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Tales from the Darkside
Tales from the Darkside
7.2•1984•TV-14•4 Seasons

Tales from the Darkside is an anthology horror TV series created by George A. Romero, each episode was an individual short story that ended with a plot twist. The series' episodes spanned the genres of horror, science fiction, and fantasy, and some episodes featured elements of black comedy or more lighthearted themes.

Drama|Sci-Fi & Fantasy
Watch NowSeries

Actors

Paul Sparer

Narrator (voice)

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Episodes

  1. 1

    The New Man

    A recovering alcoholic is disturbed to find a young boy who shows up at his office claiming to be his son Jerry. The man is further angered when the boy shows up at his house. While the other family members carry on as if Jerry is a regular member of the family, the man insists that he has never seen the boy before in his life. The man's wife assumes that he has begun drinking again and is harboring delusions brought on by his inebriated state. The family, disgusted by the father's unwillingness to acknowledge Jerry as his son, ultimately leaves him. Driven back to drinking by the ordeal, the previously sober father ends up in a state of emotional ruin. In the final scene, Jerry visits another man, claiming to be HIS son, as the nightmarish pattern continues.

    A recovering alcoholic is disturbed to find a young boy who shows up at his office claiming to be his son Jerry. The man is further angered when the boy shows up at his house. While the other family members carry on as if Jerry is a regular member of the family, the man insists that he has never seen the boy before in his life. The man's wife assumes that he has begun drinking again and is harboring delusions brought on by his inebriated state. The family, disgusted by the father's unwillingness to acknowledge Jerry as his son, ultimately leaves him. Driven back to drinking by the ordeal, the previously sober father ends up in a state of emotional ruin. In the final scene, Jerry visits another man, claiming to be HIS son, as the nightmarish pattern continues.

    Play
  2. 2

    I'll Give You a Million

    Two old, rich men like to wager among themselves on trivial matters for huge amounts. One of them, Williams, offers his friend a million dollars for his immortal soul. Blaine accepts but discovers that he is dying of cancer - frightened, he tries to buy his soul back. Williams holds out for more money, until it's too late - Blaine dies. Soulless, he comes back for his soul, shocking Williams into a heart attack...and the Devil comes to claim his due from both of them.

    Two old, rich men like to wager among themselves on trivial matters for huge amounts. One of them, Williams, offers his friend a million dollars for his immortal soul. Blaine accepts but discovers that he is dying of cancer - frightened, he tries to buy his soul back. Williams holds out for more money, until it's too late - Blaine dies. Soulless, he comes back for his soul, shocking Williams into a heart attack...and the Devil comes to claim his due from both of them.

    Play
  3. 3

    Pain Killer

    Harvey goes to Dr. Roebuck with back pains and Roebuck prescribes a miraculous cure. It's not until later that Harvey finds the price he must pay...

    Harvey goes to Dr. Roebuck with back pains and Roebuck prescribes a miraculous cure. It's not until later that Harvey finds the price he must pay...

    Play
  4. 4

    The Odds

    Tommy Vale, a barroom bookie finds himself in a curious predicament: a man comes in who can't lose. As the story unravels, he finds out that his opponent is Lacey, a man who went broke gambling with Vale in the past. Now Lacey is back from the dead, with tips from the other side, and is unbeatable. In a final ghoulish wager, Lacey bets that Vale will die at a particular time, and he's never been wrong. But the clock chimes and Vale is still alive. Lacey is forced to depart, and Vale reveals that he set the clock ahead five minutes, then dies right on time.

    Tommy Vale, a barroom bookie finds himself in a curious predicament: a man comes in who can't lose. As the story unravels, he finds out that his opponent is Lacey, a man who went broke gambling with Vale in the past. Now Lacey is back from the dead, with tips from the other side, and is unbeatable. In a final ghoulish wager, Lacey bets that Vale will die at a particular time, and he's never been wrong. But the clock chimes and Vale is still alive. Lacey is forced to depart, and Vale reveals that he set the clock ahead five minutes, then dies right on time.

    Play
  5. 5

    Mookie and Pookie

    Twin siblings, Mookie and Pookie, are extremely close. But Mookie has a terminal illness. Later the scientific genius Mookie succesfully downloads his mind into the computer before he dies. But now that he's in there Pookie must convince her parents not to pull the plug.

    Twin siblings, Mookie and Pookie, are extremely close. But Mookie has a terminal illness. Later the scientific genius Mookie succesfully downloads his mind into the computer before he dies. But now that he's in there Pookie must convince her parents not to pull the plug.

    Play
  6. 6

    Slippage

    A young ad-design artist begins to literally "slip" out of reality. Slowly but surely he seems to be fading out of existence: first his payroll checks disappear, then his high school not only fails to mail him about their reunion, but has no records of his existence. The artist soon realizes that since he's drifted through life, he's basically "slipping through the cracks". Even his mother has no memory of him. At the end, even his wife and best friend (now the woman's husband in this new reality) forget he ever existed.

    A young ad-design artist begins to literally "slip" out of reality. Slowly but surely he seems to be fading out of existence: first his payroll checks disappear, then his high school not only fails to mail him about their reunion, but has no records of his existence. The artist soon realizes that since he's drifted through life, he's basically "slipping through the cracks". Even his mother has no memory of him. At the end, even his wife and best friend (now the woman's husband in this new reality) forget he ever existed.

    Play
  7. 7

    Inside the Closet

    A student takes a room with an abrupt, somewhat rude anthropology professor. He instructs her never to open the small door in the back of her closet. Hearing strange noises, she eventually opens the door and finds the chamber beyond occupied by a small, hairless-monkey sort of a creature. It kills her and goes after the professor...only to reveal that it is his deformed daughter, which he lovingly dotes on.

    A student takes a room with an abrupt, somewhat rude anthropology professor. He instructs her never to open the small door in the back of her closet. Hearing strange noises, she eventually opens the door and finds the chamber beyond occupied by a small, hairless-monkey sort of a creature. It kills her and goes after the professor...only to reveal that it is his deformed daughter, which he lovingly dotes on.

    Play
  8. 8

    The Word Processor of the Gods

    Richard Hagstrom is dismayed with the way life has treated him (a rude son, a shrewish wife). His nephew Jonathan gives him a birthday present: a homemade word processor. Hagstrom soon discovers that anything he types into the processor becomes real, and no one but him knows the difference. He begins with simple experiments, but then wipes out his son from existence. Even his wife is unaware of the changes. As the machine overheats into self-destruction, Hagstrom types in one last story: he makes sure that he and Jonathan's mother married and that Jonathan was his son. As the word processor destroys itself, Hagstrom's final wish becomes reality.

    Richard Hagstrom is dismayed with the way life has treated him (a rude son, a shrewish wife). His nephew Jonathan gives him a birthday present: a homemade word processor. Hagstrom soon discovers that anything he types into the processor becomes real, and no one but him knows the difference. He begins with simple experiments, but then wipes out his son from existence. Even his wife is unaware of the changes. As the machine overheats into self-destruction, Hagstrom types in one last story: he makes sure that he and Jonathan's mother married and that Jonathan was his son. As the word processor destroys itself, Hagstrom's final wish becomes reality.

    Play
  9. 9

    A Case of the Stubborns

    In the backwoods, a family patriarch dies...only to come back, unaware that he's dead. The townspeople are up in arms, but the old man is too stubborn to admit he's dead, despite his rigor mortis, lack of appetite, and bad smell. His grandson Jody eventually goes to an old voodoo woman for a solution. Rather than magic, she provides him with a simple solution: pepper. Jody puts it in his grandpa's handkerchief. When the old man sneezes, his nose falls off, which finally convinces him to go lie down and give up life for good.

    In the backwoods, a family patriarch dies...only to come back, unaware that he's dead. The townspeople are up in arms, but the old man is too stubborn to admit he's dead, despite his rigor mortis, lack of appetite, and bad smell. His grandson Jody eventually goes to an old voodoo woman for a solution. Rather than magic, she provides him with a simple solution: pepper. Jody puts it in his grandpa's handkerchief. When the old man sneezes, his nose falls off, which finally convinces him to go lie down and give up life for good.

    Play
  10. 10

    Djinn, No Chaser

    A couple inadvertently buy a magic lamp that contains a genie. Unfortunately, the genie is anything but amiably. Confined in the lamp for thousands of years and still trapped, he refuses to grant wishes and instead terrorizes the couples with plagues, rains of frogs, etc. The husband finally has himself committed, but a few days later his wife brings him home. Their apartment is now richly decorated and they have plenty of money. The genie is now an amiable and willing wish-granter. The wife's solution to freeing the genie: a can opener.

    A couple inadvertently buy a magic lamp that contains a genie. Unfortunately, the genie is anything but amiably. Confined in the lamp for thousands of years and still trapped, he refuses to grant wishes and instead terrorizes the couples with plagues, rains of frogs, etc. The husband finally has himself committed, but a few days later his wife brings him home. Their apartment is now richly decorated and they have plenty of money. The genie is now an amiable and willing wish-granter. The wife's solution to freeing the genie: a can opener.

    Play
  11. 11

    All a Clone by the Telephone

    Leon, a hapless TV writer, buys an answering machine that has a mind of its own - it initially helps him out by providing him with new material, but Leon soon finds that it's taking over his life.

    Leon, a hapless TV writer, buys an answering machine that has a mind of its own - it initially helps him out by providing him with new material, but Leon soon finds that it's taking over his life.

    Play
  12. 12

    In the Cards

    A fake fortuneteller, Caterina, soon finds that every fortune she tells comes true...but she can only predict gruesome and horrific ends for her customers. She soon discovers that another cursed fortuneteller slipped her a cursed pack of cards, and Caterina can only get rid of them by giving them to another fake. She does so by slipping into another fortuneteller's parlor, asking for a fortune, and slipping her the cursed deck. Unfortunately the first fortune the new cursee reads is of Caterina's death...which rapidly comes true.

    A fake fortuneteller, Caterina, soon finds that every fortune she tells comes true...but she can only predict gruesome and horrific ends for her customers. She soon discovers that another cursed fortuneteller slipped her a cursed pack of cards, and Caterina can only get rid of them by giving them to another fake. She does so by slipping into another fortuneteller's parlor, asking for a fortune, and slipping her the cursed deck. Unfortunately the first fortune the new cursee reads is of Caterina's death...which rapidly comes true.

    Play
  13. 13

    Anniversary Dinner

    A young girl fleeing her boyfriend finds herself in a small country home with a genial older couple. They take pity on her and invite her in, and even invite her to their special anniversary dinner. After getting her set up in the hot tub with plenty of wine, they start pouring vegetables in. As she passes out, the girl realizes exactly how the couple will be having her for dinner.

    A young girl fleeing her boyfriend finds herself in a small country home with a genial older couple. They take pity on her and invite her in, and even invite her to their special anniversary dinner. After getting her set up in the hot tub with plenty of wine, they start pouring vegetables in. As she passes out, the girl realizes exactly how the couple will be having her for dinner.

    Play
  14. 14

    Snip, Snip

    A warlock and a witch get into a battle over a $10 million lottery ticket when each claims that the spirits gave them the winning number.

    A warlock and a witch get into a battle over a $10 million lottery ticket when each claims that the spirits gave them the winning number.

    Play
  15. 15

    Answer Me

    Joan is apartment-sitting for a friend but finds herself tormented by a phone that won't stop ringing.

    Joan is apartment-sitting for a friend but finds herself tormented by a phone that won't stop ringing.

    Play
  16. 16

    The Tear Collector

    Prudence is a young woman who can't stop crying, but finds a peculiar way to make a profit when she meets Ambrose Cavender, a man who collects tears.

    Prudence is a young woman who can't stop crying, but finds a peculiar way to make a profit when she meets Ambrose Cavender, a man who collects tears.

    Play
  17. 17

    Madness Room

    Cathy Osborne brings her husband up to a previously-unknown room in their house and along with her friend Michael, relates the tale of how the room is the "madness room" from which no one has ever stayed the night...and survived. In reality it's a set up and Cathy and Michael plan to kill Cathy's husband by scaring him to death. They succeed by faking some supernatural activities, but soon find that the curse of the room is all too real...

    Cathy Osborne brings her husband up to a previously-unknown room in their house and along with her friend Michael, relates the tale of how the room is the "madness room" from which no one has ever stayed the night...and survived. In reality it's a set up and Cathy and Michael plan to kill Cathy's husband by scaring him to death. They succeed by faking some supernatural activities, but soon find that the curse of the room is all too real...

    Play
  18. 18

    If the Shoes Fit...

    Fast-talking politician Bo Gumbs finds himself in serious trouble when he arrives for a meeting and waits at a nearby hotel.

    Fast-talking politician Bo Gumbs finds himself in serious trouble when he arrives for a meeting and waits at a nearby hotel.

    Play
  19. 19

    Levitation

    A teenager enraptured with magicians goes to a flee-bitten circus to seek out one of the greater: Kharma. However, Kharma now does cheap magic for the crowds, and none of the great illusions the teenager believes him capable of. When Kharma refuses to do them, the kid heckles him until Kharma relents and uses the boy as a subject for his greatest feat of levitation. However, Kharma dies of a heart attack, and the boy simply keeps on levitating...up into the sky and out of sight.

    A teenager enraptured with magicians goes to a flee-bitten circus to seek out one of the greater: Kharma. However, Kharma now does cheap magic for the crowds, and none of the great illusions the teenager believes him capable of. When Kharma refuses to do them, the kid heckles him until Kharma relents and uses the boy as a subject for his greatest feat of levitation. However, Kharma dies of a heart attack, and the boy simply keeps on levitating...up into the sky and out of sight.

    Play
  20. 20

    It All Comes Out in the Wash

    Henry, a greedy developers, stumbles upon a Chinese laundry that offers a unique service - it can "wash out" guilt. Henry employs their services but soon finds there is a unpleasant price to pay.

    Henry, a greedy developers, stumbles upon a Chinese laundry that offers a unique service - it can "wash out" guilt. Henry employs their services but soon finds there is a unpleasant price to pay.

    Play