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Batman
Batman
7.3•1966•TV-G•3 Seasons

Wealthy entrepreneur Bruce Wayne and his ward Dick Grayson lead a double life: they are actually crime fighting duo Batman and Robin. A secret Batpole in the Wayne mansion leads to the Batcave, where Police Commissioner Gordon often calls with the latest emergency threatening Gotham City. Racing to the scene of the crime in the Batmobile, Batman and Robin must (with the help of their trusty Bat-utility-belt) thwart the efforts of a variety of master criminals, including The Riddler, The Joker, Catwoman, and The Penguin.

Sci-Fi & Fantasy|Comedy|Action & Adventure
Watch NowSeries

Actors

Adam West

Adam West

Batman

Burt Ward

Burt Ward

Robin

Yvonne Craig

Yvonne Craig

Batgirl

Neil Hamilton

Neil Hamilton

Commissioner Gordon

Stafford Repp

Stafford Repp

Chief O'Hara

Alan Napier

Alan Napier

Alfred

William Dozier

William Dozier

Narrator (voice)

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Episodes

  1. 1

    Hi Diddle Riddle

    While the Riddler maneuvers Batman into being sued, the Dynamic Duo investigate the supervillain's concurrent scheme.

    While the Riddler maneuvers Batman into being sued, the Dynamic Duo investigate the supervillain's concurrent scheme.

    Play
  2. 2

    Smack in the Middle

    The Riddler fashions a mold of the face of the unconscious Robin. He contacts Batman with two more riddles. The Riddler tells Batman if he can solve the riddles, he'll know where Robin is.

    The Riddler fashions a mold of the face of the unconscious Robin. He contacts Batman with two more riddles. The Riddler tells Batman if he can solve the riddles, he'll know where Robin is.

    Play
  3. 3

    Fine Feathered Finks

    The Penguin plots to manipulate Batman into inadvertently devising capers for him.

    The Penguin plots to manipulate Batman into inadvertently devising capers for him.

    Play
  4. 4

    The Penguin's a Jinx

    Bruce Wayne escapes the Penguin's deathtrap and returns to the Batcave. What he doesn't know is that one of the Penguin's clues, an umbrella, has a listening device.

    Bruce Wayne escapes the Penguin's deathtrap and returns to the Batcave. What he doesn't know is that one of the Penguin's clues, an umbrella, has a listening device.

    Play
  5. 5

    The Joker Is Wild

    The Joker decides to fight fire with fire against Batman with a utility belt of his own.

    The Joker decides to fight fire with fire against Batman with a utility belt of his own.

    Play
  6. 6

    Batman is Riled

    Batman avoids a public unmasking but is unable to bring in the Joker, thanks to the villain's utility belt. Eventually, Batman and Robin are captured by the Joker's gang. But the Joker doesn't know a showdown with the Dynamic Duo awaits.

    Batman avoids a public unmasking but is unable to bring in the Joker, thanks to the villain's utility belt. Eventually, Batman and Robin are captured by the Joker's gang. But the Joker doesn't know a showdown with the Dynamic Duo awaits.

    Play
  7. 7

    Instant Freeze

    Mr. Freeze, thought to have perished, has returned and is seeking revenge on Batman. The villain is committing crimes involving diamonds, or "ice," in one form or another. He freezes Batman and Robin, who look like goners.

    Mr. Freeze, thought to have perished, has returned and is seeking revenge on Batman. The villain is committing crimes involving diamonds, or "ice," in one form or another. He freezes Batman and Robin, who look like goners.

    Play
  8. 8

    Rats Like Cheese

    Vince, a temperamental physician at a Gotham City hospital (apparently a takeoff on Ben Casey), saves Batman and Robin. The Dynamic Duo resume their pursuit of Mr. Freeze. Eventually, Batman substitutes himself for Paul Diamonte, a baseball player, Mr. Freeze has kidnapped. Robin, disobeying Batman's orders to stay away, is also captured by the villain. Now, in his headquarters, Mr. Freeze is using his climate controls so that only Batman or Robin will have access to life-giving warmth.

    Vince, a temperamental physician at a Gotham City hospital (apparently a takeoff on Ben Casey), saves Batman and Robin. The Dynamic Duo resume their pursuit of Mr. Freeze. Eventually, Batman substitutes himself for Paul Diamonte, a baseball player, Mr. Freeze has kidnapped. Robin, disobeying Batman's orders to stay away, is also captured by the villain. Now, in his headquarters, Mr. Freeze is using his climate controls so that only Batman or Robin will have access to life-giving warmth.

    Play
  9. 9

    Zelda the Great

    The Dynamic Duo arrange a trap for an elusive annual bank robber, but the female magician they are hunting is on to them with a new scheme of her own.

    The Dynamic Duo arrange a trap for an elusive annual bank robber, but the female magician they are hunting is on to them with a new scheme of her own.

    Play
  10. 10

    A Death Worse Than Fate

    Told that her loot is genuine money after all, Zelda is forced to lure Batman and Robin into a possibly unsolvable deathtrap, with hitmen waiting outside to shoot them if they escape.

    Told that her loot is genuine money after all, Zelda is forced to lure Batman and Robin into a possibly unsolvable deathtrap, with hitmen waiting outside to shoot them if they escape.

    Play
  11. 11

    A Riddle a Day Keeps the Riddler Away

    King Boris, who hails from a European country, comes to Gotham City for a visit. Upon his arrival, there is a disturbance, which includes a clue from the Riddler. Batman and Robin investigate and get on the Riddler's trail. They are trapped by the criminal, who ties them to large wheels that will spin with ever-increasing speed until they are dead.

    King Boris, who hails from a European country, comes to Gotham City for a visit. Upon his arrival, there is a disturbance, which includes a clue from the Riddler. Batman and Robin investigate and get on the Riddler's trail. They are trapped by the criminal, who ties them to large wheels that will spin with ever-increasing speed until they are dead.

    Play
  12. 12

    When the Rat's Away the Mice Will Play

    Batman manages to escape the Riddler's death trap. He and Robin decide to lay low until they can figure out the Riddler's caper. Meanwhile, the Riddler frees King Boris, who brings a gift to a major monument in Gotham City. It turns out the Riddler has substituted a bomb for King Boris's gift and he is demanding a ransom. The Riddler, though, overplays his hand, enabling Batman and Robin to capture the Riddler and his gang.

    Batman manages to escape the Riddler's death trap. He and Robin decide to lay low until they can figure out the Riddler's caper. Meanwhile, the Riddler frees King Boris, who brings a gift to a major monument in Gotham City. It turns out the Riddler has substituted a bomb for King Boris's gift and he is demanding a ransom. The Riddler, though, overplays his hand, enabling Batman and Robin to capture the Riddler and his gang.

    Play
  13. 13

    The Thirteenth Hat

    Jervis Tetsch, aka the Mad Hatter, is abducting all the jurors who convicted him of a previous crime wave. He is also taking their hats. His final target is none other than Batman, who provided the key testimony in the Mad Hatter's trial. Batman and Robin have the Mad Hatter and his gang cornered but the criminal mastermind manages to encase the Caped Crusader in plaster of Paris.

    Jervis Tetsch, aka the Mad Hatter, is abducting all the jurors who convicted him of a previous crime wave. He is also taking their hats. His final target is none other than Batman, who provided the key testimony in the Mad Hatter's trial. Batman and Robin have the Mad Hatter and his gang cornered but the criminal mastermind manages to encase the Caped Crusader in plaster of Paris.

    Play
  14. 14

    Batman Stands Pat

    Batman, thanks to superior breath control, is able to escape the plaster of Paris in which he was encased. Despite this, the Mad Hatter is still at large. Eventually, Batman and Robin again face off against the Mad Hatter at his criminal lair. Things look bad, but the Dyamic Duo manage to triumph.

    Batman, thanks to superior breath control, is able to escape the plaster of Paris in which he was encased. Despite this, the Mad Hatter is still at large. Eventually, Batman and Robin again face off against the Mad Hatter at his criminal lair. Things look bad, but the Dyamic Duo manage to triumph.

    Play
  15. 15

    The Joker Goes to School

    At Woodrow Roosevelt High School, a vending machine gives out money. Dick Grayson is there to witness it. Batman learns the vending machines are operated by a company bought by the Joker after being released from prison. The Joker and his gang are aided by Susie, a cheerleader at the school. In the course of their investigation, Batman and Robin are captured and placed in electric chairs. If a "one armed bandit" comes up the wrong way, they'll be electrocuted.

    At Woodrow Roosevelt High School, a vending machine gives out money. Dick Grayson is there to witness it. Batman learns the vending machines are operated by a company bought by the Joker after being released from prison. The Joker and his gang are aided by Susie, a cheerleader at the school. In the course of their investigation, Batman and Robin are captured and placed in electric chairs. If a "one armed bandit" comes up the wrong way, they'll be electrocuted.

    Play
  16. 16

    He Meets His Match, The Grisly Ghoul

    A power failure prevents Batman and Robin from being electrocuted. Meanwhile, a recording Batman made confirms that cheerleader Susie is one of the Joker's confederates. Robin, in his Dick Grayson identity, attempts to infiltrate the gang. Meanwhile, the Joker's main plot is finally revealed. Members of the high school basketball team receive answers to final exams from the rigged vending machines. The Joker appears, claiming to be a concerned citizen. The team's starters will be suspended as the Joker bets big money on the team's next opponent. Batman, however, has other ideas.

    A power failure prevents Batman and Robin from being electrocuted. Meanwhile, a recording Batman made confirms that cheerleader Susie is one of the Joker's confederates. Robin, in his Dick Grayson identity, attempts to infiltrate the gang. Meanwhile, the Joker's main plot is finally revealed. Members of the high school basketball team receive answers to final exams from the rigged vending machines. The Joker appears, claiming to be a concerned citizen. The team's starters will be suspended as the Joker bets big money on the team's next opponent. Batman, however, has other ideas.

    Play
  17. 17

    True or False-Face

    False Face traps Batman and Robin, and binding them to a subway track just minutes before a train is scheduled to come by.

    False Face traps Batman and Robin, and binding them to a subway track just minutes before a train is scheduled to come by.

    Play
  18. 18

    Holy Rat Race

    Alfred contacts Batman by radio from the Batcave. Batman instructs the butler to short circuit a communications device the hero has on his wrist. This enable Batman to get free of his bonds. He and Robin get free just before they would be run over by a subway train. The Dynamic Duo resume their pursuit of False Face, which ends up at an old movie studio.

    Alfred contacts Batman by radio from the Batcave. Batman instructs the butler to short circuit a communications device the hero has on his wrist. This enable Batman to get free of his bonds. He and Robin get free just before they would be run over by a subway train. The Dynamic Duo resume their pursuit of False Face, which ends up at an old movie studio.

    Play
  19. 19

    The Purr-Fect Crime

    Catwoman initiates a series of thefts that cause Commissioner Gordon to summon Batman and Robin. But the importance of the crimes go beyond the taking of the objects involved. The Dynamic Duo eventually find Catwoman's lair. But Robin is whisked away while Batman is given a choice between two doors. If he picks the right door, he'll find Catwoman. If he picks the wrong one, he'll face certain doom. The hero makes the wrong selection and is about to be attacked by a tiger.

    Catwoman initiates a series of thefts that cause Commissioner Gordon to summon Batman and Robin. But the importance of the crimes go beyond the taking of the objects involved. The Dynamic Duo eventually find Catwoman's lair. But Robin is whisked away while Batman is given a choice between two doors. If he picks the right door, he'll find Catwoman. If he picks the wrong one, he'll face certain doom. The hero makes the wrong selection and is about to be attacked by a tiger.

    Play
  20. 20

    Better Luck Next Time

    Batman evades the attacking tiger thanks to his utility belt. First, he scales the wall. Then, he uses a sonic device "to split the tiger's skull," as narrator William Dozier informs us. The hero still has to free Robin, who is facing a separate death trap. Once that task is completed, the Dynamic Duo are back on Catwoman's trail. It turns out the feline villain is after the lost treasure of Captain Manx, which is in a remote spot outside of Gotham City.

    Batman evades the attacking tiger thanks to his utility belt. First, he scales the wall. Then, he uses a sonic device "to split the tiger's skull," as narrator William Dozier informs us. The hero still has to free Robin, who is facing a separate death trap. Once that task is completed, the Dynamic Duo are back on Catwoman's trail. It turns out the feline villain is after the lost treasure of Captain Manx, which is in a remote spot outside of Gotham City.

    Play