Bingr Logo
HomeSearchTVAnimeMoviesSportsSparksCategoriesMy Space

Bingr does not host, upload, or store any files. Titles shown here are indexed automatically from public sources and third-party services. The media stays on those platforms — we only provide links.

© 2026 Bingr · v2.0.0

Get helpTermsPrivacyDMCAOfficial domainsAPI
Super Dimensional Cavalry Southern Cross
Super Dimensional Cavalry Southern Cross
6.1•1984•U/A 16+•23 Episodes

By the year 2120, humans have successfully colonized other planets following the near devestation of Earth from the last great world war. However, on Gloire, one such colony are surprised and unprepared at the arrival of The Zor, a group of beings whom were the original inhabitants of the planet and left following similar near fatal events. Coming to reclaim their former home world, a relentless war erupts between both races that ultimately leads to a cataclysmic showdown and into a no-win scenario for either. (Source: Anime News Network)

Action|Drama|Mecha|Sci-Fi
Watch NowAnime

Characters

Jeanne Fránçaix

Jeanne Fránçaix

Mary Angel

Mary Angel

Lana Isavia

Lana Isavia

Claude Leon

Claude Leon

Bowie Emerson

Bowie Emerson

Andrzej Slawski

Andrzej Slawski

Louis Ducasse

Louis Ducasse

Charles de Etouard

Charles de Etouard

Seifriet Weiße

Seifriet Weiße

Rolf Emerson

Rolf Emerson

Musica

Musica

R. Brown

R. Brown

Keep Bingring

Genesis Climber Mospeada
6.6

Genesis Climber Mospeada

1983Anime
Macross
7.5

Macross

1982Anime
Megazone 23
6.6

Megazone 23

1985Anime
Super Dimension Century Orguss
6.2

Super Dimension Century Orguss

1983Anime
Space Runaway Ideon
7.3

Space Runaway Ideon

1980Anime
Zillion
6.4

Zillion

1987Anime
Dragon's Heaven
6.1

Dragon's Heaven

1988Anime
Mobile Suit Gundam: The Witch from Mercury
7.8

Mobile Suit Gundam: The Witch from Mercury

2022Anime

Episodes

  1. 1

    Prisoner

    SGM Jeanne leads her squad on unapproved recon maneuvers even though the army is on alert due to a recent attack on the Development Center on the moon, Alpha. Meanwhile, the Zor have arrived around Glorie and one of their city ships begins the decent into the atmosphere.

    SGM Jeanne leads her squad on unapproved recon maneuvers even though the army is on alert due to a recent attack on the Development Center on the moon, Alpha. Meanwhile, the Zor have arrived around Glorie and one of their city ships begins the decent into the atmosphere.

    Play
  2. 2

    Makeup

    The Southern Cross Army manages to decode and decipher a number of transmissions from inside the large Zor ships. With the information learned, the Southern Cross High Command has decided to launch a pre-emptive strike against one of the Zor city ships.

    The Southern Cross Army manages to decode and decipher a number of transmissions from inside the large Zor ships. With the information learned, the Southern Cross High Command has decided to launch a pre-emptive strike against one of the Zor city ships.

    Play
  3. 3

    Star Angel

    SGM Jeanne volunteers herself and members of her squad to assist in a mission to try to break through the Zor blockade and contact Liberty for assistance in repelling the Zor forces. When the engines of Lt. Borg's shuttle refuse to shutoff, the shuttle plows into the energy barriers of one the Zor ships and attracts fire from the Zor forces.

    SGM Jeanne volunteers herself and members of her squad to assist in a mission to try to break through the Zor blockade and contact Liberty for assistance in repelling the Zor forces. When the engines of Lt. Borg's shuttle refuse to shutoff, the shuttle plows into the energy barriers of one the Zor ships and attracts fire from the Zor forces.

    Play
  4. 4

    Half Moon

    Jeanne and Bowie move their patrol into an out-of-bounds territory near some old ruins. They encounter Seifriet and a landing ship exploring the area. Bowie's Flash Clapper is destroyed and he is captured.

    Jeanne and Bowie move their patrol into an out-of-bounds territory near some old ruins. They encounter Seifriet and a landing ship exploring the area. Bowie's Flash Clapper is destroyed and he is captured.

    Play
  5. 5

    Trouble City

    Corporal Louis Ducasse figures out a plan to disable the drive system on the large Zor space ships. The 15th is dispatched to enact a plan.

    Corporal Louis Ducasse figures out a plan to disable the drive system on the large Zor space ships. The 15th is dispatched to enact a plan.

    Play
  6. 6

    Prelude

    The members of the 15th squad prepare to explore the downed Zor space ship to learn about their foe. Bowie does some soul searching and wonders whether if he wants to be a member of the military, when his real dream is to be a pianist.

    The members of the 15th squad prepare to explore the downed Zor space ship to learn about their foe. Bowie does some soul searching and wonders whether if he wants to be a member of the military, when his real dream is to be a pianist.

    Play
  7. 7

    Labyrinth

    The 15th squad is cut off from the Southern Cross command by the Zor commanders. They split up in an attempt to gather more information and to find a way back out. Bowie meets Musica, the decisive one of the musical triad. Meanwhile, the Zor fleet commanders contact Claude Leon and offer a peaceful settlement if the humans agree to become biohumans, like Seifriet.

    The 15th squad is cut off from the Southern Cross command by the Zor commanders. They split up in an attempt to gather more information and to find a way back out. Bowie meets Musica, the decisive one of the musical triad. Meanwhile, the Zor fleet commanders contact Claude Leon and offer a peaceful settlement if the humans agree to become biohumans, like Seifriet.

    Play
  8. 8

    Metal Fire

    The captured bioroid is analyzed and the pilot is determined to be an advanced android despite Jeanne's pleas to the contrary. Later, the Zor launch an attack on the population centers of Glorie to gather more biohumans to pilot the bioroids.

    The captured bioroid is analyzed and the pilot is determined to be an advanced android despite Jeanne's pleas to the contrary. Later, the Zor launch an attack on the population centers of Glorie to gather more biohumans to pilot the bioroids.

    Play
  9. 9

    Star Dust

    Bowie introduces Jeanne to George Sullivan, a Lieutenant in the Special Technical Corps who is trying to determine a way to destroy the Zor vessels after his sister was killed in a Zor attack. Meanwhile, another of the Zor vessels descends to rescue the downed flagship.

    Bowie introduces Jeanne to George Sullivan, a Lieutenant in the Special Technical Corps who is trying to determine a way to destroy the Zor vessels after his sister was killed in a Zor attack. Meanwhile, another of the Zor vessels descends to rescue the downed flagship.

    Play
  10. 10

    Outsider

    Seifriet is taken in for questioning after being found by Lana, barely conscious on the battlefield. Major George Lombard arrives from the Liberty Patrol fleet to assist Glorie against the Zor. The Southern Cross High Command is disturbed when they realize this is the only help Supreme Commander Reinhardt has sent from Liberty.

    Seifriet is taken in for questioning after being found by Lana, barely conscious on the battlefield. Major George Lombard arrives from the Liberty Patrol fleet to assist Glorie against the Zor. The Southern Cross High Command is disturbed when they realize this is the only help Supreme Commander Reinhardt has sent from Liberty.

    Play
  11. 11

    Deja Vu

    General Emerson sees to it that Seifriet is taken to a doctor of his choosing so that this biohuman isn't destroyed like the last one. Efforts to restore his memory prove useless, so he is moved to a military hospital in attempts to remind him of his military background.

    General Emerson sees to it that Seifriet is taken to a doctor of his choosing so that this biohuman isn't destroyed like the last one. Efforts to restore his memory prove useless, so he is moved to a military hospital in attempts to remind him of his military background.

    Play
  12. 12

    Lost Memory

    Impressed by Jeanne's results in jogging Seifriet's memories, General Emerson has him assigned to the 15th ATAC squad. A number of the squad members have difficulties accepting Seifriet into the ranks considering their fellow squadmates whom he has slain.

    Impressed by Jeanne's results in jogging Seifriet's memories, General Emerson has him assigned to the 15th ATAC squad. A number of the squad members have difficulties accepting Seifriet into the ranks considering their fellow squadmates whom he has slain.

    Play
  13. 13

    Triple Mirror

    Supreme Commander Leon is tired of their numerous defeats and decides to take the offensive with a new weapon called Auroran, a transformable helicopter. The Tactical Space Corps takes a beating and 2LT Marie Angel manages to rally the troops and retreat to a base on the moon Alus. Meanwhile, back on Glorie, Jeanne decides to take Seifriet to the mounds containing the Zor ruins.

    Supreme Commander Leon is tired of their numerous defeats and decides to take the offensive with a new weapon called Auroran, a transformable helicopter. The Tactical Space Corps takes a beating and 2LT Marie Angel manages to rally the troops and retreat to a base on the moon Alus. Meanwhile, back on Glorie, Jeanne decides to take Seifriet to the mounds containing the Zor ruins.

    Play
  14. 14

    Iron Lady

    The Zor are utilizing Seifriet's implants to learn the plans of the Southern Cross Army. A relief fleet of at least 13 battlecruisers is dispatched to reinforce and revitalize the Aluce Development Center.

    The Zor are utilizing Seifriet's implants to learn the plans of the Southern Cross Army. A relief fleet of at least 13 battlecruisers is dispatched to reinforce and revitalize the Aluce Development Center.

    Play
  15. 15

    Love Story

    Supreme Commander Claude Leon decides to mount a two-pronged attack on the Zor by forming a large attack fleet. He places General Rolf Emerson in command of the offensive along with all the officers who disagree with the Commander's policies. Meanwhile, PSC Charles de Etouard decides to have some fun with Marie by leaving her waiting for their date.

    Supreme Commander Claude Leon decides to mount a two-pronged attack on the Zor by forming a large attack fleet. He places General Rolf Emerson in command of the offensive along with all the officers who disagree with the Commander's policies. Meanwhile, PSC Charles de Etouard decides to have some fun with Marie by leaving her waiting for their date.

    Play
  16. 16

    Hunter Killer

    Emerson tries to slip his fleet past the Zor forces and reinforce the moon bases. The Zor let him think he has escaped before unleashing forces in pursuit. To complement forces, Transport Squadron 85 arrives from deep space with additional troops and supplies. Meanwhile, The Zors experiment with a new control system for their Bioroids, the Biopsycher.

    Emerson tries to slip his fleet past the Zor forces and reinforce the moon bases. The Zor let him think he has escaped before unleashing forces in pursuit. To complement forces, Transport Squadron 85 arrives from deep space with additional troops and supplies. Meanwhile, The Zors experiment with a new control system for their Bioroids, the Biopsycher.

    Play
  17. 17

    Bio Psycher

    While playing video games with Jeanne, Louis invents an optical tracking system that follows where the user looks and targets where they focus. Two officers from the Special Technical Corps approach Louis to use this design for training. Meanwhile, The 15th ATAC launches with the next wave to assault the Zor flagship, but the Biopsychers are out in full strength providing strong resistance.

    While playing video games with Jeanne, Louis invents an optical tracking system that follows where the user looks and targets where they focus. Two officers from the Special Technical Corps approach Louis to use this design for training. Meanwhile, The 15th ATAC launches with the next wave to assault the Zor flagship, but the Biopsychers are out in full strength providing strong resistance.

    Play
  18. 18

    Wonderland

    Seifriet escapes from Jeanne and Andrejz and they eventually rejoin the rest of their band. The group finds the civilian population center within the ship and attempts to blend in to avoid capture. However, when the squad is brought to the attention of the guards, they split into two groups inside the Zor large city ship as they search for a means to destroy it.

    Seifriet escapes from Jeanne and Andrejz and they eventually rejoin the rest of their band. The group finds the civilian population center within the ship and attempts to blend in to avoid capture. However, when the squad is brought to the attention of the guards, they split into two groups inside the Zor large city ship as they search for a means to destroy it.

    Play
  19. 19

    Crisis

    "In the far future, in the year 2120, humanity has left the Solar System and started the colonization of other planets. One of the farthest colonies is located in the terraformed planet Glorie. The powerful army of the Southern Cross protects the colonists from any unknown dangers. However, unbeknownst to the humans, Glorie is also the ancestral home of the Zor, a highly advanced race of nomadic humanoid aliens who have returned to reclaim their world."

    "In the far future, in the year 2120, humanity has left the Solar System and started the colonization of other planets. One of the farthest colonies is located in the terraformed planet Glorie. The powerful army of the Southern Cross protects the colonists from any unknown dangers. However, unbeknownst to the humans, Glorie is also the ancestral home of the Zor, a highly advanced race of nomadic humanoid aliens who have returned to reclaim their world."

    Play
  20. 20

    Daydream

    The 15th squad sneaks Musica past the GMP by dressing her up as a soldier. While at the 15th ATAC headquarters, Musica sings an old song about a flower that is the center of the Zor civilization. Jeanne hears this and wonders if they are the flowers found in the Zor ruins.

    The 15th squad sneaks Musica past the GMP by dressing her up as a soldier. While at the 15th ATAC headquarters, Musica sings an old song about a flower that is the center of the Zor civilization. Jeanne hears this and wonders if they are the flowers found in the Zor ruins.

    Play