Rio Komiya
Juru Atsuta / Kiramai Red


After the kingdom of Crystalia is plunged into a deep darkness by Yodonheim, the army of darkness. Princess Mabushina, comes to Earth with the Kiramai Stones to find individuals with strong "shining spirits" to become the Kiramagers and fight against the Yodonheim Army.
After conquering planet Crystalia, the Yodonheim army begins their invasion of Earth. Meanwhile, the Kiramagers look for their fifth and final member until they meet Juru Atsuta, a young artist with a burning passion for drawing.
Mabushina and most of the Kiramagers welcome a surprised Juru with open arms as their fifth member and leader, but Sena isn't so sure about him yet. The Yodon Army launches their invasion and sends a Jamenshi to attack the city and challenge the Kiramagers to a hellish version of rugby.
After battling the Vice Jamen, Shiguru finds himself with a vice stuck on his head. Despite this, however, Shiguru returns to set without saying a word, with the other Kiramagers having to make sure he is truly okay.
Mabushiina's uncle arrives with news that the King is not dead, but the Kiramager are not as quick to trust him.
Shovellow schemes a plan to make Tametomo leader of the Kiramager; three Kirama Stones are found on Earth.
Shiguru and Sena get trapped by a camera monster when Sayo loses her memory of everything after five-years-old, forcing Juuru and Tametomo to fight alone.
The other Kiramager all come up with the same idea to train Juuru, leaving him exhausted when a pair of bickering Jamenshi brothers show up.
Juuru passes out in the middle of a battle when he dreams of King Oladdin.
When an old friend of Sena shows up, a Karuta playing Jamenshi has a game for the Kiramager.
Three of the Kiramager become obsessed with a popular idol when Shiguru notices that she bares a striking resemblance to a girl that he knows.
After getting cursed by a man that he beat in a competition, Tametomo finds himself heading into battle over and over against the same monster.
Sayo is stranded in the mountains with a sprained ankle when she spots a man and asks him for help.
Mabushiina doesn't want anything to do with her brother, who now only cares about treasure.
Juuru tries to help Takamichi, but Takamichi believes that he sparkles the most on his own.
Everyone is ordered to not bother Shiguru while he is filming his current drama; Takamichi tries to make up with Mabushiina, but she leaves instead, getting caught in Kurantula's game.
When a marshmallow monster attacks, it triggers a traumatic memory in Takamichi from high school.
Takamichi finds a house with a treasure challenge, and inside the house is a stone that's he's been looking for.
The Kiramager are all cautious around Mabushiina when Garuza takes control of the monstone in Takamichi.
Juuru is having trouble with a young boy who won't draw in class when the Kiramager are called into battle and end up with switched bodies!
Juuru gets called out of after school studies when a fellow student follows him and finds herself stuck in the battle.