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Mashin Sentai Kiramager
Mashin Sentai Kiramager
8.2•2020•U/A 16+•1 Season

After the kingdom of Crystalia is plunged into a deep darkness by Yodonheim, the army of darkness. Princess Mabushina, comes to Earth with the Kiramai Stones to find individuals with strong "shining spirits" to become the Kiramagers and fight against the Yodonheim Army.

Action & Adventure|Kids|Sci-Fi & Fantasy
Watch NowSeries

Actors

Rio Komiya

Rio Komiya

Juru Atsuta / Kiramai Red

Rui Kihara

Rui Kihara

Tametomo Imizu / Kiramai Yellow

Yume Shinjo

Yume Shinjo

Sena Hayami / Kiramai Green

Atomu Mizuishi

Atomu Mizuishi

Shiguru Oshikiri / Kiramai Blue

Mio Kudo

Mio Kudo

Sayo Oharu / Kiramai Pink

Kohei Shoji

Kohei Shoji

Takamichi Crystalia / Kiramai Silver

Inori Minase

Inori Minase

Mabushiina (voice)

Kenichi Suzumura

Kenichi Suzumura

Mashin Fire (voice)

Mitsuo Iwata

Mitsuo Iwata

Mashin Shovelo (voice)

Kenji Akabane

Kenji Akabane

Mashin Mach (voice)

Genki Okawa

Genki Okawa

Mashin Jetta (voice)

Yuki Nagaku

Yuki Nagaku

Mashin Helico (voice)

Daimaou Kosaka

Daimaou Kosaka

Muryou Hakataminami

Yasuhiro Takato

Yasuhiro Takato

Carantula (voice)

Yuichi Nakamura

Yuichi Nakamura

Galza (voice)

Tomokazu Sugita

Tomokazu Sugita

Oladin (voice) / Narrator (voice)

Nashiko Momotsuki

Nashiko Momotsuki

Yodonna

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Episodes

  1. 1

    The Mashin Are Born!

    After conquering planet Crystalia, the Yodonheim army begins their invasion of Earth. Meanwhile, the Kiramagers look for their fifth and final member until they meet Juru Atsuta, a young artist with a burning passion for drawing.

    After conquering planet Crystalia, the Yodonheim army begins their invasion of Earth. Meanwhile, the Kiramagers look for their fifth and final member until they meet Juru Atsuta, a young artist with a burning passion for drawing.

    Play
  2. 2

    Leader Certification

    Mabushina and most of the Kiramagers welcome a surprised Juru with open arms as their fifth member and leader, but Sena isn't so sure about him yet. The Yodon Army launches their invasion and sends a Jamenshi to attack the city and challenge the Kiramagers to a hellish version of rugby.

    Mabushina and most of the Kiramagers welcome a surprised Juru with open arms as their fifth member and leader, but Sena isn't so sure about him yet. The Yodon Army launches their invasion and sends a Jamenshi to attack the city and challenge the Kiramagers to a hellish version of rugby.

    Play
  3. 3

    The Vice Guy! No Advice Needed

    After battling the Vice Jamen, Shiguru finds himself with a vice stuck on his head. Despite this, however, Shiguru returns to set without saying a word, with the other Kiramagers having to make sure he is truly okay.

    After battling the Vice Jamen, Shiguru finds himself with a vice stuck on his head. Despite this, however, Shiguru returns to set without saying a word, with the other Kiramagers having to make sure he is truly okay.

    Play
  4. 4

    The Princess of the Lost Kingdom

    Mabushiina's uncle arrives with news that the King is not dead, but the Kiramager are not as quick to trust him.

    Mabushiina's uncle arrives with news that the King is not dead, but the Kiramager are not as quick to trust him.

    Play
  5. 5

    Shovellow Coming Through!

    Shovellow schemes a plan to make Tametomo leader of the Kiramager; three Kirama Stones are found on Earth.

    Shovellow schemes a plan to make Tametomo leader of the Kiramager; three Kirama Stones are found on Earth.

    Play
  6. 6

    My Friend Turned Five

    Shiguru and Sena get trapped by a camera monster when Sayo loses her memory of everything after five-years-old, forcing Juuru and Tametomo to fight alone.

    Shiguru and Sena get trapped by a camera monster when Sayo loses her memory of everything after five-years-old, forcing Juuru and Tametomo to fight alone.

    Play
  7. 7

    Training for You

    The other Kiramager all come up with the same idea to train Juuru, leaving him exhausted when a pair of bickering Jamenshi brothers show up.

    The other Kiramager all come up with the same idea to train Juuru, leaving him exhausted when a pair of bickering Jamenshi brothers show up.

    Play
  8. 8

    The Lightning Speed Express

    Juuru passes out in the middle of a battle when he dreams of King Oladdin.

    Juuru passes out in the middle of a battle when he dreams of King Oladdin.

    Play
  9. 9

    The Karuta Path of My Youth

    When an old friend of Sena shows up, a Karuta playing Jamenshi has a game for the Kiramager.

    When an old friend of Sena shows up, a Karuta playing Jamenshi has a game for the Kiramager.

    Play
  10. 10

    The Girl Who Chases After Shiguru

    Three of the Kiramager become obsessed with a popular idol when Shiguru notices that she bares a striking resemblance to a girl that he knows.

    Three of the Kiramager become obsessed with a popular idol when Shiguru notices that she bares a striking resemblance to a girl that he knows.

    Play
  11. 11

    Time Has Been Looped

    After getting cursed by a man that he beat in a competition, Tametomo finds himself heading into battle over and over against the same monster.

    After getting cursed by a man that he beat in a competition, Tametomo finds himself heading into battle over and over against the same monster.

    Play
  12. 12

    The Nice Guy With the Wonder Drill

    Sayo is stranded in the mountains with a sprained ankle when she spots a man and asks him for help.

    Sayo is stranded in the mountains with a sprained ankle when she spots a man and asks him for help.

    Play
  13. 13

    The Great Underground Battle

    Mabushiina doesn't want anything to do with her brother, who now only cares about treasure.

    Mabushiina doesn't want anything to do with her brother, who now only cares about treasure.

    Play
  14. 14

    The Solitary Ace

    Juuru tries to help Takamichi, but Takamichi believes that he sparkles the most on his own.

    Juuru tries to help Takamichi, but Takamichi believes that he sparkles the most on his own.

    Play
  15. 15

    Listen to Takamichi's Voice

    Everyone is ordered to not bother Shiguru while he is filming his current drama; Takamichi tries to make up with Mabushiina, but she leaves instead, getting caught in Kurantula's game.

    Everyone is ordered to not bother Shiguru while he is filming his current drama; Takamichi tries to make up with Mabushiina, but she leaves instead, getting caught in Kurantula's game.

    Play
  16. 16

    Marshmallow Royale

    When a marshmallow monster attacks, it triggers a traumatic memory in Takamichi from high school.

    When a marshmallow monster attacks, it triggers a traumatic memory in Takamichi from high school.

    Play
  17. 17

    The Mansion's Rare Stone

    Takamichi finds a house with a treasure challenge, and inside the house is a stone that's he's been looking for.

    Takamichi finds a house with a treasure challenge, and inside the house is a stone that's he's been looking for.

    Play
  18. 18

    Falling into Darkness

    The Kiramager are all cautious around Mabushiina when Garuza takes control of the monstone in Takamichi.

    The Kiramager are all cautious around Mabushiina when Garuza takes control of the monstone in Takamichi.

    Play
  19. 19

    Partners

    Juuru is having trouble with a young boy who won't draw in class when the Kiramager are called into battle and end up with switched bodies!

    Juuru is having trouble with a young boy who won't draw in class when the Kiramager are called into battle and end up with switched bodies!

    Play
  20. 20

    A Dangerous Pair

    Juuru gets called out of after school studies when a fellow student follows him and finds herself stuck in the battle.

    Juuru gets called out of after school studies when a fellow student follows him and finds herself stuck in the battle.

    Play