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Justice League
Justice League
8.2•2001•TV-PG•2 Seasons

The long-awaited rebirth of the greatest superhero team of all time: Batman, Superman, Wonder Woman, The Flash, Hawkgirl, Green Lantern, and Martian Manhunter.

Action & Adventure|Animation|Sci-Fi & Fantasy
Watch NowSeries

Actors

Kevin Conroy

Kevin Conroy

Batman (voice)

George Newbern

George Newbern

Superman (voice)

Susan Eisenberg

Susan Eisenberg

Wonder Woman (voice)

Phil LaMarr

Phil LaMarr

Green Lantern (voice)

Carl Lumbly

Carl Lumbly

J'onn J'onzz (voice)

Michael Rosenbaum

Michael Rosenbaum

The Flash (voice)

Maria Canals-Barrera

Maria Canals-Barrera

Hawkgirl (voice)

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Episodes

  1. 1

    Secret Origins

    Batman and Superman team up to deal with an alien invasion, and a telepathic message leads the duo to a military base housing future ally J'onn J'onzz.

    Batman and Superman team up to deal with an alien invasion, and a telepathic message leads the duo to a military base housing future ally J'onn J'onzz.

    Play
  2. 2

    In Blackest Night (1)

    No man escapes the Manhunters.' An alien court sends the Manhunters to bring Green Lantern back for prosecution on the charge of genocide, and the League gets involved.

    No man escapes the Manhunters.' An alien court sends the Manhunters to bring Green Lantern back for prosecution on the charge of genocide, and the League gets involved.

    Play
  3. 3

    In Blackest Night (2)

    Believing that Green Lantern is receiving an unfair trial, the Leaguers investigate, while GL's superiors, the Guardians of the Universe, enter as witnesses. But the whole trial may be a ruse.

    Believing that Green Lantern is receiving an unfair trial, the Leaguers investigate, while GL's superiors, the Guardians of the Universe, enter as witnesses. But the whole trial may be a ruse.

    Play
  4. 4

    The Enemy Below (1)

    When Aquaman, ruler of Atlantis, decides he has had enough of the surface-dwellers trespassing in his ocean, the Justice League tries to smooth things over. Aquaman takes Superman's advice and arrives in New York City to speak to the World Assembly, but it soon becomes apparent that he may have been right about the surface-dwellers all along.

    When Aquaman, ruler of Atlantis, decides he has had enough of the surface-dwellers trespassing in his ocean, the Justice League tries to smooth things over. Aquaman takes Superman's advice and arrives in New York City to speak to the World Assembly, but it soon becomes apparent that he may have been right about the surface-dwellers all along.

    Play
  5. 5

    The Enemy Below (2)

    Betrayed by his own subjects, Aquaman and the League fight to save Atlantis, the world, and Aquaman's own son against his half-brother Orm's coup.

    Betrayed by his own subjects, Aquaman and the League fight to save Atlantis, the world, and Aquaman's own son against his half-brother Orm's coup.

    Play
  6. 6

    Paradise Lost (1)

    Wonder Woman returns to Paradise Island to make up with her mother for her rapid departure, only to find the Amazons transformed to statues. The sorcerer Felix Faust is holding them hostage to force Diana to recover three ancient artifacts.

    Wonder Woman returns to Paradise Island to make up with her mother for her rapid departure, only to find the Amazons transformed to statues. The sorcerer Felix Faust is holding them hostage to force Diana to recover three ancient artifacts.

    Play
  7. 7

    Paradise Lost (2)

    The League fights to save Paradise Island, and Wonder Woman's own mother, from Felix Faust and Lord Hades.

    The League fights to save Paradise Island, and Wonder Woman's own mother, from Felix Faust and Lord Hades.

    Play
  8. 8

    War World (1)

    Superman and J'onn are taken prisoner during a rescue mission gone bad, and Superman is forced to compete in a gladiatorial tournament on a distant world while Hawkgirl and Green Lantern try to rescue them.

    Superman and J'onn are taken prisoner during a rescue mission gone bad, and Superman is forced to compete in a gladiatorial tournament on a distant world while Hawkgirl and Green Lantern try to rescue them.

    Play
  9. 9

    War World (2)

    Fight promoter and new contestant Mongul instructs Superman to throw the fight against him, or he'll destroy the enslaved Draaga's home planet.

    Fight promoter and new contestant Mongul instructs Superman to throw the fight against him, or he'll destroy the enslaved Draaga's home planet.

    Play
  10. 10

    The Brave and the Bold (1)

    When the Flash is mind-controlled into committing a crime, he and Green Lantern work to clear his name and uncover a sinister scheme.

    When the Flash is mind-controlled into committing a crime, he and Green Lantern work to clear his name and uncover a sinister scheme.

    Play
  11. 11

    The Brave and the Bold (2)

    When Gorilla Grodd mentally enslaves a city of humans and prepares to destroy Gorilla City, Green Lantern and Flash try to defeat him while the other Leaguers move to help the ape civilization.

    When Gorilla Grodd mentally enslaves a city of humans and prepares to destroy Gorilla City, Green Lantern and Flash try to defeat him while the other Leaguers move to help the ape civilization.

    Play
  12. 12

    Fury (1)

    A renegade Amazon, Aresia, leads a new incarnation of the Injustice Gang to accumulate the components for a bio-weapon.

    A renegade Amazon, Aresia, leads a new incarnation of the Injustice Gang to accumulate the components for a bio-weapon.

    Play
  13. 13

    Fury (2)

    When the male Leaguers are infected by the same disease sweeping Earth, Wonder Woman and Hawkgirl must defeat Aresia and find a cure.

    When the male Leaguers are infected by the same disease sweeping Earth, Wonder Woman and Hawkgirl must defeat Aresia and find a cure.

    Play
  14. 14

    Legends (1)

    An explosion throws four Leaguers into an alternate dimension where they meet their childhood comic book heroes...the Justice Guild!

    An explosion throws four Leaguers into an alternate dimension where they meet their childhood comic book heroes...the Justice Guild!

    Play
  15. 15

    Legends (2)

    The League aid the Justice Guild against their arch-nemeses while trying to unravel the secrets of the Guild's world.

    The League aid the Justice Guild against their arch-nemeses while trying to unravel the secrets of the Guild's world.

    Play
  16. 16

    Injustice for All (1)

    Exposed as a criminal, sentenced to prison, and terminally ill due to long term kryptonite exposure, Lex Luthor escapes and assembles a supervillain team consisting of Cheetah, The Shade, Solomon Grundy, Star Sapphire, Copperhead, and Ultra-Humanite to take on the Justice League, calling themselves the Injustice Gang. The Joker also becomes part of the team, but on his own choice. However, this gang proves short-lived as its major weakness proves no match for Batman's wiles.

    Exposed as a criminal, sentenced to prison, and terminally ill due to long term kryptonite exposure, Lex Luthor escapes and assembles a supervillain team consisting of Cheetah, The Shade, Solomon Grundy, Star Sapphire, Copperhead, and Ultra-Humanite to take on the Justice League, calling themselves the Injustice Gang. The Joker also becomes part of the team, but on his own choice. However, this gang proves short-lived as its major weakness proves no match for Batman's wiles.

    Play
  17. 17

    Injustice for All (2)

    Exposed as a criminal, sentenced to prison, and terminally ill due to long term kryptonite exposure, Lex Luthor escapes and assembles a supervillain team consisting of Cheetah, The Shade, Solomon Grundy, Star Sapphire, Copperhead, and Ultra-Humanite to take on the Justice League, calling themselves the Injustice Gang. The Joker also becomes part of the team, but on his own choice. However, this gang proves short-lived as its major weakness proves no match for Batman's wiles.

    Exposed as a criminal, sentenced to prison, and terminally ill due to long term kryptonite exposure, Lex Luthor escapes and assembles a supervillain team consisting of Cheetah, The Shade, Solomon Grundy, Star Sapphire, Copperhead, and Ultra-Humanite to take on the Justice League, calling themselves the Injustice Gang. The Joker also becomes part of the team, but on his own choice. However, this gang proves short-lived as its major weakness proves no match for Batman's wiles.

    Play
  18. 18

    A Knight of Shadows (1)

    The sorceress Morgaine Le Fey and her son Mordred search for the Philosopher's Stone, and the Justice League need the help of the Demon Etrigan to thwart her.

    The sorceress Morgaine Le Fey and her son Mordred search for the Philosopher's Stone, and the Justice League need the help of the Demon Etrigan to thwart her.

    Play
  19. 19

    A Knight of Shadows (2)

    Morgaine and Mordred get the Stone and plan to transform England and restore it to its medieval glory.

    Morgaine and Mordred get the Stone and plan to transform England and restore it to its medieval glory.

    Play
  20. 20

    Metamorphosis (1)

    An old friend of John Stewart's is inadvertently turned into a freak capable of altering his molecular structure, separating him from his girlfriend and pitting him against the League.

    An old friend of John Stewart's is inadvertently turned into a freak capable of altering his molecular structure, separating him from his girlfriend and pitting him against the League.

    Play