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Super Friends: The Legendary Super Powers Show
Super Friends: The Legendary Super Powers Show
8.0•1984•U/A 16+•1 Season

Super Friends: The Legendary Super Powers Show is an American animated television series about a team of superheroes which ran from 1984 to 1985 on ABC. It was produced by Hanna-Barbera and is based on the Justice League and associated comic book characters published by DC Comics.

Animation|Kids|Family|Sci-Fi & Fantasy
Watch NowSeries

Actors

Buster Jones

Buster Jones

B.J. Ward

B.J. Ward

Jack Angel

Jack Angel

Adam West

Adam West

Olan Soule

Olan Soule

Mark L. Taylor

Mark L. Taylor

Danny Dark

Danny Dark

Stan Jones

Stan Jones

William Callaway

William Callaway

Stanley Ralph Ross

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Episodes

  1. 1

    The Bride Of Darkseid (1)

    A new hero named Firestorm impresses the Super Friends and is invited to join the team. But when an accident leaves the Hall of Justice vulnerable, Darkseid seizes the opportunity to capture Wonder Woman and take her to Apokolips to become his unwilling bride.

    A new hero named Firestorm impresses the Super Friends and is invited to join the team. But when an accident leaves the Hall of Justice vulnerable, Darkseid seizes the opportunity to capture Wonder Woman and take her to Apokolips to become his unwilling bride.

    Play
  2. 2

    The Bride Of Darkseid (2)

    The Super Friends travel to Apokolips to rescue Wonder Woman, only to discover that Desaad has placed her under mind control. With Wonder Woman being used to lure the team into Darkseid’s trap, Firestorm may be their best chance to escape and bring her home.

    The Super Friends travel to Apokolips to rescue Wonder Woman, only to discover that Desaad has placed her under mind control. With Wonder Woman being used to lure the team into Darkseid’s trap, Firestorm may be their best chance to escape and bring her home.

    Play
  3. 3

    The Wrath Of Brainiac

    Brainiac creates android duplicates of Superman and Wonder Woman as part of a plan to defeat the Super Friends. When Darkseid becomes involved, the two villains form an uneasy alliance—but their competing schemes soon put them at odds with each other.

    Brainiac creates android duplicates of Superman and Wonder Woman as part of a plan to defeat the Super Friends. When Darkseid becomes involved, the two villains form an uneasy alliance—but their competing schemes soon put them at odds with each other.

    Play
  4. 4

    Reflections In Crime

    Mirror Master uses a powerful device to trap Superman, Batman, Robin and other members of the Super Friends inside the sixth dimension behind reflective surfaces. With more of the team falling into his trap, Samurai must find a way to outsmart Mirror Master and free his friends.

    Mirror Master uses a powerful device to trap Superman, Batman, Robin and other members of the Super Friends inside the sixth dimension behind reflective surfaces. With more of the team falling into his trap, Samurai must find a way to outsmart Mirror Master and free his friends.

    Play
  5. 5

    No Honor Among Thieves

    Lex Luthor travels to Apokolips with a plan to defeat the Super Friends and steal their powers. With Darkseid’s help, the heroes are lured into a series of traps, but Luthor’s ambitions soon put his uneasy alliance with Darkseid to the test.

    Lex Luthor travels to Apokolips with a plan to defeat the Super Friends and steal their powers. With Darkseid’s help, the heroes are lured into a series of traps, but Luthor’s ambitions soon put his uneasy alliance with Darkseid to the test.

    Play
  6. 6

    Mr. Mxyzptlk And The Magic Lamp

    A small-time thief named Benny discovers an ancient lamp during a robbery, but Mr. Mxyzptlk secretly takes the place of its genie. Using the lamp’s “magic,” Benny begins causing trouble for the Super Friends, unaware that Mxyzptlk is really behind the chaos.

    A small-time thief named Benny discovers an ancient lamp during a robbery, but Mr. Mxyzptlk secretly takes the place of its genie. Using the lamp’s “magic,” Benny begins causing trouble for the Super Friends, unaware that Mxyzptlk is really behind the chaos.

    Play
  7. 7

    The Case Of The Shrinking Superfriends

    With the senior Super Friends away on a mission in space, Robin, Firestorm, the Wonder Twins and Gleek are left in charge of the Hall of Justice. Lex Luthor takes advantage of their absence by using a powerful shrinking ray, leaving the young heroes miniature-sized and racing to stop him before the others return.

    With the senior Super Friends away on a mission in space, Robin, Firestorm, the Wonder Twins and Gleek are left in charge of the Hall of Justice. Lex Luthor takes advantage of their absence by using a powerful shrinking ray, leaving the young heroes miniature-sized and racing to stop him before the others return.

    Play
  8. 8

    The Mask Of Mystery

    Sidney Wanamaker, a classmate of Ronnie Raymond and devoted fan of the Super Friends, creates his own superhero identity as Captain Mystery. But his attempts to help repeatedly cause trouble, and Lex Luthor soon realizes the inexperienced hero may be the perfect weak link to use against the team.

    Sidney Wanamaker, a classmate of Ronnie Raymond and devoted fan of the Super Friends, creates his own superhero identity as Captain Mystery. But his attempts to help repeatedly cause trouble, and Lex Luthor soon realizes the inexperienced hero may be the perfect weak link to use against the team.

    Play
  9. 9

    Darkseid's Golden Trap (1)

    At an intergalactic auction, Darkseid sets his sights on the last known piece of Gold Kryptonite, which can permanently strip Superman of his powers. Wonder Woman, Firestorm and Black Vulcan go undercover to keep it out of his hands, but Darkseid soon discovers their plan.

    At an intergalactic auction, Darkseid sets his sights on the last known piece of Gold Kryptonite, which can permanently strip Superman of his powers. Wonder Woman, Firestorm and Black Vulcan go undercover to keep it out of his hands, but Darkseid soon discovers their plan.

    Play
  10. 10

    Darkseid's Golden Trap (2)

    Darkseid gains control of the Gold Kryptonite and moves forward with his plan to strip Superman of his powers forever. As the trap closes in, the Super Friends must stop Darkseid before the final piece of Kryptonite is used against the Man of Steel.

    Darkseid gains control of the Gold Kryptonite and moves forward with his plan to strip Superman of his powers forever. As the trap closes in, the Super Friends must stop Darkseid before the final piece of Kryptonite is used against the Man of Steel.

    Play
  11. 11

    Island Of The Dinosoids

    Batman and Professor Martin Stein crash-land on a remote island while transporting Stein’s new Omni-Caster to a science expo. When the Super Friends arrive to rescue them, they discover a scientist named Dr. Corwin has used a genetic beam to transform himself and others into dinosaur-like creatures—and now plans to unleash the same fate on the rest of the world.

    Batman and Professor Martin Stein crash-land on a remote island while transporting Stein’s new Omni-Caster to a science expo. When the Super Friends arrive to rescue them, they discover a scientist named Dr. Corwin has used a genetic beam to transform himself and others into dinosaur-like creatures—and now plans to unleash the same fate on the rest of the world.

    Play
  12. 12

    Uncle Mxyzptlk

    The Wonder Twins accidentally expose Superman to Red Kryptonite, transforming him into a super-powered and badly behaved child. When Mr. Mxyzptlk learns what has happened, he poses as Superman’s doting “uncle” and encourages the chaos while the Super Friends struggle to keep both of them under control.

    The Wonder Twins accidentally expose Superman to Red Kryptonite, transforming him into a super-powered and badly behaved child. When Mr. Mxyzptlk learns what has happened, he poses as Superman’s doting “uncle” and encourages the chaos while the Super Friends struggle to keep both of them under control.

    Play
  13. 13

    The Case Of The Dreadful Dolls

    The Dollmaker creates enchanted clay figures of the Super Friends and uses them to control the heroes, forcing them to commit crimes against their will. With several members of the team under his spell, El Dorado must find a way to break the Dollmaker’s control and stop his scheme.

    The Dollmaker creates enchanted clay figures of the Super Friends and uses them to control the heroes, forcing them to commit crimes against their will. With several members of the team under his spell, El Dorado must find a way to break the Dollmaker’s control and stop his scheme.

    Play
  14. 14

    The Royal Ruse

    A princess from the planet Tyron-7 asks the Super Friends for help against Darkseid, but she is secretly being forced to lure them into a trap in exchange for sparing her world. When Darkseid reveals his true plan, the princess and her father must help the Super Friends escape and stop him before Tyron-7 is lost forever.

    A princess from the planet Tyron-7 asks the Super Friends for help against Darkseid, but she is secretly being forced to lure them into a trap in exchange for sparing her world. When Darkseid reveals his true plan, the princess and her father must help the Super Friends escape and stop him before Tyron-7 is lost forever.

    Play
  15. 15

    The Village Of Lost Souls

    The Super Friends investigate the remote town of Buzzard’s Roost after discovering that its residents are behaving strangely. They soon uncover Brainiac’s plan to control the townspeople and force them to work for him, and when the Wonder Twins fall under his influence, Wonder Woman and Apache Chief must find a way to break his hold over the village.

    The Super Friends investigate the remote town of Buzzard’s Roost after discovering that its residents are behaving strangely. They soon uncover Brainiac’s plan to control the townspeople and force them to work for him, and when the Wonder Twins fall under his influence, Wonder Woman and Apache Chief must find a way to break his hold over the village.

    Play
  16. 16

    The Curator

    Remlar, the curator of an intergalactic museum, begins stealing famous landmarks and the people inside them to add to his collection. When the Hall of Justice and several Super Friends are taken as well, Superman, Firestorm and Samurai must infiltrate Remlar’s museum, free the captives and return the stolen monuments to Earth.

    Remlar, the curator of an intergalactic museum, begins stealing famous landmarks and the people inside them to add to his collection. When the Hall of Justice and several Super Friends are taken as well, Superman, Firestorm and Samurai must infiltrate Remlar’s museum, free the captives and return the stolen monuments to Earth.

    Play