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Ghostbusters
Ghostbusters
6.8•1986•TV-Y7•1 Season

Jake Kong Jr. and Eddie Spencer Jr. are sons of the original Ghost Busters, and they work alongside Tracy the Gorilla (who also worked with their fathers). Together, they are dedicated to ridding the world of the evil ghost wizard Prime Evil and his cast of henchmen.

Mystery|Animation|Comedy|Kids
Watch NowSeries

Actors

Lou Scheimer

Lou Scheimer

Tracy the Gorilla / Anabone / Skelevision / Fuddy / Fib Face / Sir Trance-A-Lot

Alan Oppenheimer

Alan Oppenheimer

Merlin / Prime Evil / Fangster / Captain Long John Scarechrome / Airhead

Pat Fraley

Pat Fraley

Jake Kong, Jr. / Ghost Buggy, Jr. / Scared Stiff

Susan Blu

Susan Blu

Belfry / Futura / Jessica Wray

Linda Gary

Linda Gary

Madam Why / Mysteria / Apparitia

Erika Scheimer

Erika Scheimer

Corky / Skelevator / Shock Clock

Peter Cullen

Peter Cullen

Eddie Spenser, Jr. / Haunter / Brat-a-Rat / Floatzart / Big Evil / Corpulon

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Episodes

  1. 1

    I'll Be a Son of a Ghostbuster

    The original Ghostbusters decide to retire and turn their ghostbusting business over to their sons. When their fathers are kidnapped by Prime Evil's ghosts, Jake and Eddie must overcome their fears and go ghostbusting sooner than they expected by journeying to the future.

    The original Ghostbusters decide to retire and turn their ghostbusting business over to their sons. When their fathers are kidnapped by Prime Evil's ghosts, Jake and Eddie must overcome their fears and go ghostbusting sooner than they expected by journeying to the future.

    Play
  2. 2

    Frights of the Roundtable

    Arriving in the future the Ghostbusters bust their first ghosts and meet Futura, the bewitching Ghostbuster of the future. They learn of an ancient Stone Tablet which has clues to their fathers' whereabouts leading them back in time to Camelot.

    Arriving in the future the Ghostbusters bust their first ghosts and meet Futura, the bewitching Ghostbuster of the future. They learn of an ancient Stone Tablet which has clues to their fathers' whereabouts leading them back in time to Camelot.

    Play
  3. 3

    No Pharoah at All

    In Camelot the Ghostbusters team-up with Merlin's apprentice Fuddy in order to battle Sir Trance-A-Lot and recover the next piece of the Stone Tablet. Then they must travel back in time to ancient Egypt where Apparitia and Airhead capture Tracy intent on mummifying him.

    In Camelot the Ghostbusters team-up with Merlin's apprentice Fuddy in order to battle Sir Trance-A-Lot and recover the next piece of the Stone Tablet. Then they must travel back in time to ancient Egypt where Apparitia and Airhead capture Tracy intent on mummifying him.

    Play
  4. 4

    The Secret of Mastodon Valley

    As Jake and Futura attempt to rescue Tracy. Eddie gets lost and is worshipped by the Egyptians as the ghost of the Great Pharoah. The Ghostbusters must race to get their act together in an effort to locate the next piece of the Stone Tablet.

    As Jake and Futura attempt to rescue Tracy. Eddie gets lost and is worshipped by the Egyptians as the ghost of the Great Pharoah. The Ghostbusters must race to get their act together in an effort to locate the next piece of the Stone Tablet.

    Play
  5. 5

    The Ones Who Saved the Future

    Avoiding danger in prehistoric times and escaping the Ghost of the Missing Link, the Ghostbusters and Futura are overpowered and imprisoned in Prime Evil's Hauntquaters. The Ghostbusters must locate their fathers and defeat all of the ghosts before being turned into ghosts themselves.

    Avoiding danger in prehistoric times and escaping the Ghost of the Missing Link, the Ghostbusters and Futura are overpowered and imprisoned in Prime Evil's Hauntquaters. The Ghostbusters must locate their fathers and defeat all of the ghosts before being turned into ghosts themselves.

    Play
  6. 6

    Witch's Stew

    The Ghostbusters race back in time to rescue Futura from Prime Evil at a Salem witch trial. They must not only stop the villain's latest plan, but they must convince the townsfolk that they are not evil spirits.

    The Ghostbusters race back in time to rescue Futura from Prime Evil at a Salem witch trial. They must not only stop the villain's latest plan, but they must convince the townsfolk that they are not evil spirits.

    Play
  7. 7

    Mummy Dearest

    Knowing the world would come to a standstill without any oil Prime Evil transforms Airhead into a giant so that he can scare the workers from the oil fields. The Ghostbusters travel to the Middle East to defeat the giant mummy.

    Knowing the world would come to a standstill without any oil Prime Evil transforms Airhead into a giant so that he can scare the workers from the oil fields. The Ghostbusters travel to the Middle East to defeat the giant mummy.

    Play
  8. 8

    Wacky Wax Museum

    The Ghostbusters happily journey to Paris for the unveiling of their statues in Madame Tutu's Wax Museum. During their visit they have to stop the Tooth Scaries from bringing evil statues to life and prevent the Eiffel Tower from being destroyed.

    The Ghostbusters happily journey to Paris for the unveiling of their statues in Madame Tutu's Wax Museum. During their visit they have to stop the Tooth Scaries from bringing evil statues to life and prevent the Eiffel Tower from being destroyed.

    Play
  9. 9

    Statue of Liberty

    Jake's grandfather is due to be sworn in as a citizen of the United States of America, but during the ceremony everyone is shocked to discover that Prime Evil has stolen the Statue of Liberty. The Ghostbusters must rush to save the day.

    Jake's grandfather is due to be sworn in as a citizen of the United States of America, but during the ceremony everyone is shocked to discover that Prime Evil has stolen the Statue of Liberty. The Ghostbusters must rush to save the day.

    Play
  10. 10

    The Ransom of Eddie Spenser

    Prime Evil's latest plan has his Thunder Ghosts scaring the clouds into making it rain in an attempt to flood the Earth. Jake and Tracy are torn between saving the Earth or saving Eddie who has been captured by Prime Evil.

    Prime Evil's latest plan has his Thunder Ghosts scaring the clouds into making it rain in an attempt to flood the Earth. Jake and Tracy are torn between saving the Earth or saving Eddie who has been captured by Prime Evil.

    Play
  11. 11

    Eddie Takes Charge

    When Jake and Jessica go on a date Eddie and Tracy go to the rescue of a little girl which turns out to be a trap laid by Prime Evil and find themselves in an old ghost town where they meet a good ghost named Sheriff Stumbleweed and learn that Prime Evil has brought together the most fearsome ghosts from across the universe.

    When Jake and Jessica go on a date Eddie and Tracy go to the rescue of a little girl which turns out to be a trap laid by Prime Evil and find themselves in an old ghost town where they meet a good ghost named Sheriff Stumbleweed and learn that Prime Evil has brought together the most fearsome ghosts from across the universe.

    Play
  12. 12

    The Great Ghost Gorilla

    While patrolling the skies the Ghostbusters are taken by surprise and Tracy is kidnapped. Traveling to another planet the Ghostbusters learn that it is the Great Ghost Gorilla who has kidnapped Tracy and is planning to use him as the model for an army of super gorilla robots.

    While patrolling the skies the Ghostbusters are taken by surprise and Tracy is kidnapped. Traveling to another planet the Ghostbusters learn that it is the Great Ghost Gorilla who has kidnapped Tracy and is planning to use him as the model for an army of super gorilla robots.

    Play
  13. 13

    A Friend in Need

    Prime Evil's rival, Big Evil arrives at Hauntquarters and using his Specter Scepter overpowers and imprisons the villain. In order to save the Earth the Ghostbusters find themselves working alongside Prime Evil.

    Prime Evil's rival, Big Evil arrives at Hauntquarters and using his Specter Scepter overpowers and imprisons the villain. In order to save the Earth the Ghostbusters find themselves working alongside Prime Evil.

    Play
  14. 14

    No Mo' Snow

    Prime Evil creates a dragon to melt the polar ice caps and flood the Earth. When the Ghostbusters discover their Ghost Command underwater they race to the North Pole where they find that fighting a fire-breathing dragon is not an easy bust.

    Prime Evil creates a dragon to melt the polar ice caps and flood the Earth. When the Ghostbusters discover their Ghost Command underwater they race to the North Pole where they find that fighting a fire-breathing dragon is not an easy bust.

    Play
  15. 15

    Prime Evil's Good Deed

    Big Evil returns to Hauntquarters and curses Prime Evil with the Arcane Curse, a spell that can only be broken by performing a geniune heartfelt good deed. A battle between Prime Evil and Big Evil takes place at Ghost Command with no winner in sight for the Ghostbusters.

    Big Evil returns to Hauntquarters and curses Prime Evil with the Arcane Curse, a spell that can only be broken by performing a geniune heartfelt good deed. A battle between Prime Evil and Big Evil takes place at Ghost Command with no winner in sight for the Ghostbusters.

    Play
  16. 16

    Cyman's Revenge

    In the future the evil cyborg Cyman sends a ghostly being into the master computer of the Star Base Crusader in attempt to get revenge on Futura. The Ghostbusters travel to the future, shrink themselves down and enter the master computer, not knowing what lies ahead of them.

    In the future the evil cyborg Cyman sends a ghostly being into the master computer of the Star Base Crusader in attempt to get revenge on Futura. The Ghostbusters travel to the future, shrink themselves down and enter the master computer, not knowing what lies ahead of them.

    Play
  17. 17

    The Headless Horseman Caper

    When Prime Evil sends Fangster to retrieve the Aztec Medallion, the Headless Horseman of Sleepy Hollow, a former hench-ghost of Prime Evil arrives at the Ghostbusters Ghost Command warning them of the danger. But can they trust him?

    When Prime Evil sends Fangster to retrieve the Aztec Medallion, the Headless Horseman of Sleepy Hollow, a former hench-ghost of Prime Evil arrives at the Ghostbusters Ghost Command warning them of the danger. But can they trust him?

    Play
  18. 18

    Banish That Banshee

    After a howling contest takes place at Hauntquarters Prime Evil summons the Wailing Banshee whose voice can cause thunderstorms. The Ghostbusters must go back in time and find a leprechaun to help them defeat the Banshee.

    After a howling contest takes place at Hauntquarters Prime Evil summons the Wailing Banshee whose voice can cause thunderstorms. The Ghostbusters must go back in time and find a leprechaun to help them defeat the Banshee.

    Play
  19. 19

    Rollerghoster

    A newly opened ghostly-themed amusement park prompts Prime Evil to send Apparitia and Bratarat to haunt it. When the Ghostbusters realize that the ghosts are loose in the park they fight back, but they must first find Jessica's mischievous nephew Corky.

    A newly opened ghostly-themed amusement park prompts Prime Evil to send Apparitia and Bratarat to haunt it. When the Ghostbusters realize that the ghosts are loose in the park they fight back, but they must first find Jessica's mischievous nephew Corky.

    Play
  20. 20

    He Went Brat-A-Way

    In an attempt to impress Bratarina, Bratarat capitalizes on Prime Evil's vacation claming that he owns Hauntquarters. The Ghostbusters race to England to stop Bratarat, but not before the villain has already overthrown Buckingham Palace.

    In an attempt to impress Bratarina, Bratarat capitalizes on Prime Evil's vacation claming that he owns Hauntquarters. The Ghostbusters race to England to stop Bratarat, but not before the villain has already overthrown Buckingham Palace.

    Play