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Mobile Suit Gundam ZZ
Mobile Suit Gundam ZZ
6.6•1986•U/A 16+•47 Episodes

It is the year 0088 of the Universal Century in Mobile Suit Gundam ZZ. The badly damaged assault cruiser Argama docks at the run-down space colony of Shangri-La for much-needed repairs. While the Argama is in drydock, a young junk dealer named Judau Ashta sneaks aboard in an attempt to steal the Zeta Gundam. He wants to sell it in order to help his sister, but instead he finds himself coerced into joining the Argama’s crew. Unfortunately for Judau, the Argama is being pursued by a dedicated Neo Zeon officer named Mashymre Cello. In order to protect both his sister and himself, Judau must master the Argama’s newest mobile suit, the ZZ Gundam. (Source: Right Stuf)

Drama|Mecha|Sci-Fi
Watch NowAnime

Characters

Judau Ashta

Judau Ashta

Roux Louka

Roux Louka

Leina Ashta

Leina Ashta

Glemy Toto

Glemy Toto

Bright Noa

Bright Noa

Sayla Mass

Sayla Mass

Hayato Kobayashi

Hayato Kobayashi

Haro

Haro

Kamille Bidan

Kamille Bidan

Fa Yuiry

Fa Yuiry

Haman Karn

Haman Karn

Mineva Zabi

Mineva Zabi

Mashymre Cello

Mashymre Cello

Elle Vianno

Elle Vianno

Gottn Goh

Gottn Goh

Chara Soon

Chara Soon

Elpeo Ple

Elpeo Ple

Ple Two

Ple Two

Rakan Dahkaran

Rakan Dahkaran

August Gidan

August Gidan

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Episodes

  1. 1

    Prelude ZZ

    Retells the story of Mobile Suit Gundam and Mobile Suit Zeta Gundam.

    Retells the story of Mobile Suit Gundam and Mobile Suit Zeta Gundam.

    Play
  2. 2

    The Boy from Shangri-La

    The battle-damaged Argama docks at the run-down Side 1 space colony Shangri-La for repairs and medical attention. Meanwhile, young local junk dealer Judau Ashta comes across a fully intact escape pod in a debris field near the colony, taking it back inside with him. While Judau argues with his friends about whether or not to simply sell the pod, a surviving Titans pilot emerges from it, brandishing a gun and demanding that the boys help him.

    The battle-damaged Argama docks at the run-down Side 1 space colony Shangri-La for repairs and medical attention. Meanwhile, young local junk dealer Judau Ashta comes across a fully intact escape pod in a debris field near the colony, taking it back inside with him. While Judau argues with his friends about whether or not to simply sell the pod, a surviving Titans pilot emerges from it, brandishing a gun and demanding that the boys help him.

    Play
  3. 3

    The Knight of the Endra

    The Neo Zeon cruiser Endra docks at Shangri-La. Hoping to avoid conflict, Bright has the Argama retreat into the colony's interior. Just then, Judau successfully boards the Argama, hoping to take the Zeta Gundam for himself.

    The Neo Zeon cruiser Endra docks at Shangri-La. Hoping to avoid conflict, Bright has the Argama retreat into the colony's interior. Just then, Judau successfully boards the Argama, hoping to take the Zeta Gundam for himself.

    Play
  4. 4

    Hot-Blooded Mashymre

    Having been defeated by the Zeta Gundam, Mashymre Cello seizes an opportunity to strike back. As Judau Ashta and his friends search for the Argama, they happen to spot Mashymre launching into battle. Not wanting to be beaten to the prize, Judau grabs on to Mashymre's Galluss-J, hoping to stop it...

    Having been defeated by the Zeta Gundam, Mashymre Cello seizes an opportunity to strike back. As Judau Ashta and his friends search for the Argama, they happen to spot Mashymre launching into battle. Not wanting to be beaten to the prize, Judau grabs on to Mashymre's Galluss-J, hoping to stop it...

    Play
  5. 5

    Judau's Decision

    Junk dealer Gemon Bajack comes to Mashymre Cello, promoting his self-built mobile suit "Geze." With two Gaza-Cs as escorts, Gemon heads out to attack the Argama. But on the way, he spots a giant "Z-G" drawn in a schoolyard by Shinta and Qum. Taking it as a written challenge from the Zeta Gundam, he changes course and heads for the school.

    Junk dealer Gemon Bajack comes to Mashymre Cello, promoting his self-built mobile suit "Geze." With two Gaza-Cs as escorts, Gemon heads out to attack the Argama. But on the way, he spots a giant "Z-G" drawn in a schoolyard by Shinta and Qum. Taking it as a written challenge from the Zeta Gundam, he changes course and heads for the school.

    Play
  6. 6

    The Zssa Menace

    Deciding that he has no choice but to become more ruthless if he hopes to beat the Zeta Gundam, Mashymre Cello uses the new mobile suit Zssa to attack the residential area of the city. Concerned about the hospital where Kamille Bidan is being treated, Fa Yuiry intercepts it with the Methuss as Astonaige Medoz boards the Zeta, trying to prove that Judau Ashta isn't as special as the others think he is.

    Deciding that he has no choice but to become more ruthless if he hopes to beat the Zeta Gundam, Mashymre Cello uses the new mobile suit Zssa to attack the residential area of the city. Concerned about the hospital where Kamille Bidan is being treated, Fa Yuiry intercepts it with the Methuss as Astonaige Medoz boards the Zeta, trying to prove that Judau Ashta isn't as special as the others think he is.

    Play
  7. 7

    Gaza Storm

    At last, Judau Ashta is a member of the Argama crew. A team of three Gaza-Ds attack, but Judau is away negotiating with the junk dealers association for clearance to open an industrial airlock hatch. They're saved from this tight spot by a core fighter flown by a girl named Roux Louka from the La Vie En Rose.

    At last, Judau Ashta is a member of the Argama crew. A team of three Gaza-Ds attack, but Judau is away negotiating with the junk dealers association for clearance to open an industrial airlock hatch. They're saved from this tight spot by a core fighter flown by a girl named Roux Louka from the La Vie En Rose.

    Play
  8. 8

    The Funeral Bell Tolls Twice

    After sneaking into a meeting of the junk dealers association, Judau and his friends mistakenly signal that the ship can use the industrial airlock hatch to escape. Gemon and Yazan, piloting two Gezes, attack the Zeta Gundam, and the Endra has the Argama in its sights. But the hatch still isn't open...

    After sneaking into a meeting of the junk dealers association, Judau and his friends mistakenly signal that the ship can use the industrial airlock hatch to escape. Gemon and Yazan, piloting two Gezes, attack the Zeta Gundam, and the Endra has the Argama in its sights. But the hatch still isn't open...

    Play
  9. 9

    Judau in Space

    Having finally departed Shangri-La, the Argama sets course for the La Vie En Rose. Chafing against Bright's command, Beecha and Mondo try to send a message that they're willing to sell out the Argama. Receiving their signal aboard the Endra, Mashymre sorties in the new mobile suit Hamma-Hamma.

    Having finally departed Shangri-La, the Argama sets course for the La Vie En Rose. Chafing against Bright's command, Beecha and Mondo try to send a message that they're willing to sell out the Argama. Receiving their signal aboard the Endra, Mashymre sorties in the new mobile suit Hamma-Hamma.

    Play
  10. 10

    Sayonara, Fa

    Fa worries about Kamille, whom they left behind on the colony. Beecha and Mondo send another message, prompting Mashymre to send Gottn to try and infiltrate the Argama and make contact with these collaborators. Judau sorties in the Zeta Gundam, but his beam rifle is still unplugged...

    Fa worries about Kamille, whom they left behind on the colony. Beecha and Mondo send another message, prompting Mashymre to send Gottn to try and infiltrate the Argama and make contact with these collaborators. Judau sorties in the Zeta Gundam, but his beam rifle is still unplugged...

    Play
  11. 11

    Activate! Double-Zeta

    Now a prisoner aboard the Argama, Gottn takes Iino hostage and escapes. Chara Soon attacks in the mobile suit R-Jarja. Just then, under Roux's guidance, the core fighter, Core Top, and Core Base begin to transform and combine. The new mobile suit Double Zeta Gundam is born!

    Now a prisoner aboard the Argama, Gottn takes Iino hostage and escapes. Chara Soon attacks in the mobile suit R-Jarja. Just then, under Roux's guidance, the core fighter, Core Top, and Core Base begin to transform and combine. The new mobile suit Double Zeta Gundam is born!

    Play
  12. 12

    Leina Vanishes

    En route to the La Vie En Rose, Judau and the others abandon their duty and begin salvaging the wreckage of a Zaku II. Feeling responsible for her brother's selfish behavior, Leina and Roux set out for the La Vie En Rose themselves. But when they're attacked by Chara, Leina is thrown out into space.

    En route to the La Vie En Rose, Judau and the others abandon their duty and begin salvaging the wreckage of a Zaku II. Feeling responsible for her brother's selfish behavior, Leina and Roux set out for the La Vie En Rose themselves. But when they're attacked by Chara, Leina is thrown out into space.

    Play
  13. 13

    Little Sister!

    Leina is taken to Glemy Toto and held captive aboard the Endra. The now enraged Judau is confined to the Argama's mess hall, but escapes with Elle's help. The two of them launch in the Double Zeta and Gundam Mk-II to rescue Leina. But Gottn plans to use Leina as a hostage in order to defeat the Double Zeta.

    Leina is taken to Glemy Toto and held captive aboard the Endra. The now enraged Judau is confined to the Argama's mess hall, but escapes with Elle's help. The two of them launch in the Double Zeta and Gundam Mk-II to rescue Leina. But Gottn plans to use Leina as a hostage in order to defeat the Double Zeta.

    Play
  14. 14

    The Phantom Colony, Part 1

    Losing their bearings in a debris cluster, the Argama docks at Moon-Moon, an old colony which has been forgotten by everyone. However, there the Argama is attacked by the mysterious Light tribe Taken captive, Judau seeks help from a beautiful girl named Rasara Moon.

    Losing their bearings in a debris cluster, the Argama docks at Moon-Moon, an old colony which has been forgotten by everyone. However, there the Argama is attacked by the mysterious Light tribe Taken captive, Judau seeks help from a beautiful girl named Rasara Moon.

    Play
  15. 15

    The Phantom Colony, Part 2

    Judau is revered by the Light tribe as their messiah, but his refusal to their leader Sarasa soon has him on the run. In order to change her sister's mind, Rasara and Judau try to get the old mobile suit Cattle operational. That's when Glemy attacks in the new mobile suit Bawoo.

    Judau is revered by the Light tribe as their messiah, but his refusal to their leader Sarasa soon has him on the run. In order to change her sister's mind, Rasara and Judau try to get the old mobile suit Cattle operational. That's when Glemy attacks in the new mobile suit Bawoo.

    Play
  16. 16

    Melee Aboard the Argama

    After the conflict in the Moon-Moon colony the Argama must once again dock with the La Vie en Rose for repairs. Emary reveals her feelings to Bright, who kindly lets her down and Judau tries to raise everyone’s spirit with a speech on how everyone must come together as a team, but is interrupted and punched by Elle for labeling Beecha and Mondo as traitors.

    After the conflict in the Moon-Moon colony the Argama must once again dock with the La Vie en Rose for repairs. Emary reveals her feelings to Bright, who kindly lets her down and Judau tries to raise everyone’s spirit with a speech on how everyone must come together as a team, but is interrupted and punched by Elle for labeling Beecha and Mondo as traitors.

    Play
  17. 17

    Retrieve the Core Top!

    Having taken Shinta hostage during the test of their improved main cannon, Chara steals the Core Top and flees the Argama. When Judau and the others fly out to intercept her, they find themselves facing Gottn in his new mobile suit AMX-008 Ga-Zowmn and a squad of Gaza-Cs. Judau attempts to try and retrieve the Core Top by forcibly docking his core fighter with it.

    Having taken Shinta hostage during the test of their improved main cannon, Chara steals the Core Top and flees the Argama. When Judau and the others fly out to intercept her, they find themselves facing Gottn in his new mobile suit AMX-008 Ga-Zowmn and a squad of Gaza-Cs. Judau attempts to try and retrieve the Core Top by forcibly docking his core fighter with it.

    Play
  18. 18

    Haman's Black Shadow

    Hoping to rescue Leina, Judau hides in a dummy meteor and infiltrates Axis. There, he meets a young girl calling herself Elpeo Ple. Meanwhile, having given Glemy the slip, Leina meets up with Beecha and Mondo, who have managed to get away from Gottn. Together, they try to escape from Axis.

    Hoping to rescue Leina, Judau hides in a dummy meteor and infiltrates Axis. There, he meets a young girl calling herself Elpeo Ple. Meanwhile, having given Glemy the slip, Leina meets up with Beecha and Mondo, who have managed to get away from Gottn. Together, they try to escape from Axis.

    Play
  19. 19

    Ple and Axis

    Pretending to surrender with the Double Zeta as an offering, Judau once again goes to Axis. But Glemy, thinking that Judau and Roux are in a relationship, has Judau imprisoned. Judau tricks Ple into letting him go, but the angry Elpeo Ple takes Leina back and then flies off in pursuit in the Qubeley Mk-II.

    Pretending to surrender with the Double Zeta as an offering, Judau once again goes to Axis. But Glemy, thinking that Judau and Roux are in a relationship, has Judau imprisoned. Judau tricks Ple into letting him go, but the angry Elpeo Ple takes Leina back and then flies off in pursuit in the Qubeley Mk-II.

    Play
  20. 20

    Crybaby Cecilia, Part 1

    Returning from Axis, the Argama docks at Granada on the moon to resupply. Judau, Elle, Torres, and Milly head out into Granada city, where Torres runs into Cecilia, a fried of his from childhood. But then Judau witnesses Cecilia making contact with Gottn.

    Returning from Axis, the Argama docks at Granada on the moon to resupply. Judau, Elle, Torres, and Milly head out into Granada city, where Torres runs into Cecilia, a fried of his from childhood. But then Judau witnesses Cecilia making contact with Gottn.

    Play