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xxxHOLiC
xxxHOLiC
7.7•2006•U/A 16+•24 Episodes

Watanuki Kimihiro can see spirits and other assorted supernatural creatures, which is quite a bothersome ability he strongly dislikes. On the way home one day, while plagued by some spirits, he is inexplicably compelled to enter a strange house. There, he encounters Yuuko, a mysterious woman who claims to be able to rid him of the ability to see and attract the troublesome creatures – for a price. She demands for him to work at her "store" that grants wishes to people, and thus begins Watanuki's adventures through weird and wonderful events.

Comedy|Drama|Horror|Mystery|Psychological|Supernatural
Watch NowAnime

Characters

Kimihiro Watanuki

Kimihiro Watanuki

Yuuko Ichihara

Yuuko Ichihara

Shizuka Doumeki

Shizuka Doumeki

Himawari Kunogi

Himawari Kunogi

Zashiki-warashi

Zashiki-warashi

Mokona Modoki

Mokona Modoki

Maru

Maru

Ame-warashi

Ame-warashi

Mokona Modoki

Mokona Modoki

Moro

Moro

Chibi Kitsune

Chibi Kitsune

Mayuko

Mayuko

Rin

Rin

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Episodes

  1. 1

    Hitsuzen

    Watanuki's life changes completely when he meets Yūko for the first time. Watanuki is given a job at Yūko's shop, paying off his debt. Mokona, Maru and Moro all make their first appearance in this episode.

    Watanuki's life changes completely when he meets Yūko for the first time. Watanuki is given a job at Yūko's shop, paying off his debt. Mokona, Maru and Moro all make their first appearance in this episode.

    Play
  2. 2

    Falsehood

    A client seeks Yūko's aid because she has problems with her right little finger; Yūko tells her that it is happening because of a bad habit of hers. Watanuki learns more about Yūko while becoming the shop's cook. Himawari-chan and Doumeki both make their first appearance in this episode.

    A client seeks Yūko's aid because she has problems with her right little finger; Yūko tells her that it is happening because of a bad habit of hers. Watanuki learns more about Yūko while becoming the shop's cook. Himawari-chan and Doumeki both make their first appearance in this episode.

    Play
  3. 3

    Angel

    Himawari-chan asks for Yūko's help to solve a series of mysterious incidents occurring at the school, involving a game called angel. Yūko meets Himawari-chan, and Watanuki is forced to work with Doumeki. Doumeki begins to learn about his true nature.

    Himawari-chan asks for Yūko's help to solve a series of mysterious incidents occurring at the school, involving a game called angel. Yūko meets Himawari-chan, and Watanuki is forced to work with Doumeki. Doumeki begins to learn about his true nature.

    Play
  4. 4

    Divination

    Yūko decides to show Watanuki what a real Diviner can do. Watanuki learns more about Yūko's powers, while his past is explained. The important butterfly symbolism found throughout the series is also explained.

    Yūko decides to show Watanuki what a real Diviner can do. Watanuki learns more about Yūko's powers, while his past is explained. The important butterfly symbolism found throughout the series is also explained.

    Play
  5. 5

    Word-Chain Game

    Watanuki encounters an uncommon oden shop in the middle of the night, while engaging in a dangerous task with Mokona's aid. Watanuki meets the Fox family and later gives the Young Fox a Haja Arrow. The full moon brings new life to Yūko's shop.

    Watanuki encounters an uncommon oden shop in the middle of the night, while engaging in a dangerous task with Mokona's aid. Watanuki meets the Fox family and later gives the Young Fox a Haja Arrow. The full moon brings new life to Yūko's shop.

    Play
  6. 6

    Indulgence

    Watanuki and Yūko pay a visit to a client who desires to abandon her addiction to computers.

    Watanuki and Yūko pay a visit to a client who desires to abandon her addiction to computers.

    Play
  7. 7

    Hydrangea

    A rain sprite (Ame-warashi) seeks Yūko's help to save a friend of hers.

    A rain sprite (Ame-warashi) seeks Yūko's help to save a friend of hers.

    Play
  8. 8

    Contract

    A teacher in Watanuki's school gets her hands into a dangerous item from Yūko's shop, the monkey's paw. The teacher's discovery eventually leads to her downfall and of the monkey's paw choking her.

    A teacher in Watanuki's school gets her hands into a dangerous item from Yūko's shop, the monkey's paw. The teacher's discovery eventually leads to her downfall and of the monkey's paw choking her.

    Play
  9. 9

    Promise

    Yūko receives a Pipe Fox as payment from Ame-warashi, while another client with bad habit problems arrives at the shop.

    Yūko receives a Pipe Fox as payment from Ame-warashi, while another client with bad habit problems arrives at the shop.

    Play
  10. 10

    Candlelight

    Yūko decides to arrange a ghost stories meeting with Watanuki and his friends.

    Yūko decides to arrange a ghost stories meeting with Watanuki and his friends.

    Play
  11. 11

    Confession

    When a Zashiki-warashi accidentally steals Doumeki's soul, Watanuki has to go after her to get it back, aloof to what are her true intentions.

    When a Zashiki-warashi accidentally steals Doumeki's soul, Watanuki has to go after her to get it back, aloof to what are her true intentions.

    Play
  12. 12

    Summer Shadow

    It's summer and the gang decides to spend some days in a house by the beach. For some reason Doumeki keeps asking Watanuki to call for his help, but he can't figure out why. Unbeknownst to them, there's a ghost lurking inside. When Watanuki discovers this, will he investigate alone?

    It's summer and the gang decides to spend some days in a house by the beach. For some reason Doumeki keeps asking Watanuki to call for his help, but he can't figure out why. Unbeknownst to them, there's a ghost lurking inside. When Watanuki discovers this, will he investigate alone?

    Play
  13. 13

    Transfiguration

    Watanuki investigates a classmate of his who started to behave strangely since a pair of wings started to grow from her back.

    Watanuki investigates a classmate of his who started to behave strangely since a pair of wings started to grow from her back.

    Play
  14. 14

    Seal

    Watanuki and Doumeki meet a pair of twin sisters and even go to a date with them, but Watanuki can't shake the feeling there is something strange about the older one.

    Watanuki and Doumeki meet a pair of twin sisters and even go to a date with them, but Watanuki can't shake the feeling there is something strange about the older one.

    Play
  15. 15

    Release

    The situation involving the twin sisters start to get dangerous as one of them starts to bleed for apparently no reason.

    The situation involving the twin sisters start to get dangerous as one of them starts to bleed for apparently no reason.

    Play
  16. 16

    Reunion

    In order to make the Pipe Fox revert to its original form, Yūko sends Watanuki to purify it in a mystical mountain, where he meets the Zashiki-warashi again.

    In order to make the Pipe Fox revert to its original form, Yūko sends Watanuki to purify it in a mystical mountain, where he meets the Zashiki-warashi again.

    Play
  17. 17

    Circumstances

    Watanuki brings to the shop a woman with an urge to always take irrational decisions in her choices.

    Watanuki brings to the shop a woman with an urge to always take irrational decisions in her choices.

    Play
  18. 18

    Hozuki

    Yūko receives a magic lantern, also called a "ground cherry", and asks Watanuki and Doumeki to take it to a very uncommon festival.

    Yūko receives a magic lantern, also called a "ground cherry", and asks Watanuki and Doumeki to take it to a very uncommon festival.

    Play
  19. 19

    Irrational

    Watanuki and the gang, including the Zashiki-warashi and the Ame-warashi, have an interesting snowball fight.

    Watanuki and the gang, including the Zashiki-warashi and the Ame-warashi, have an interesting snowball fight.

    Play
  20. 20

    Compensate

    A desperate customer seeks Yūko's help because she is being haunted by a strange photo that she can't get rid of.

    A desperate customer seeks Yūko's help because she is being haunted by a strange photo that she can't get rid of.

    Play