world in a ceremony.

    Play
  10. 10

    Serenade of the False Princess

    Lenard has brainwashed Elfitine into helping him destroy the village as a tribute to Mauser. The group helps foil his plan and continue on towards Giat. Chris goes to visit Pacifica's mother, the queen.

    Lenard has brainwashed Elfitine into helping him destroy the village as a tribute to Mauser. The group helps foil his plan and continue on towards Giat. Chris goes to visit Pacifica's mother, the queen.

    Play
  11. 11

    Rhapsody of the Beast Princess

    Chris tells Pacifica's mother about Pacifica. Leo and Winia set off to look for Pacifica. The group arrives at Giat and is immediately captured by Seness Giat, the "Beast Princess." At first she appears to be an enemy, but she isn't.

    Chris tells Pacifica's mother about Pacifica. Leo and Winia set off to look for Pacifica. The group arrives at Giat and is immediately captured by Seness Giat, the "Beast Princess." At first she appears to be an enemy, but she isn't.

    Play
  12. 12

    Battle Hymn of the Two Princesses

    Natalie explain that Pacifica is the "Providence Breaker" and that Guardians, people with magic powers, have been created to protect her. She is the only human capable of resisting the Peacemakers. Shannon and Zeferis combine and drive off Steyr.

    Natalie explain that Pacifica is the "Providence Breaker" and that Guardians, people with magic powers, have been created to protect her. She is the only human capable of resisting the Peacemakers. Shannon and Zeferis combine and drive off Steyr.

    Play
  13. 13

    Distant Ricordanza

    Eirote explains that humans are trapped in their world because of a battle with aliens. The group wants to go to Leinwan because the Peacemakers are threatening civilians, but the dragoons stop their transportation, a mobile fortress.

    Eirote explains that humans are trapped in their world because of a battle with aliens. The group wants to go to Leinwan because the Peacemakers are threatening civilians, but the dragoons stop their transportation, a mobile fortress.

    Play
  14. 14

    Lost Quintet

    Natalie brainwashes Shannon in order to stop the group from going to Leinwan, but Pacifica reverses it and they continue on. Meanwhile, the Leinwan King is readying his most powerful weapons to stop them.

    Natalie brainwashes Shannon in order to stop the group from going to Leinwan, but Pacifica reverses it and they continue on. Meanwhile, the Leinwan King is readying his most powerful weapons to stop them.

    Play
  15. 15

    Opera of Powers and Plots

    Winia visits Chris, but he goes past her without a word, giving her a strange look. The Leinwen priests fire their most powerful magic and damage the ship as the Peacemakers restrict its defenses.

    Winia visits Chris, but he goes past her without a word, giving her a strange look. The Leinwen priests fire their most powerful magic and damage the ship as the Peacemakers restrict its defenses.

    Play
  16. 16

    Duet at the Riverbank

    The blast from the battle gives Pacifica amnesia and she meets and moves in with Fulle. Leo, Winia, Racquel and others find her in the city, but let her stay at Fulle's. Cz decides to tail Shannon as he looks for his sisters.

    The blast from the battle gives Pacifica amnesia and she meets and moves in with Fulle. Leo, Winia, Racquel and others find her in the city, but let her stay at Fulle's. Cz decides to tail Shannon as he looks for his sisters.

    Play
  17. 17

    A Chanson for Fleeting Moments

    Pacifica continues to enjoy her life with Fulle, while the military is close to catching her. Cz, more passionate than a typical Peacemaker, explains to Shannon why the status quo should be left alone.

    Pacifica continues to enjoy her life with Fulle, while the military is close to catching her. Cz, more passionate than a typical Peacemaker, explains to Shannon why the status quo should be left alone.

    Play
  18. 18

    Elegy of the Back Alley

    Pacifica, Fulle, Leo and Winia disguise themselves and escape the city. Leo and his rival for Pacifica's love, Fulle, go back for horses. Fulle is killed making sure that Leo can escape. Shannon and Cz grow closer together.

    Pacifica, Fulle, Leo and Winia disguise themselves and escape the city. Leo and his rival for Pacifica's love, Fulle, go back for horses. Fulle is killed making sure that Leo can escape. Shannon and Cz grow closer together.

    Play
  19. 19

    Aria of a Mother's Sorrow

    Pacifica is captured by Chris and his unit. She is placed in a dungeon cell next to her mother. Without realizing she's talking about herself, she tells her mother of her life. After seeing her daughter for the first time in 15 years, Pacifica's mother dies.

    Pacifica is captured by Chris and his unit. She is placed in a dungeon cell next to her mother. Without realizing she's talking about herself, she tells her mother of her life. After seeing her daughter for the first time in 15 years, Pacifica's mother dies.

    Play
  20. 20

    Overture of Holy Destruction

    The Leinwen military commander tries to use Pacifica as a bargaining chip with Steyr and the Peacemakers. This triggers a world reset where the Peacemakers are allowed to kill 90% of the human race, and Steyr and Socom start to demolish the city. Also, Pacifica regains her memory after Shannon jumps in to save her when the soldiers try to kill her.

    The Leinwen military commander tries to use Pacifica as a bargaining chip with Steyr and the Peacemakers. This triggers a world reset where the Peacemakers are allowed to kill 90% of the human race, and Steyr and Socom start to demolish the city. Also, Pacifica regains her memory after Shannon jumps in to save her when the soldiers try to kill her.

    Play