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Defenders of the Earth
Defenders of the Earth
7.7•1986•U/A 16+•1 Season

Defenders of the Earth is an American animated television series produced in 1986, featuring characters from three comic strips distributed by King Features Syndicate—Flash Gordon, The Phantom, and Mandrake the Magician—opposing Ming the Merciless in the year 2015. Supporting characters include their children Rick Gordon, Jedda Walker, Kshin, Mandrake's assistant Lothar, and Lothar's son L.J. The show lasted for 65 episodes; there was also a short-lived comic book series published by Star Comics, created by Gerry Conway, Ross Andru and John Romita, Sr.. The closing credits credit Rob Walsh and Tony Pastor for the main title music, and Stan Lee for the lyrics. The series was later shown in reruns on the Sci Fi Channel as part of Sci Fi Cartoon Quest.

Animation|Action & Adventure
Watch NowSeries

Actors

Lou Richards

Lou Richards

Flash Gordon (voice)

Peter Mark Richman

Peter Mark Richman

The Phantom / Kit Walker / 26th Phantom (voice)

Peter Renaday

Peter Renaday

Mandrake the Magician (voice)

Buster Jones

Buster Jones

Lothar (voice)

Ron Feinberg

Ron Feinberg

Ming the Merciless/Warlock (voice)

Loren Lester

Loren Lester

Rick Gordon / Young Kurt (voice)

Sarah Partridge

Jedda Walker (voice)

Dion Williams

L.J. (voice)

Adam Carl

Adam Carl

Kshin / Young Kit (voice)

Diane Pershing

Diane Pershing

Dynak X / Dale Arden (voice)

William Callaway

William Callaway

Octon / Garax (voice)

Hal Rayle

Hal Rayle

Prince Kro-Tan (voice)

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Episodes

  1. 1

    Escape from Mongo

    When Ming the Merciless leaves Mongo to invade Earth, his old enemy Flash Gordon and the latter's son, Rick, join forces with six others - the youngest a pre-teenaged boy named Kshin - to form the Defenders of the Earth.

    When Ming the Merciless leaves Mongo to invade Earth, his old enemy Flash Gordon and the latter's son, Rick, join forces with six others - the youngest a pre-teenaged boy named Kshin - to form the Defenders of the Earth.

    Play
  2. 2

    The Creation of Monitor

    Aided by Flash's Krell allies, the Defenders begin building their base. But Ming has learned of their existence and resolved to put an end to them.

    Aided by Flash's Krell allies, the Defenders begin building their base. But Ming has learned of their existence and resolved to put an end to them.

    Play
  3. 3

    A Demon In His Pocket

    Some boys try to pick a fight with Kshin so, rather than break the Defenders' Code of Honour, he reads up on summoning spells - against Mandrake's orders - and calls forth a demon named Shogoff (sp?). But Shogoff isn't content with just beating up a few pre-teenaged bullies and starts causing havoc in Central City; at one point, Mandrake collapses on stage when he senses the demon's presence. Kshin, meanwhile, is faced with a dilemma - should he let Shogoff continue his rampage or confess to his part in the trouble and risk expulsion from the Defenders?

    Some boys try to pick a fight with Kshin so, rather than break the Defenders' Code of Honour, he reads up on summoning spells - against Mandrake's orders - and calls forth a demon named Shogoff (sp?). But Shogoff isn't content with just beating up a few pre-teenaged bullies and starts causing havoc in Central City; at one point, Mandrake collapses on stage when he senses the demon's presence. Kshin, meanwhile, is faced with a dilemma - should he let Shogoff continue his rampage or confess to his part in the trouble and risk expulsion from the Defenders?

    Play
  4. 4

    A House Divided

    When Africa suffers a sudden and unexplained climate change, the Phantom and Jedda head there to investigate. In the process, the Phantom learns that his estranged brother, Kurt - whom he has never mentioned to Jedda - has (courtesy of Ming) acquired the power to control the weather.

    When Africa suffers a sudden and unexplained climate change, the Phantom and Jedda head there to investigate. In the process, the Phantom learns that his estranged brother, Kurt - whom he has never mentioned to Jedda - has (courtesy of Ming) acquired the power to control the weather.

    Play
  5. 5

    Bits and Chips

    When the Defenders receive an invitation to pit Dynak-X against a chess-playing computer, they little suspect that it is part of Ming's plot to implant an electronic maggot into Dynak's circuits in order to turn her against them and ultimately give Ming access to the world's weapon's systems. When Mandrake learns of the maggot's existence, he shrinks Rick, LJ, Jedda and Kisa (Jedda's panther friend) to microscopic size (using Rick's new Microniser ray rather than magic) so they can get inside Dynak and track the creature down.

    When the Defenders receive an invitation to pit Dynak-X against a chess-playing computer, they little suspect that it is part of Ming's plot to implant an electronic maggot into Dynak's circuits in order to turn her against them and ultimately give Ming access to the world's weapon's systems. When Mandrake learns of the maggot's existence, he shrinks Rick, LJ, Jedda and Kisa (Jedda's panther friend) to microscopic size (using Rick's new Microniser ray rather than magic) so they can get inside Dynak and track the creature down.

    Play
  6. 6

    The Root of Evil

    Dr. Whitestead's plant food formula goes haywire--spilling on him and turning him into a plant! Ming seizes the scientist, the fomula, and his daughter. Lothar and Mandrake use their skills to save Whitestead, and the defenders must stop Ming from using the forumla to transform the whole planet into plants.

    Dr. Whitestead's plant food formula goes haywire--spilling on him and turning him into a plant! Ming seizes the scientist, the fomula, and his daughter. Lothar and Mandrake use their skills to save Whitestead, and the defenders must stop Ming from using the forumla to transform the whole planet into plants.

    Play
  7. 7

    Cold War

    Ming needs Rick Gordon's ring to complete a weather control machine, and having caught Flash in a battle, uses him as bait to lure the impulsive Rick to Ice Station Earth. It is up to the remainging defenders to escape the fearsome Mongor, and rescue Rick and Flash.

    Ming needs Rick Gordon's ring to complete a weather control machine, and having caught Flash in a battle, uses him as bait to lure the impulsive Rick to Ice Station Earth. It is up to the remainging defenders to escape the fearsome Mongor, and rescue Rick and Flash.

    Play
  8. 8

    The Sleeper Awakes

    Eaons ago, a giant robot crash landed on Earth. Ming learns of The Annihilator, which now sleeps beneath Central City, and distracts all but one of The Defenders long enough to activate the robot.

    Eaons ago, a giant robot crash landed on Earth. Ming learns of The Annihilator, which now sleeps beneath Central City, and distracts all but one of The Defenders long enough to activate the robot.

    Play
  9. 9

    The Revenge of Astra

    The vengeful space princess Astra creates an army of clay soldiers. The daughter of Princess Aura, Astra is convinced by Ming that Flash Gordon was behind her mother's death. She uses blue clay from the Bandar village to create her army.

    The vengeful space princess Astra creates an army of clay soldiers. The daughter of Princess Aura, Astra is convinced by Ming that Flash Gordon was behind her mother's death. She uses blue clay from the Bandar village to create her army.

    Play
  10. 10

    The Hall of Wisdom

    The incredible Hall of Wisdom pays its-2000-year, 24-hour visit to the Galaxy. It's a once-in-a-lifetime chance for Ming to get his hands on the dreaded Quasar Weapon, with which he can conquer the Earth.

    The incredible Hall of Wisdom pays its-2000-year, 24-hour visit to the Galaxy. It's a once-in-a-lifetime chance for Ming to get his hands on the dreaded Quasar Weapon, with which he can conquer the Earth.

    Play
  11. 11

    The Mind Warriors, Part I

    Ming lures Kshin to Ice Station Earth by kidnapping Zuffy, then probes the dark side of Kshin's imagination to create fearsome warriors capable of destroying the Defenders. While the heroes work diligently to dismantle the Doomsday Warhead, a device left in the universe from an earlier holocaust, they are invaded by RADIAN, BI-NINJA, RIPPER, ZALZAR, JAMMER HEAD, and NEUTRON MAN, all products of Kshin's mind. Two of the evil warriors recapture the Doomsday Warhead and transport it to Ming's asteroid base, while the rest stay on to finish off the Defenders. Meanwhile, the young Defenders fly to Ice Station Earth to rescue Kshin. With the help of Dynak Y the super heroes trick the mind warriors into thinking they're dead. With Kshin free and the Doomsday Warhead moments from being launched against Earth, Kshin uses the good side of his imagination to make all the Defenders even stronger, enabling them to defeat the mind warriors and reset the guidance controls in the Doomsday Warhead, thereby blowing up Ming's asteriod base and saving Earth.

    Ming lures Kshin to Ice Station Earth by kidnapping Zuffy, then probes the dark side of Kshin's imagination to create fearsome warriors capable of destroying the Defenders. While the heroes work diligently to dismantle the Doomsday Warhead, a device left in the universe from an earlier holocaust, they are invaded by RADIAN, BI-NINJA, RIPPER, ZALZAR, JAMMER HEAD, and NEUTRON MAN, all products of Kshin's mind. Two of the evil warriors recapture the Doomsday Warhead and transport it to Ming's asteroid base, while the rest stay on to finish off the Defenders. Meanwhile, the young Defenders fly to Ice Station Earth to rescue Kshin. With the help of Dynak Y the super heroes trick the mind warriors into thinking they're dead. With Kshin free and the Doomsday Warhead moments from being launched against Earth, Kshin uses the good side of his imagination to make all the Defenders even stronger, enabling them to defeat the mind warriors and reset the guidance controls in the Doomsday Warhead, thereby blowing up Ming's asteriod base and saving Earth.

    Play
  12. 12

    The Mind Warriors, Part II

    The Defenders add a new twist to the Battle Simulation Room--a Thought-Transference Cap. It transmits the wearer's imagination directly into the simulation; Kshin loves to use it to scare the other Defenders the best he can. But Ming the Merciless has found a way to tap into the Room. Using his ghastly power source, he can use his own evil thoughts and intensify them into reality! What starts out as a thrilling simulation under Kshin is taken over by Ming and turned into a terrible fight to the death in the all-too-real Haunted World. While the older Defenders fight monsters, harpies and skeleton warriors, the desperate young Defenders destroy the simulator and end the horror.

    The Defenders add a new twist to the Battle Simulation Room--a Thought-Transference Cap. It transmits the wearer's imagination directly into the simulation; Kshin loves to use it to scare the other Defenders the best he can. But Ming the Merciless has found a way to tap into the Room. Using his ghastly power source, he can use his own evil thoughts and intensify them into reality! What starts out as a thrilling simulation under Kshin is taken over by Ming and turned into a terrible fight to the death in the all-too-real Haunted World. While the older Defenders fight monsters, harpies and skeleton warriors, the desperate young Defenders destroy the simulator and end the horror.

    Play
  13. 13

    The Lost Jewels of Tibet

    Ming is seeking the Jewels of Power, but a female archeologist named Atuskedero is also after them and travels to Tibet with Lothar and Mandrake (the latter worked with her in his pre-Defender days) to find the Jewels before Ming's forces do. But, when the trio discover the Jewels, it becomes clear that they have the power to hypnotise anyone who touches them. Can the remaining six Defenders reach their two companions in time to prevent an ancient legend - which predicts that the Dragon of Vengeance will appear if the Jewels are ever disturbed - from coming true?

    Ming is seeking the Jewels of Power, but a female archeologist named Atuskedero is also after them and travels to Tibet with Lothar and Mandrake (the latter worked with her in his pre-Defender days) to find the Jewels before Ming's forces do. But, when the trio discover the Jewels, it becomes clear that they have the power to hypnotise anyone who touches them. Can the remaining six Defenders reach their two companions in time to prevent an ancient legend - which predicts that the Dragon of Vengeance will appear if the Jewels are ever disturbed - from coming true?

    Play
  14. 14

    The Evil of Doctor Dark

    Mandrake's old enemy, Damian Dark, and the latter's Psychic Warrior cohorts escape from jail and join forces with Ming's troops to search for the legendary Well of Essence.

    Mandrake's old enemy, Damian Dark, and the latter's Psychic Warrior cohorts escape from jail and join forces with Ming's troops to search for the legendary Well of Essence.

    Play
  15. 15

    Diamonds are Ming's Best Friends

    Ming enlists the aid of the ruthless Beastmaster to create an army of Crystal Soldiers, beings grown from diamonds and invulnerable to everything except an extremely rare mineral called Orcite.

    Ming enlists the aid of the ruthless Beastmaster to create an army of Crystal Soldiers, beings grown from diamonds and invulnerable to everything except an extremely rare mineral called Orcite.

    Play
  16. 16

    The Men of Frost

    For Ming's plan to blanket the earth with a veneer of frost to be successful, the satellite requires the strength of a Starblue Crystal, of which only three exist. During a ceremony in which Mandrake donates his Starblue Crystal to the Central City Museum, the Defenders fight off an invasion by Ming's forces and capture two of his Men of Frost, Elgar and Zikry. Rick makes good use of a new invention which re-humanizes Men of Frost and Elgar tells the Defenders of Ming's plan to conquer earth. Zikry however, remains loyal to Ming and sabotages Dynak X before our heroes discover his true "evil" side. When Ming locates the last remaining Starblue Crystal he launches the satellite. It appears that it may be too late to stop Ming, but the Defenders fly out in their battle ships, engage Ming's roboships in an outer-space dog-fight, and explode the satellite with seconds to spare.

    For Ming's plan to blanket the earth with a veneer of frost to be successful, the satellite requires the strength of a Starblue Crystal, of which only three exist. During a ceremony in which Mandrake donates his Starblue Crystal to the Central City Museum, the Defenders fight off an invasion by Ming's forces and capture two of his Men of Frost, Elgar and Zikry. Rick makes good use of a new invention which re-humanizes Men of Frost and Elgar tells the Defenders of Ming's plan to conquer earth. Zikry however, remains loyal to Ming and sabotages Dynak X before our heroes discover his true "evil" side. When Ming locates the last remaining Starblue Crystal he launches the satellite. It appears that it may be too late to stop Ming, but the Defenders fly out in their battle ships, engage Ming's roboships in an outer-space dog-fight, and explode the satellite with seconds to spare.

    Play
  17. 17

    Battleground

    Ming's forces travel to the planet Grubor, where they use his freeze-ray weapon to capture six Cave Slugs- invincible alien creatures the size of semi-trucks who can and do eat anything, including rock, metal and laser beams. They are harmless unless provoked, whereupon they counterattack with tremendous force. The Merciless One deploys his first Cave Slug in a mine tunnel beneath Monitor, and as the alien munches its way towards the Defenders headquarters, Kshin and Zuffy stumble upon it and must be rescued by the Defenders. At the time the Cave Slug breaks through the top of the Volcano and heads to Central City, Ming places the five other Cave Slugs in major cities all over the world. The Defenders make the costly mistake of attacking the Cave Slug, sending it on a rampage until Jedda uses her animal telepathic contact abilities to make peace with the alien monster. Infuriated, Ming decides that if our heroes won't provoke the creatures, he will; however, his attack on the earth is crushed when the Cave Slugs counterattack Ming's forces. The misunderstanding settled, the Defenders happily transport the Cave Slugs back to Grubor.

    Ming's forces travel to the planet Grubor, where they use his freeze-ray weapon to capture six Cave Slugs- invincible alien creatures the size of semi-trucks who can and do eat anything, including rock, metal and laser beams. They are harmless unless provoked, whereupon they counterattack with tremendous force. The Merciless One deploys his first Cave Slug in a mine tunnel beneath Monitor, and as the alien munches its way towards the Defenders headquarters, Kshin and Zuffy stumble upon it and must be rescued by the Defenders. At the time the Cave Slug breaks through the top of the Volcano and heads to Central City, Ming places the five other Cave Slugs in major cities all over the world. The Defenders make the costly mistake of attacking the Cave Slug, sending it on a rampage until Jedda uses her animal telepathic contact abilities to make peace with the alien monster. Infuriated, Ming decides that if our heroes won't provoke the creatures, he will; however, his attack on the earth is crushed when the Cave Slugs counterattack Ming's forces. The misunderstanding settled, the Defenders happily transport the Cave Slugs back to Grubor.

    Play
  18. 18

    The Panther Peril

    When the famous explorer Andrew Huxley encounters the wrath of Ming the Merciless while on expedition in Africa, he immediately calls in the Defenders. Ming kidnaps the Chief of the Bandar tribe after destroying their village, and forces him to lead the way to the hidden Temple of Pantheria. Before the Defenders depart for Africa they confine Kisa in a forcefield- for her own, as well as the other's, safety- leaving the key card with Kshin, under strict orders not to let Kisa out or give the key card to any-one else, especially Jedda. A short time later Kshin, disobeying direct orders, hands over the card to Jedda, who lets Kisa free. Meanwhile Ming reaches the Temple of Pantheria, locates the sacred tooth and with its powers orders Kisa to attack and destroy the Defenders. Kisa obeys, wreaking havoc all over Central City. Rick and Jedda track Kisa down and just as Rick is about to shoot her, the Defenders locate Ming in Africa and, with the help of Mandrake's illusory power, wrest control of the sacred tooth. He reverses Ming's orders just in time to save Kisa and our heroes.

    When the famous explorer Andrew Huxley encounters the wrath of Ming the Merciless while on expedition in Africa, he immediately calls in the Defenders. Ming kidnaps the Chief of the Bandar tribe after destroying their village, and forces him to lead the way to the hidden Temple of Pantheria. Before the Defenders depart for Africa they confine Kisa in a forcefield- for her own, as well as the other's, safety- leaving the key card with Kshin, under strict orders not to let Kisa out or give the key card to any-one else, especially Jedda. A short time later Kshin, disobeying direct orders, hands over the card to Jedda, who lets Kisa free. Meanwhile Ming reaches the Temple of Pantheria, locates the sacred tooth and with its powers orders Kisa to attack and destroy the Defenders. Kisa obeys, wreaking havoc all over Central City. Rick and Jedda track Kisa down and just as Rick is about to shoot her, the Defenders locate Ming in Africa and, with the help of Mandrake's illusory power, wrest control of the sacred tooth. He reverses Ming's orders just in time to save Kisa and our heroes.

    Play
  19. 19

    Fury of the Deep

    Ming's attack on an oil platform, to capture a main computer containing the earth's entire energy network, is foiled by the Defenders, but all is not lost as he spots oceanographer Maurice Quiston using a brainwave transmission helmet to communicate with sea creatures. Ming appeals to Quiston's love of the sea world and convinces him to join forces in battling the ocean-destructive forces of modern society. With Qusiton operating out of Ice Station Earth, all the ocean's inhabitants obey his orders, joining together to attack oil tankers, undersea food farms and sewage systems all over the globe. Meanwhile the Phantom, and old friend of Quistons, finds the oceanographer's floating sea-platform vacant, while Falsh, Lothar, Jedda and Mandrake try to save the food farm from destruction. Quiston discovers that Ming has double-crossed him when the Evil One destroys his sea platform. He joins forces with the Phantom to stop the ocean life's attacks and then blows up his brainwave transmission helmet and computer in the control room of Ming's Ice Station Earth.

    Ming's attack on an oil platform, to capture a main computer containing the earth's entire energy network, is foiled by the Defenders, but all is not lost as he spots oceanographer Maurice Quiston using a brainwave transmission helmet to communicate with sea creatures. Ming appeals to Quiston's love of the sea world and convinces him to join forces in battling the ocean-destructive forces of modern society. With Qusiton operating out of Ice Station Earth, all the ocean's inhabitants obey his orders, joining together to attack oil tankers, undersea food farms and sewage systems all over the globe. Meanwhile the Phantom, and old friend of Quistons, finds the oceanographer's floating sea-platform vacant, while Falsh, Lothar, Jedda and Mandrake try to save the food farm from destruction. Quiston discovers that Ming has double-crossed him when the Evil One destroys his sea platform. He joins forces with the Phantom to stop the ocean life's attacks and then blows up his brainwave transmission helmet and computer in the control room of Ming's Ice Station Earth.

    Play
  20. 20

    Family Reunion

    Ming captures the Phantom and Jedda as they return from the race against N'Dama (really the Phantom's brother Kurt Walker) for the Jewel of Zandoon. Once again his old self, Kurt Walker stows away on Ming's ship, and back at Ice Station Earth he watches as Ming places the Phantom in the Deep Freeze Chamber. Small Fry, a monkey the Phantom and Jedda picked up in Africa, sabotages the wiring of the Freeze Chamber, buying the Phantom more time and allowing Jedda and Kurt to escape into the corridors of Ming's hideout. Jedda saves Kurt's life more than once before he finds the Golden Chamber and turns himself back into N'Dama; however, he refuses to help Jedda save the Phantom until she promises to reject the Phantom's birthright and becomes his protege. Using his skull ring the Phantom escapes the Freeze Chamber and is horrified to find Jedda in the uniform of the Weather Demon. N'Dama steals the valuable mineral Thalacitrate, which will allow him to remain N'Dama forever, from Ming. The Phantom and Jedda, poised for take-off from Ice Station Earth, benevolently save N'Dama's life, prompting the Spirit of the Winds to restore her birthright before he disappears in a mysterious flash of light.

    Ming captures the Phantom and Jedda as they return from the race against N'Dama (really the Phantom's brother Kurt Walker) for the Jewel of Zandoon. Once again his old self, Kurt Walker stows away on Ming's ship, and back at Ice Station Earth he watches as Ming places the Phantom in the Deep Freeze Chamber. Small Fry, a monkey the Phantom and Jedda picked up in Africa, sabotages the wiring of the Freeze Chamber, buying the Phantom more time and allowing Jedda and Kurt to escape into the corridors of Ming's hideout. Jedda saves Kurt's life more than once before he finds the Golden Chamber and turns himself back into N'Dama; however, he refuses to help Jedda save the Phantom until she promises to reject the Phantom's birthright and becomes his protege. Using his skull ring the Phantom escapes the Freeze Chamber and is horrified to find Jedda in the uniform of the Weather Demon. N'Dama steals the valuable mineral Thalacitrate, which will allow him to remain N'Dama forever, from Ming. The Phantom and Jedda, poised for take-off from Ice Station Earth, benevolently save N'Dama's life, prompting the Spirit of the Winds to restore her birthright before he disappears in a mysterious flash of light.

    Play