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Transformers Generation 1
Transformers Generation 1
7.0•1984•U/A 16+•98 Episodes

Fleeing from the war that has raged on the planet Cybertron for millions of years, the heroic Autobots led by Optimus Prime encounter a surprise attack by the evil Decepticons led by Megatron. The ensuing melee aboard the Autobot ship ends when the ship crashes on a volcano. Four million years later, an earthquake reactivates the ship`s computer and resurrects both the Autobots and Decepticons, resuming the great war of the Transformers. (Source: AniDB)

Adventure|Mecha|Sci-Fi
Watch NowAnime

Characters

Convoy

Convoy

Starscream

Starscream

Megatron

Megatron

Bumble

Bumble

Soundwave

Soundwave

Rodimus Prime

Rodimus Prime

Scourge

Scourge

Galvatron

Galvatron

Shockwave

Shockwave

Ironhide

Ironhide

Ratchet

Ratchet

Prowl

Prowl

Sideswipe

Sideswipe

Sunstreaker

Sunstreaker

Red Alert

Red Alert

Perceptor

Perceptor

Jazz

Jazz

Inferno

Inferno

Tracks

Tracks

Skywarp

Skywarp

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Episodes

  1. 1

    Transport to Oblivion

    The Decepticons have managed to construct a device that, once successfully tested, will allow them to travel to Cybertron. Later, they use a reprogrammed Bumblebee to make sure the Autobots walk into an ambush.

    The Decepticons have managed to construct a device that, once successfully tested, will allow them to travel to Cybertron. Later, they use a reprogrammed Bumblebee to make sure the Autobots walk into an ambush.

    Play
  2. 2

    Roll for It

    Starscream is now in charge of the Decepticons, but all he does is lead them to defeat in battle against the Autobots. But things are about to get much worse when Megatron returns, setting his sights on a new and powerful anti-matter formula.

    Starscream is now in charge of the Decepticons, but all he does is lead them to defeat in battle against the Autobots. But things are about to get much worse when Megatron returns, setting his sights on a new and powerful anti-matter formula.

    Play
  3. 3

    Divide and Conquer

    A battle with the Decepticons leaves Optimus Prime damaged. Several Autobots journey to Cybertron to retrieve a vital part that will help repair him, but the Decepticons take advantage of the situation and launch an attack.

    A battle with the Decepticons leaves Optimus Prime damaged. Several Autobots journey to Cybertron to retrieve a vital part that will help repair him, but the Decepticons take advantage of the situation and launch an attack.

    Play
  4. 4

    S.O.S. Dinobots

    New allies for the Autobots are built, bringing about Grimlock, Slag and Sludge. However, the Dinobots prove hazardous to the Autobots and must be locked away. But they may be the only hope for the Autobots after a battle with the Decepticons.

    New allies for the Autobots are built, bringing about Grimlock, Slag and Sludge. However, the Dinobots prove hazardous to the Autobots and must be locked away. But they may be the only hope for the Autobots after a battle with the Decepticons.

    Play
  5. 5

    The Ultimate Doom: Brainwash (1)

    The Decepticons raid the Ark after tricking the Autobots with a distraction and Sparkplug gets captured. They use a device called a hypno-chip, created by a human named Dr. Arkeville, on Sparkplug to gain control over him. It is all apart of an evil plan to get a work force to create a new space bridge and bring Cybertron to Earth.

    The Decepticons raid the Ark after tricking the Autobots with a distraction and Sparkplug gets captured. They use a device called a hypno-chip, created by a human named Dr. Arkeville, on Sparkplug to gain control over him. It is all apart of an evil plan to get a work force to create a new space bridge and bring Cybertron to Earth.

    Play
  6. 6

    The Ultimate Doom: Search (2)

    Natural disasters plague Earth as The Autobots attempt to stop Megatron's plan. A team of Autobots and Spike head for Cybertron to save Sparkplug, but they could be heading straight for a trap.

    Natural disasters plague Earth as The Autobots attempt to stop Megatron's plan. A team of Autobots and Spike head for Cybertron to save Sparkplug, but they could be heading straight for a trap.

    Play
  7. 7

    The Ultimate Doom: Revival (3)

    The Autobots on Cybertron evade capture and work toward finding a way to counteract the effects of the hypno-chips. Meanwhile, Optimus Prime leads the remaining Autobots in a battle to put an end to Megatron's plan.

    The Autobots on Cybertron evade capture and work toward finding a way to counteract the effects of the hypno-chips. Meanwhile, Optimus Prime leads the remaining Autobots in a battle to put an end to Megatron's plan.

    Play
  8. 8

    War of the Dinobots

    A meteor is about to crash in the earth and maybe be a good to get a lot of energy, so Optimus Prime order the Dinobots to guard the meteorite to avoid the Decepticons take this energy, but Megatron has a plan to use the Dinobots against Optimus Prime...

    A meteor is about to crash in the earth and maybe be a good to get a lot of energy, so Optimus Prime order the Dinobots to guard the meteorite to avoid the Decepticons take this energy, but Megatron has a plan to use the Dinobots against Optimus Prime...

    Play
  9. 9

    Countdown to Extinction

    Starscream is going to destroy the Earth and take the energy from the explosion to rule the Universe. The Autobots and Decepticons must team up to stop that disaster.

    Starscream is going to destroy the Earth and take the energy from the explosion to rule the Universe. The Autobots and Decepticons must team up to stop that disaster.

    Play
  10. 10

    Fire in the Sky

    The Earth is returning to the ice age, becuse an evil plan of the Decepticons who have found a new partner...

    The Earth is returning to the ice age, becuse an evil plan of the Decepticons who have found a new partner...

    Play
  11. 11

    Heavy Metal War

    The Constructicons, recently created for the Decepticons, have built a device to give Megatron the powers and skills of his soldiers. All this is to give him the advantage in a challenge he issues to Optimus Prime. And if Optimus loses, he and the Autobots must leave Earth.

    The Constructicons, recently created for the Decepticons, have built a device to give Megatron the powers and skills of his soldiers. All this is to give him the advantage in a challenge he issues to Optimus Prime. And if Optimus loses, he and the Autobots must leave Earth.

    Play
  12. 12

    Fire on the Mountain

    The Autobots discovers that the Decepticons are trying to make a new weapon with the energy from the center of the Earth, controlled by a gem in a pyramid in Peru. The Autobots needs some backup from their old friend Skyfire.

    The Autobots discovers that the Decepticons are trying to make a new weapon with the energy from the center of the Earth, controlled by a gem in a pyramid in Peru. The Autobots needs some backup from their old friend Skyfire.

    Play
  13. 13

    A Plague of Insecticons

    The Decepticons discovers an old type of Decepticons, the Insecticons. They will ally to destroy the Autobots, who will have to face them in another great battle.

    The Decepticons discovers an old type of Decepticons, the Insecticons. They will ally to destroy the Autobots, who will have to face them in another great battle.

    Play
  14. 14

    Autobot Spike

    Spike is severely hurt during a battle. His mind is placed into Sparkplug's recent creation, Autobot X, until his body can be saved by an operation. But the Autobot X body was unstable to begin with and Spike soon ends up betraying his friends.

    Spike is severely hurt during a battle. His mind is placed into Sparkplug's recent creation, Autobot X, until his body can be saved by an operation. But the Autobot X body was unstable to begin with and Spike soon ends up betraying his friends.

    Play
  15. 15

    The Immobilizer

    Wheeljack's new invention, the Immobilizer, is capable of rendering any Transformer hit immobile for a short time. Once the Decepticons get their hands on it, however, they modify it and begin leaving many Autobots immobile.

    Wheeljack's new invention, the Immobilizer, is capable of rendering any Transformer hit immobile for a short time. Once the Decepticons get their hands on it, however, they modify it and begin leaving many Autobots immobile.

    Play
  16. 16

    Dinobot Island (1)

    Proving to be a danger even to their own allies, the Dinobots are sent away to train on a recently discovered island in the hopes that they will learn how to effectively work together. The island, however, is far from ordinary as it is populated by dinosaurs. Meanwhile, the Decepticons make advances toward the island so they can acquire it's natural resources.

    Proving to be a danger even to their own allies, the Dinobots are sent away to train on a recently discovered island in the hopes that they will learn how to effectively work together. The island, however, is far from ordinary as it is populated by dinosaurs. Meanwhile, the Decepticons make advances toward the island so they can acquire it's natural resources.

    Play
  17. 17

    Dinobot Island (2)

    The Decepticons' tampering on the island creates openings to other times, allowing all sorts of things from various times to arrive in the present. The Autobots race to reverse this before it's too late and to stop the Decepticon plot. But in the end, their best hope may be the Dinobots.

    The Decepticons' tampering on the island creates openings to other times, allowing all sorts of things from various times to arrive in the present. The Autobots race to reverse this before it's too late and to stop the Decepticon plot. But in the end, their best hope may be the Dinobots.

    Play
  18. 18

    Traitor

    Failing to cause a divide between the Decepticons and Insecticons, Mirage's mind suddenly becomes enslaved and he is used by them in a plot against the Autobots.

    Failing to cause a divide between the Decepticons and Insecticons, Mirage's mind suddenly becomes enslaved and he is used by them in a plot against the Autobots.

    Play
  19. 19

    Enter the Nightbird

    The Decepticons send the recently stolen Nightbird on a mission to steal an informative chip from the Autobots.

    The Decepticons send the recently stolen Nightbird on a mission to steal an informative chip from the Autobots.

    Play
  20. 20

    Changing Gears

    The Decepticons plans to take energy from the center of the sun using a circuit from one of their enemies, Gears. The Autobots must defeat the Decepticons and rescue their compatriot.

    The Decepticons plans to take energy from the center of the sun using a circuit from one of their enemies, Gears. The Autobots must defeat the Decepticons and rescue their compatriot.

    Play