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Yu-Gi-Oh! 5D's
Yu-Gi-Oh! 5D's
7.3•2008•U/A 16+•154 Episodes

Yu-Gi-Oh! 5D's is set in Neo Domino City some time after the events concerning Yugi Mutou (DM) and Judai Yuki (GX). A new form of dueling, "Riding Duels", now take place on motorcycles called "D-Wheels". While regular dueling still exists, Riding Duels have become a popular form of entertainment for spectators, who watch them in specially-designed stadiums.

Action|Sci-Fi
Watch NowAnime

Characters

Yusei Fudou

Yusei Fudou

Jack Atlas

Jack Atlas

Aki Izayoi

Aki Izayoi

Lua

Lua

Luca

Luca

Crow Hogan

Crow Hogan

Rex Godwin

Rex Godwin

Tetsu Ushio

Tetsu Ushio

Rally Dawson

Rally Dawson

Jin Himuro

Jin Himuro

Yanagi Tenzen

Yanagi Tenzen

Mikage Sagiri

Mikage Sagiri

Carly Nagisa

Carly Nagisa

Misty Lola

Misty Lola

Kyosuke Kiryu

Kyosuke Kiryu

Uryu

Uryu

Fudou Hakase

Fudou Hakase

Rudger Godwin

Rudger Godwin

Divine

Divine

Yeager

Yeager

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Episodes

  1. 1

    On Your Mark, Get Set, Duel!

    Hoping to save his friends from the clutches of Sector Security, Yusei Fudo challenges his old nemesis Officer Trudge to a Turbo Duel!

    Hoping to save his friends from the clutches of Sector Security, Yusei Fudo challenges his old nemesis Officer Trudge to a Turbo Duel!

    Play
  2. 2

    Creepy Crawlies

    Yusei reflects on his past battle with Jack, vowing to win back his Stardust Dragon card which Jack took from him. Later, Tank, Nervin, and Blitz are challenged by a group of thugs, led by a person named Uryu. Yusei steps in to help his friends out, and ends up in a duel against Uryu with his Duel Runner at stake.

    Yusei reflects on his past battle with Jack, vowing to win back his Stardust Dragon card which Jack took from him. Later, Tank, Nervin, and Blitz are challenged by a group of thugs, led by a person named Uryu. Yusei steps in to help his friends out, and ends up in a duel against Uryu with his Duel Runner at stake.

    Play
  3. 3

    Pipe Dreams

    Yusei begins his ride to New Domino City to face Jack. On the way, Trudge forces him into another Turbo Duel. With only three minutes left to make it out of the pipeline, and Trudge's Gate Blocker preventing him from gaining Speed Counters, Yusei seems to be getting desperate - until he pulls out a special monster given to him by Rally.

    Yusei begins his ride to New Domino City to face Jack. On the way, Trudge forces him into another Turbo Duel. With only three minutes left to make it out of the pipeline, and Trudge's Gate Blocker preventing him from gaining Speed Counters, Yusei seems to be getting desperate - until he pulls out a special monster given to him by Rally.

    Play
  4. 4

    A Blast from the Past (1)

    Yusei, intending to win back his Stardust Dragon, meets up with Jack and challenges him to a Turbo Duel. The battle begins in the now deserted Duel Stadium. Yusei finds himself up against not only the fearsome Red Dragon Archfiend, but also his own Stardust Dragon which Jack placed in his deck.

    Yusei, intending to win back his Stardust Dragon, meets up with Jack and challenges him to a Turbo Duel. The battle begins in the now deserted Duel Stadium. Yusei finds himself up against not only the fearsome Red Dragon Archfiend, but also his own Stardust Dragon which Jack placed in his deck.

    Play
  5. 5

    A Blast from the Past (2)

    Yusei and Jack's battle continues, with Yusei finally regaining control of Stardust Dragon. Both Yusei and Jack's arms burn as Stardust and Red Dragon Archfiend clash, and both their dragon-shaped birthmarks begin glowing. A third Dragon appears in the sky, blazing red. The duel ends with no victor and the appearance of New Domino City Security forces.

    Yusei and Jack's battle continues, with Yusei finally regaining control of Stardust Dragon. Both Yusei and Jack's arms burn as Stardust and Red Dragon Archfiend clash, and both their dragon-shaped birthmarks begin glowing. A third Dragon appears in the sky, blazing red. The duel ends with no victor and the appearance of New Domino City Security forces.

    Play
  6. 6

    The Facility (1)

    Yusei is arrested and sent to a detention center, where he meets an old man named Yanagi, who duels using what he calls his "Hidden Treasure" deck. Yanagi faces off against another prisoner, Bolt Tanner - and is shortly revealed to be a very poor duelist. Although lacking skills, he still cares deeply about his cards, something Yusei can relate to. Meanwhile, Goodwin reviews Jack's duel with Yusei, and discovers that, had they not been interrupted by the appearance of the Crimson Dragon, Jack would have been defeated.

    Yusei is arrested and sent to a detention center, where he meets an old man named Yanagi, who duels using what he calls his "Hidden Treasure" deck. Yanagi faces off against another prisoner, Bolt Tanner - and is shortly revealed to be a very poor duelist. Although lacking skills, he still cares deeply about his cards, something Yusei can relate to. Meanwhile, Goodwin reviews Jack's duel with Yusei, and discovers that, had they not been interrupted by the appearance of the Crimson Dragon, Jack would have been defeated.

    Play
  7. 7

    The Facility (2)

    Yusei has had enough of hearing Tanner making fun of Yanagi's cards and dueling skills, so he takes up Yanagi's deck and challenges Tanner to a duel, much to everyone's surprise, since Yusei is not dueling with his usual cards. Yusei wants to teach Tanner that every deck has a winning strategy, regardless of their value to others. Goodwin reveals to Jack the legend of the People of the Stars, the Signers and the Crimson Dragon.

    Yusei has had enough of hearing Tanner making fun of Yanagi's cards and dueling skills, so he takes up Yanagi's deck and challenges Tanner to a duel, much to everyone's surprise, since Yusei is not dueling with his usual cards. Yusei wants to teach Tanner that every deck has a winning strategy, regardless of their value to others. Goodwin reveals to Jack the legend of the People of the Stars, the Signers and the Crimson Dragon.

    Play
  8. 8

    Fire It Up!

    Yusei is interrogated for information on his Dragon Mark, and Goodwin comes to the detention center to speak with him further. Yanagi tells Yusei what he knows about the Signers and the five dragons, and suspects that Yusei's Stardust Dragon may be one of the five. Meanwhile Jack duels Hunter again, but is off his game after his loss against Yusei.

    Yusei is interrogated for information on his Dragon Mark, and Goodwin comes to the detention center to speak with him further. Yanagi tells Yusei what he knows about the Signers and the five dragons, and suspects that Yusei's Stardust Dragon may be one of the five. Meanwhile Jack duels Hunter again, but is off his game after his loss against Yusei.

    Play
  9. 9

    The Lockdown Duel (1)

    Yusei is transferred to a different cell, away from Yanagi. His new cellmate, Alex, plans to escape and offers to take Yusei with him, but he refuses to leave without Yanagi and Tanner. Meanwhile, Armstrong has been harassing Tanner, and Yusei ends up in a duel against him, using a deck built with treasured cards given to him by all the other prisoners.

    Yusei is transferred to a different cell, away from Yanagi. His new cellmate, Alex, plans to escape and offers to take Yusei with him, but he refuses to leave without Yanagi and Tanner. Meanwhile, Armstrong has been harassing Tanner, and Yusei ends up in a duel against him, using a deck built with treasured cards given to him by all the other prisoners.

    Play
  10. 10

    The Lockdown Duel (2)

    Yusei is caught in Armstrong's trap - not only is he forced to discard ten cards each turn, each Life Point lost also delivers a painful electric shock. Armstrong has disabled the electric current to his own Duel Disk, and thus does not feel any pain, until Alex breaks into the control room. He starts the current flowing again, but Armstrong just gets back up and keeps going. Despite the overwhelming odds, Yusei is able to pull through and win the duel. He is allowed to leave the prison.

    Yusei is caught in Armstrong's trap - not only is he forced to discard ten cards each turn, each Life Point lost also delivers a painful electric shock. Armstrong has disabled the electric current to his own Duel Disk, and thus does not feel any pain, until Alex breaks into the control room. He starts the current flowing again, but Armstrong just gets back up and keeps going. Despite the overwhelming odds, Yusei is able to pull through and win the duel. He is allowed to leave the prison.

    Play
  11. 11

    The Take Back (1)

    Although he is now out of the detention center, Yusei has noticed that he is being followed by Goodwin's agents. Luckily, he is taken by a former duelist named Blister, the man who Tanner told him could help get his Duel Runner and dueling deck back. After discovering Blister's past, Yusei infiltrates Goodwin's tower and finally recovers his Duel Runner and dueling deck, but not before Trudge shows up and challenges him to another Turbo Duel.

    Although he is now out of the detention center, Yusei has noticed that he is being followed by Goodwin's agents. Luckily, he is taken by a former duelist named Blister, the man who Tanner told him could help get his Duel Runner and dueling deck back. After discovering Blister's past, Yusei infiltrates Goodwin's tower and finally recovers his Duel Runner and dueling deck, but not before Trudge shows up and challenges him to another Turbo Duel.

    Play
  12. 12

    The Take Back (2)

    Yusei continues to avoid Trudge's brutal direct attacks as he attempts to escape with Bliser's help, but things only get harder from there. Despite the danger, Yusei resolves to restore Blister's faith in bonds with other people. When Trudge brings out Goyo Guardian, Yusei tunes four of his weak monsters together to summon Turbo Warrior.

    Yusei continues to avoid Trudge's brutal direct attacks as he attempts to escape with Bliser's help, but things only get harder from there. Despite the danger, Yusei resolves to restore Blister's faith in bonds with other people. When Trudge brings out Goyo Guardian, Yusei tunes four of his weak monsters together to summon Turbo Warrior.

    Play
  13. 13

    A Duel to Remember

    Yusei is able to escape from the police, but crashes his Duel Runner and is knocked unconscious. When he wakes up, he has been rescued and hidden from the police by twin duelists Leo and Luna, who live in the Tops area at New Domino City. Rejoiced to see that Yusei is alright, Leo asks him for a friendly duel-Yusei's Junk deck against Leo's Morphtronic deck. In the English version, Yusei suffers from amnesia following his crash, and Leo duels him in order to make him remember.

    Yusei is able to escape from the police, but crashes his Duel Runner and is knocked unconscious. When he wakes up, he has been rescued and hidden from the police by twin duelists Leo and Luna, who live in the Tops area at New Domino City. Rejoiced to see that Yusei is alright, Leo asks him for a friendly duel-Yusei's Junk deck against Leo's Morphtronic deck. In the English version, Yusei suffers from amnesia following his crash, and Leo duels him in order to make him remember.

    Play
  14. 14

    Bloom of the Black Rose

    While preparing for the Fortune Cup with Blister, Yusei is reunited with Tanner and Yanagi. As they prepare to test out Yusei's Deck, they're confronted by Jack, who returns Stardust Dragon to Yusei. Later, Leo tells them about a duelist called the Black Rose Witch. (Known simply as the Black Rose in the English version). When she appears before them, the Mark of the Dragon on Yusei's arm begins to react.

    While preparing for the Fortune Cup with Blister, Yusei is reunited with Tanner and Yanagi. As they prepare to test out Yusei's Deck, they're confronted by Jack, who returns Stardust Dragon to Yusei. Later, Leo tells them about a duelist called the Black Rose Witch. (Known simply as the Black Rose in the English version). When she appears before them, the Mark of the Dragon on Yusei's arm begins to react.

    Play
  15. 15

    Welcome to the Fortune Cup

    The Fortune Cup has officially begun and the first duel pits Krieger against Leo, who is disguised as his sister Luna, as she did not wish to participate. Krieger's aircraft machine monsters are giving Leo's Morphtronic monsters a hard time. Meanwhile, Zigzix, Goodwin's scientist, puts his latest invention to the test: a device that detects signer activities. But Leo is unaffected while Luna is. Leo loses his duel and Zigzix finds out that Luna was in the stands during the duel.

    The Fortune Cup has officially begun and the first duel pits Krieger against Leo, who is disguised as his sister Luna, as she did not wish to participate. Krieger's aircraft machine monsters are giving Leo's Morphtronic monsters a hard time. Meanwhile, Zigzix, Goodwin's scientist, puts his latest invention to the test: a device that detects signer activities. But Leo is unaffected while Luna is. Leo loses his duel and Zigzix finds out that Luna was in the stands during the duel.

    Play
  16. 16

    Battle with the Black Rose

    The next duel in the Fortune Cup pits Gill de Randsborg vs. Akiza. Randsborg has learned from Goodwin and Lazar that Akiza is the Black Rose. At first, his Masked Knight leveled monsters seem to give him a clear advantage, until Akiza lets everyone in the stadium witness the dangers of her plant monsters, field spell card and finally, her Black Rose Dragon.

    The next duel in the Fortune Cup pits Gill de Randsborg vs. Akiza. Randsborg has learned from Goodwin and Lazar that Akiza is the Black Rose. At first, his Masked Knight leveled monsters seem to give him a clear advantage, until Akiza lets everyone in the stadium witness the dangers of her plant monsters, field spell card and finally, her Black Rose Dragon.

    Play
  17. 17

    Surprise, Surprise

    Next up in the Fortune Cup is a riding duel between Yusei and a mysterious caped duelist called Shira, but to Yusei's and Jack's surprise, the challenger is actually Hunter Pace who took the real Shira's place and disguise shortly before the duel starts. Yusei must now face Pace's deck filled with powerful Fire monsters, an improved deck which Pace planned to use against Jack later on.

    Next up in the Fortune Cup is a riding duel between Yusei and a mysterious caped duelist called Shira, but to Yusei's and Jack's surprise, the challenger is actually Hunter Pace who took the real Shira's place and disguise shortly before the duel starts. Yusei must now face Pace's deck filled with powerful Fire monsters, an improved deck which Pace planned to use against Jack later on.

    Play
  18. 18

    Return to the Spirit World (1)

    The first round of the Fortune Cup is over, but Rex Goodwin is holding a consolation match, which opposes Professor Frank (Known simply as The Professor in the English version) versus the real Luna, much to Leo's disappointment. Not only Luna is reluctant to duel, but the duel itself is planned to uncover Luna's signer ability. Furthermore, Professor Frank has a stirring speech that sends Luna into a trance-like state, disrupting her dueling capabilities.

    The first round of the Fortune Cup is over, but Rex Goodwin is holding a consolation match, which opposes Professor Frank (Known simply as The Professor in the English version) versus the real Luna, much to Leo's disappointment. Not only Luna is reluctant to duel, but the duel itself is planned to uncover Luna's signer ability. Furthermore, Professor Frank has a stirring speech that sends Luna into a trance-like state, disrupting her dueling capabilities.

    Play
  19. 19

    Return to the Spirit World (2)

    Luna engages in her duel with Professor Frank when she hears a mysterious voice saying: " You said...you'd protect the world of Duel Monsters spirits. " Then, the voice takes shape in the form of Ancient Fairy Dragon. Now, Luna must take all her courage and skill at hand to defeat Professor Frank's trump card.

    Luna engages in her duel with Professor Frank when she hears a mysterious voice saying: " You said...you'd protect the world of Duel Monsters spirits. " Then, the voice takes shape in the form of Ancient Fairy Dragon. Now, Luna must take all her courage and skill at hand to defeat Professor Frank's trump card.

    Play
  20. 20

    Second Round Showdown (1)

    The first day of the Fortune Cup comes to a close. The audience attention is cast to an image of Krieger, who shall face Yusei tomorrow. As Tanner says that he wonders what kind of Duel Runner Krieger uses, something comes to Leo's mind, causing him to run off.

    The first day of the Fortune Cup comes to a close. The audience attention is cast to an image of Krieger, who shall face Yusei tomorrow. As Tanner says that he wonders what kind of Duel Runner Krieger uses, something comes to Leo's mind, causing him to run off.

    Play