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Stargate Atlantis
Stargate Atlantis
8.0•2004•TV-PG•5 Seasons

With the Ancients' city of Atlantis discovered in the Pegasus Galaxy by Stargate Command, Dr. Elizabeth Weir and Major Sheppard lead a scientific expedition to the ancient abandoned city. Once there, the team not only find themselves unable to contact Earth, but their explorations unexpectedly reawaken the Ancients' deadly enemies, The Wraith, who hunger for this new prey. Now with the help of newfound local allies like Teyla Emmagan, the Atlantis Team sets about to uncover their new home's secrets even as their war of survival against the Wraith begins.

Sci-Fi & Fantasy|Action & Adventure|Drama
Watch NowSeries

Actors

Joe Flanigan

Joe Flanigan

John Sheppard

David Hewlett

David Hewlett

Rodney McKay

Rachel Luttrell

Rachel Luttrell

Teyla Emmagan

Jewel Staite

Jewel Staite

Jennifer Keller

Robert Picardo

Robert Picardo

Richard Woolsey

Jason Momoa

Jason Momoa

Ronon Dex

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Episodes

  1. 1

    Rising (1)

    A new Stargate team embarks on a dangerous mission to a distant galaxy, where they discover a mythical lost city -- and a deadly new enemy.

    A new Stargate team embarks on a dangerous mission to a distant galaxy, where they discover a mythical lost city -- and a deadly new enemy.

    Play
  2. 2

    Rising (2)

    Sheppard tries to convince Weir to mount a rescue mission to free Colonel Sumner, Teyla, and the others captured by the Wraith.

    Sheppard tries to convince Weir to mount a rescue mission to free Colonel Sumner, Teyla, and the others captured by the Wraith.

    Play
  3. 3

    Hide and Seek

    The Atlantis base is threatened when the team discovers that an alien entity is in the city. McKay's experiment with alien technology goes awry.

    The Atlantis base is threatened when the team discovers that an alien entity is in the city. McKay's experiment with alien technology goes awry.

    Play
  4. 4

    Thirty Eight Minutes

    The team finds themselves in mortal danger when their Puddle Jumper ship becomes lodged in the Stargate.

    The team finds themselves in mortal danger when their Puddle Jumper ship becomes lodged in the Stargate.

    Play
  5. 5

    Suspicion

    After a series of run-ins with the Wraith, the team begins to suspect their Athosian allies of having a spy in their midst.

    After a series of run-ins with the Wraith, the team begins to suspect their Athosian allies of having a spy in their midst.

    Play
  6. 6

    Childhood's End

    Sheppard and the team visit a world where no one is over 24 years old -- because of a ritual suicide practice they believe keeps the Wraith at bay.

    Sheppard and the team visit a world where no one is over 24 years old -- because of a ritual suicide practice they believe keeps the Wraith at bay.

    Play
  7. 7

    Poisoning the Well

    The team finds a world whose people are on the brink of a discovery that may make them immune to the Wraith feeding.

    The team finds a world whose people are on the brink of a discovery that may make them immune to the Wraith feeding.

    Play
  8. 8

    Underground

    Efforts to open trade relations with a species called the Genii turn sour when the team discovers their new "allies" have ulterior motives.

    Efforts to open trade relations with a species called the Genii turn sour when the team discovers their new "allies" have ulterior motives.

    Play
  9. 9

    Home

    McKay's efforts to harness the energy of an alien planet's atmosphere allows for a return trip to Earth -- but the team may not be able to return to Atlantis.

    McKay's efforts to harness the energy of an alien planet's atmosphere allows for a return trip to Earth -- but the team may not be able to return to Atlantis.

    Play
  10. 10

    The Storm (1)

    When a massive storm threatens the city, Atlantis is evacuated, only to be taken over by the team's newest enemy.

    When a massive storm threatens the city, Atlantis is evacuated, only to be taken over by the team's newest enemy.

    Play
  11. 11

    The Eye (2)

    Major Sheppard plays a dangerous game of cat and mouse with soldiers who have seized control of Atlantis and taken Weir and McKay hostage.

    Major Sheppard plays a dangerous game of cat and mouse with soldiers who have seized control of Atlantis and taken Weir and McKay hostage.

    Play
  12. 12

    The Defiant One

    Sheppard's team investigates a downed Wraith ship, and find themselves stuck on a planet with a lone Wraith survivor.

    Sheppard's team investigates a downed Wraith ship, and find themselves stuck on a planet with a lone Wraith survivor.

    Play
  13. 13

    Hot Zone

    Nearly a third of Atlantis's residents are infected with a deadly virus that causes hallucinations and death, forcing a lockdown of the city.

    Nearly a third of Atlantis's residents are infected with a deadly virus that causes hallucinations and death, forcing a lockdown of the city.

    Play
  14. 14

    Sanctuary

    The team finds a paradise world that would make an ideal sanctuary for those fleeing from the Wraith, but the local inhabitants believe their goddess will not permit it.

    The team finds a paradise world that would make an ideal sanctuary for those fleeing from the Wraith, but the local inhabitants believe their goddess will not permit it.

    Play
  15. 15

    Before I Sleep

    A woman is found in suspended animation in Atlantis, and the team is shocked to see that it is Dr. Weir herself, who tells them of her trip 10,000 years into the city's past.

    A woman is found in suspended animation in Atlantis, and the team is shocked to see that it is Dr. Weir herself, who tells them of her trip 10,000 years into the city's past.

    Play
  16. 16

    The Brotherhood

    The team searches for a valuable Zero Point Module rumored to be hidden on the planet Dagan. But their new allies have motives of their own.

    The team searches for a valuable Zero Point Module rumored to be hidden on the planet Dagan. But their new allies have motives of their own.

    Play
  17. 17

    Letters From Pegasus

    Given a brief opportunity to send a data transmission to Earth, members of the Atlantis expedition compose video messages home to their loved ones.

    Given a brief opportunity to send a data transmission to Earth, members of the Atlantis expedition compose video messages home to their loved ones.

    Play
  18. 18

    The Gift

    Plagued by terrifying nightmares, Teyla begins to recall a time when she and her father were captured by the Wraith and subjected to disturbing experiments.

    Plagued by terrifying nightmares, Teyla begins to recall a time when she and her father were captured by the Wraith and subjected to disturbing experiments.

    Play
  19. 19

    The Siege (1)

    With a group of Wraith hive ships on the way to Atlantis, the team searches for a place to flee and a way to destroy the city. McKay leads a team to try and activate the Ancients' orbital weapons platform.

    With a group of Wraith hive ships on the way to Atlantis, the team searches for a place to flee and a way to destroy the city. McKay leads a team to try and activate the Ancients' orbital weapons platform.

    Play
  20. 20

    The Siege (2)

    All hope seems lost, until Colonel Everett arrives suddenly from Earth. He is determined to defend the city until the arrival of a ZPM, brought by a new ship.

    All hope seems lost, until Colonel Everett arrives suddenly from Earth. He is determined to defend the city until the arrival of a ZPM, brought by a new ship.

    Play