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Knight's & Magic
Knight's & Magic
6.8•2017•U/A 16+•13 Episodes

A Japanese mecha otaku dies in a car accident and his soul is reincarnated into another world as Ernesti Echevarria. Eru inherits memories and interests from his previous life, and aims to be a pilot of a Silhouette Knight, a large humanoid weapon that really exists in his world.(Source: Anime News Network)

Action|Fantasy|Mecha
Watch NowAnime

Characters

Ernesti Echevarria

Ernesti Echevarria

Archid Walter

Archid Walter

Adeltrud Walter

Adeltrud Walter

Lauri Echevarria

Lauri Echevarria

Dietrich Knitz

Dietrich Knitz

Celestina Echevarria

Celestina Echevarria

David Hepken

David Hepken

Edgar C. Blanche

Edgar C. Blanche

Helvi Oberi

Helvi Oberi

Nora Frykberg

Nora Frykberg

Stefania Serrati

Stefania Serrati

Ambrosius Tahava Flemevilla

Ambrosius Tahava Flemevilla

Batson Termonen

Batson Termonen

Knut Dixguard

Knut Dixguard

Joachim Selaty

Joachim Selaty

Mathias Echevarria

Mathias Echevarria

Carlitos Bilt Zaloudek

Carlitos Bilt Zaloudek

Gustav Mardonnes

Gustav Mardonnes

Becker

Becker

Doloteo Mardonnes

Doloteo Mardonnes

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Episodes

  1. 1

    Robots & Fantasy

    A young genius programmer has a passion for building model robots. After dying in a car accident, he finds himself reincarnated in a world where robots are real, and he can pilot and build them!

    A young genius programmer has a passion for building model robots. After dying in a car accident, he finds himself reincarnated in a world where robots are real, and he can pilot and build them!

    Play
  2. 2

    Hero & Beast

    A huge behemoth is rampaging through the forest on its way towards the capital, and only Ernesti can stop it. He "borrows" a Silhouette Knight from one of the other students and goes off to face it, but he's so tiny his feet can't even reach the pedals!

    A huge behemoth is rampaging through the forest on its way towards the capital, and only Ernesti can stop it. He "borrows" a Silhouette Knight from one of the other students and goes off to face it, but he's so tiny his feet can't even reach the pedals!

    Play
  3. 3

    Scrap & Build

    After his defeat of the Behemoth, Ernesti goes to the capital to be rewarded. But the king is cautious about this new child who can take down a monster that easily defeats armies, and sets for him a difficult task before his reward can be given.

    After his defeat of the Behemoth, Ernesti goes to the capital to be rewarded. But the king is cautious about this new child who can take down a monster that easily defeats armies, and sets for him a difficult task before his reward can be given.

    Play
  4. 4

    Light & Shadow

    Ernesti continues his work on the new mech: The Telestale. The new mech has serious design flaws, but even before things can be fully fixed, he's summoned by the Marquis Dixgard, a powerful lord with an interest in the young boy's work. Does he want the glory of designing the new weapon for himself?

    Ernesti continues his work on the new mech: The Telestale. The new mech has serious design flaws, but even before things can be fully fixed, he's summoned by the Marquis Dixgard, a powerful lord with an interest in the young boy's work. Does he want the glory of designing the new weapon for himself?

    Play
  5. 5

    Hide & Seek

    The new mechs are to be sent to Fort Casadeus, where the powerful Marquis Dixgard will take personal command over them. But on the way, a group of raiders lure demon beasts into attacking the convoy, hoping to steal them for their own.

    The new mechs are to be sent to Fort Casadeus, where the powerful Marquis Dixgard will take personal command over them. But on the way, a group of raiders lure demon beasts into attacking the convoy, hoping to steal them for their own.

    Play
  6. 6

    Trial & Error

    With the Casadeus incident resolved, it's time for work on the Telestale to be completed. The nation's biggest mech design lab, the Silhoutte Knight Laboratory, is sent a copy so that they can attempt to make one of their own, and a tournament between the two will be held to see if Ernie's designs are as powerful as they seem.

    With the Casadeus incident resolved, it's time for work on the Telestale to be completed. The nation's biggest mech design lab, the Silhoutte Knight Laboratory, is sent a copy so that they can attempt to make one of their own, and a tournament between the two will be held to see if Ernie's designs are as powerful as they seem.

    Play
  7. 7

    New & Old

    Ernie's new mech, the Tzendolg, as well as his Telestales, are paired off against the Kaldatoah Darsch, the Lab's new mech. Several Darsch are paired against a single mech, putting the Silver Phoenix at a serious disadvantage before the fight even begins.

    Ernie's new mech, the Tzendolg, as well as his Telestales, are paired off against the Kaldatoah Darsch, the Lab's new mech. Several Darsch are paired against a single mech, putting the Silver Phoenix at a serious disadvantage before the fight even begins.

    Play
  8. 8

    Secret & Quest

    A horde of shellcased, powerful demon beasts, are heading for Alfheim, the center of the nation's Silhouette Knight reactor design. If it falls, it will be impossible for any more Silhoutte Knights to be built. But if Ernie can save them, he'll finally get the ability to truly design his own mech from the ground up.

    A horde of shellcased, powerful demon beasts, are heading for Alfheim, the center of the nation's Silhouette Knight reactor design. If it falls, it will be impossible for any more Silhoutte Knights to be built. But if Ernie can save them, he'll finally get the ability to truly design his own mech from the ground up.

    Play
  9. 9

    Force & Justice

    The powerful Jarodek empire is attacking the Occident countries in an attempt to unify their side of the mountains. When things get out of hand, it's a perfect opportunity for Ernie to try out his new mech!

    The powerful Jarodek empire is attacking the Occident countries in an attempt to unify their side of the mountains. When things get out of hand, it's a perfect opportunity for Ernie to try out his new mech!

    Play
  10. 10

    War & Princess

    Using special Silhouette Gears, the Order of Silver Phoenix successfully rescue Eleonora, Martina and Isadola. Cristobal sends a party to chase after them, but their pursuers are easily defeated by Eru's Ikaruga and forced to flee.

    Using special Silhouette Gears, the Order of Silver Phoenix successfully rescue Eleonora, Martina and Isadola. Cristobal sends a party to chase after them, but their pursuers are easily defeated by Eru's Ikaruga and forced to flee.

    Play
  11. 11

    Hit & Away

    Ernie repels the Bronze Fang Ambush, but now the Jarodeks know where Eleonora is. Can Ernie hold off their levitate ships?

    Ernie repels the Bronze Fang Ambush, but now the Jarodeks know where Eleonora is. Can Ernie hold off their levitate ships?

    Play
  12. 12

    Knight & Dragon

    The Jarodeks launch a counterattack with a powerful flying wyvern mech. Ernie fights back, but his foe this time is far smarter than before, and has a new trap that can defeat even the Ikaruga!

    The Jarodeks launch a counterattack with a powerful flying wyvern mech. Ernie fights back, but his foe this time is far smarter than before, and has a new trap that can defeat even the Ikaruga!

    Play
  13. 13

    Knight’s & Magic

    After two draws, it's time for the final showdown against the Vyver! The capital city is almost at hand, and all that remains for the Western Grand STorm to come to a close is for Ernie to defeat the huge wyvern mech.

    After two draws, it's time for the final showdown against the Vyver! The capital city is almost at hand, and all that remains for the Western Grand STorm to come to a close is for Ernie to defeat the huge wyvern mech.

    Play