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Doraemon
Doraemon
7.6•1979•U/A 16+•1787 Episodes

Nobi Nobita is a 4th-grade boy in Tokyo. One day, a round, blue cat-style robot (minus ears) pops up in his desk drawer. Nobita's great-great-grandson (or something) lives in the 22nd Century, but thanks to Nobita's mistakes, the entire family is living in poverty. To rectify this, Nobita's descendent is sent Doraemon back to the past, to help prevent Nobita from making mistakes. Of course this is a difficult task since Nobita is the weakest and least intelligent child in his class. Doraemon does, however, have a 4-dimensional pocket on his front, which contains cool gadgets from the future. With these toys, Doraemon will try to help Nobita. Unfortunately, Nobita also has the bad habit of misusing Doraemon's gadgets and landing himself in yet more trouble? (Source: AnimeNfo)

Comedy|Sci-Fi
Watch NowAnime

Characters

Nobita Nobi

Nobita Nobi

Doraemon

Doraemon

Shizuka Minamoto

Shizuka Minamoto

Suneo Honekawa

Suneo Honekawa

Takeshi Gouda

Takeshi Gouda

Dorami

Dorami

Sewashi

Sewashi

Tamako Nobi

Tamako Nobi

Nobisuke Nobi

Nobisuke Nobi

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Episodes

  1. 1

    Dream Town, Nobita Land

    The episode starts with Nobita getting bored. Then Suneo invites them to play Dodgeball, but when they get to the place they usually play gets turned into a place to put materials. Then Doraemon takes out a camera which can make miniature versions of buildings. They successfully make Nobita Land and invited their friends to play, but it gets destroyed by Nobita's Mother in the end. The episode ends with all the scrap metal landing on Doraemon.

    The episode starts with Nobita getting bored. Then Suneo invites them to play Dodgeball, but when they get to the place they usually play gets turned into a place to put materials. Then Doraemon takes out a camera which can make miniature versions of buildings. They successfully make Nobita Land and invited their friends to play, but it gets destroyed by Nobita's Mother in the end. The episode ends with all the scrap metal landing on Doraemon.

    Play
  2. 2

    Transformation Biscuits

    The episode starts with Nobita's mother asking Nobita to buy desserts to treat their visitor. He goes up stairs and finds a box of Transformation Biscuts. He eats a cat shaped one and then takes the box to the visitor, who eats four of the biscuits. Then his mother reminds him to buy the desserts. He then goes to buy desserts and to his shock, turns into a cat for five minutes. Later, Nobita and Doraemon then try to stop his mother from seeing the transformation happening on the visitor. The episode ends with Nobita's father fainting upon seeing that Nobita's mother had turned into a rabbit after eating a biscuit.

    The episode starts with Nobita's mother asking Nobita to buy desserts to treat their visitor. He goes up stairs and finds a box of Transformation Biscuts. He eats a cat shaped one and then takes the box to the visitor, who eats four of the biscuits. Then his mother reminds him to buy the desserts. He then goes to buy desserts and to his shock, turns into a cat for five minutes. Later, Nobita and Doraemon then try to stop his mother from seeing the transformation happening on the visitor. The episode ends with Nobita's father fainting upon seeing that Nobita's mother had turned into a rabbit after eating a biscuit.

    Play
  3. 3

    Memory Bread for Testing

    The episode starts with Nobita running into Doraemon and asking him for a tool to help him study for his examinations that takes place tomorrow. Doraemon gives him some Memory Bread which Nobita eats and understands the work. Later, he relaxed and ate desserts until he became full, but Doraemon forces him to eats extra memory bread. The episode ends with Nobita vomiting and re-eating memory bread from the start the very next day.

    The episode starts with Nobita running into Doraemon and asking him for a tool to help him study for his examinations that takes place tomorrow. Doraemon gives him some Memory Bread which Nobita eats and understands the work. Later, he relaxed and ate desserts until he became full, but Doraemon forces him to eats extra memory bread. The episode ends with Nobita vomiting and re-eating memory bread from the start the very next day.

    Play
  4. 4

    N & S Emblems

    The episode starts with Gian playing with two magnets. Nobita then says that he should know about magnetic properties in kindergarten. Gian then gets really angry and chases after Nobita. Nobita runs home and asks Doraemon for help, and he gives Nobita some N and S emblems after successfully testing them on Nobita's parents. Then he puts a S emblem on Nobita and the other S emblem on Gian. Nobita then escapes from Gian, but he instead makes a mistake and ends up being attracted to Gian. The episode ends with Doraemon ignoring Nobita when he pleads for help.

    The episode starts with Gian playing with two magnets. Nobita then says that he should know about magnetic properties in kindergarten. Gian then gets really angry and chases after Nobita. Nobita runs home and asks Doraemon for help, and he gives Nobita some N and S emblems after successfully testing them on Nobita's parents. Then he puts a S emblem on Nobita and the other S emblem on Gian. Nobita then escapes from Gian, but he instead makes a mistake and ends up being attracted to Gian. The episode ends with Doraemon ignoring Nobita when he pleads for help.

    Play
  5. 5

    Wrestling Killer

    The episode starts with Nobita and Gian being almost late for school and running into each other. An angry Gian then knocks Nobita down, causing him to be late. Doraemon tries to aid Nobita with a Wrestling Killer tool. At first, Nobita mistakes it for a gun, but later understand how it works and uses it to knock Gian down. Later Suneo tricks him and he sets the tool to knock Suneo down, but accidentally caused it to turn against him. He then wastes ¥100 trying to stop the tool. The episode ends with Nobita falling down the stairs.

    The episode starts with Nobita and Gian being almost late for school and running into each other. An angry Gian then knocks Nobita down, causing him to be late. Doraemon tries to aid Nobita with a Wrestling Killer tool. At first, Nobita mistakes it for a gun, but later understand how it works and uses it to knock Gian down. Later Suneo tricks him and he sets the tool to knock Suneo down, but accidentally caused it to turn against him. He then wastes ¥100 trying to stop the tool. The episode ends with Nobita falling down the stairs.

    Play
  6. 6

    Nobita's Bride

    The episode starts with Nobita and Doraemon celebrating Nobita's birthday. Then they go to the future and they try to find Nobita's bride, who turns out to be Shizuka. Then they almost get beaten up by Nobita's son in the future due to a mix-up, for Nobita's son looked just like him. The two escaped with injury and find Shizuka in Nobita's house presenting him with a present. The episode ends with Shizuka and Nobita walking away.

    The episode starts with Nobita and Doraemon celebrating Nobita's birthday. Then they go to the future and they try to find Nobita's bride, who turns out to be Shizuka. Then they almost get beaten up by Nobita's son in the future due to a mix-up, for Nobita's son looked just like him. The two escaped with injury and find Shizuka in Nobita's house presenting him with a present. The episode ends with Shizuka and Nobita walking away.

    Play
  7. 7

    Doraemon's Prediction

    The episode starts with Nobita getting home and wanting to go to Shizuka's house to play, but is stopped by Doraemon. He then open a book and tells Nobita that if he goes out, he will get in hospital because he will be hit by a truck. After persuasion by Shizuka, Doraemon goes outside with Nobita and uses a "future mirror" to see what will happen to them in 10 seconds time. Eventually, after near-accidents, they make it there but when he opens the door he gets hit by a toy truck on the head. The episode ends with Nobita laughing with Doraemon. First use of flying hats.

    The episode starts with Nobita getting home and wanting to go to Shizuka's house to play, but is stopped by Doraemon. He then open a book and tells Nobita that if he goes out, he will get in hospital because he will be hit by a truck. After persuasion by Shizuka, Doraemon goes outside with Nobita and uses a "future mirror" to see what will happen to them in 10 seconds time. Eventually, after near-accidents, they make it there but when he opens the door he gets hit by a toy truck on the head. The episode ends with Nobita laughing with Doraemon. First use of flying hats.

    Play
  8. 8

    Dinosaur Hunting

    Doraemon and Nobita's first time travel. They get into a drawer which leads to them travelling on a time machine and end up ten billion years in the past. After shrinking one dinosaur, Doraemon cannot find his gun but they manage to escape the second one, with Nobita leaving his glasses behind, which are found in the present time, to the amazement of scientists.

    Doraemon and Nobita's first time travel. They get into a drawer which leads to them travelling on a time machine and end up ten billion years in the past. After shrinking one dinosaur, Doraemon cannot find his gun but they manage to escape the second one, with Nobita leaving his glasses behind, which are found in the present time, to the amazement of scientists.

    Play
  9. 9

    Spy War About Top Secret

    The episode starts with Nobita breaking his teacher's vase while he was cleaning the classroom with Suneo. Suneo agreed to help Nobita cover up his crime, on the condition that he must do whatever Suneo wants. Fearing his teacher, Nobita reluctantly agreed. Along the way, Suneo and his friends taunt Nobita about the vase. Doraemon furiously takes out a tool that spies on Suneo's house, and Nobita found out that Suneo had a habit of bedwetting. Suneo's plan backfired when Nobita taunted him with his secret bedwetting habit. In the end, Suneo's friends wanted to taunt Nobita by making him do a headstand and bark like a dog, but Suneo, fearing that Nobita may uncover his secret, did the headstand.

    The episode starts with Nobita breaking his teacher's vase while he was cleaning the classroom with Suneo. Suneo agreed to help Nobita cover up his crime, on the condition that he must do whatever Suneo wants. Fearing his teacher, Nobita reluctantly agreed. Along the way, Suneo and his friends taunt Nobita about the vase. Doraemon furiously takes out a tool that spies on Suneo's house, and Nobita found out that Suneo had a habit of bedwetting. Suneo's plan backfired when Nobita taunted him with his secret bedwetting habit. In the end, Suneo's friends wanted to taunt Nobita by making him do a headstand and bark like a dog, but Suneo, fearing that Nobita may uncover his secret, did the headstand.

    Play
  10. 10

    Lucky Gun

    Nobita has some bad luck so Doraemon gives him a gun which shoots red bullets (actually bursts of light) for good luck and black bullets for bad luck, but no way of deciding which you get. Cowardly Nobita has 3 others try it first and they all get good luck. A little boy takes the gun and shoots Nobita with a black bullet and he gets all bad luck.

    Nobita has some bad luck so Doraemon gives him a gun which shoots red bullets (actually bursts of light) for good luck and black bullets for bad luck, but no way of deciding which you get. Cowardly Nobita has 3 others try it first and they all get good luck. A little boy takes the gun and shoots Nobita with a black bullet and he gets all bad luck.

    Play
  11. 11

    No Title

    No description available.

    No description available.

    Play
  12. 12

    Build Up Subway

    Nobita and Doraemon use a digging machine to build their own subway as a birthday present for Nobita's father so he doesn't have to take the very crowded public subway to work.

    Nobita and Doraemon use a digging machine to build their own subway as a birthday present for Nobita's father so he doesn't have to take the very crowded public subway to work.

    Play
  13. 13

    One Time Exam at Least in the Life

    Doraemon lends Nobita a computer pencil which writes all the answers to his homework. Gian steals it and uses it in an exam to get 100% but his mother thinks he is cheating and beats him.

    Doraemon lends Nobita a computer pencil which writes all the answers to his homework. Gian steals it and uses it in an exam to get 100% but his mother thinks he is cheating and beats him.

    Play
  14. 14

    Game of Exchanging Mom

    Nobita, Shizuka and Suneo are all fed up with their mothers so Doraemon arranges it for them to swap parents and they find that moms are not so bad after all.

    Nobita, Shizuka and Suneo are all fed up with their mothers so Doraemon arranges it for them to swap parents and they find that moms are not so bad after all.

    Play
  15. 15

    Air Combat

    Doraemon gives the gang model planes which shrink them down so they can fly inside them. Gian gets the only jet plane and shoots the others down, then afterward rests on top of the Tokyo Tower, only to have his model plane fall off, stranding him there.

    Doraemon gives the gang model planes which shrink them down so they can fly inside them. Gian gets the only jet plane and shoots the others down, then afterward rests on top of the Tokyo Tower, only to have his model plane fall off, stranding him there.

    Play
  16. 16

    Door Out of Nothing

    Nobita wants his independence from his family so Doraemon gives him a door which when placed against a wall, creates a room behind it which can be lived in. Nobita finds he is not ready to leave home yet.

    Nobita wants his independence from his family so Doraemon gives him a door which when placed against a wall, creates a room behind it which can be lived in. Nobita finds he is not ready to leave home yet.

    Play
  17. 17

    Run, Machine-Horse!

    Cry baby Nobita has boasted that he will enter a stilt race tomorrow but he does not know how to walk on stilts so Doraemon goes to the 22nd Century to get him a cross between a stilt and a horse. Gian steals it so Doraemon becomes a tough teacher as he trains Nobita to walk on stilts. The mechanical stilt horse runs amok in Gian's house.

    Cry baby Nobita has boasted that he will enter a stilt race tomorrow but he does not know how to walk on stilts so Doraemon goes to the 22nd Century to get him a cross between a stilt and a horse. Gian steals it so Doraemon becomes a tough teacher as he trains Nobita to walk on stilts. The mechanical stilt horse runs amok in Gian's house.

    Play
  18. 18

    Yes, I Do

    A new girl nearby ignores Nobita. Doraemon gives him a cupid's bow whose arrows will cause anyone he shoots to love him. The first arrow hits a dog, then an ugly girl. An ugly man accidentally shoots Doraemon. Finally an arrow hits the girl and she falls for Nobita but he ends up being chased by the ugly girl who still has a love arrow in her.

    A new girl nearby ignores Nobita. Doraemon gives him a cupid's bow whose arrows will cause anyone he shoots to love him. The first arrow hits a dog, then an ugly girl. An ugly man accidentally shoots Doraemon. Finally an arrow hits the girl and she falls for Nobita but he ends up being chased by the ugly girl who still has a love arrow in her.

    Play
  19. 19

    Traffic Tools Combination

    Nobita wants to fight monsters using Doraemon's toys which give him the power of a plane, a tank and a submarine but finds he gets only petty jobs.

    Nobita wants to fight monsters using Doraemon's toys which give him the power of a plane, a tank and a submarine but finds he gets only petty jobs.

    Play
  20. 20

    Pretty Mai

    Doraemon falls madly in love with a toy cat. The owner lets him have it after he rescues it from a dog and he uses 22nd century technology to make it as real as he is, only to find out that it too is a male cat.

    Doraemon falls madly in love with a toy cat. The owner lets him have it after he rescues it from a dog and he uses 22nd century technology to make it as real as he is, only to find out that it too is a male cat.

    Play