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Fate/Grand Order Absolute Demonic Front: Babylonia
Fate/Grand Order Absolute Demonic Front: Babylonia
7.8•2019•U/A 16+•21 Episodes

A seventh Singularity has been discovered in ancient Mesopotamia in the year 2655 B.C. The land of Uruk, governed by the wise King Gilgamesh after he returned from his quest for immortality, was grand and prosperous until three goddesses and countless Demonic Beasts appeared. These enemies have brought Uruk to the brink of destruction. With a Rayshift—a method of traveling across both time and space—Fujimaru and Mash journey to the land of Uruk, where they encounter the fortress city of Uruk and the Absolute Demonic Front, where a terrible battle against the fearsome onslaught of the Demonic Beasts rages. There, the citizens of Uruk, who live their lives to the fullest despite facing an existential threat, continue to fight for their future. Deities and Demonic Beasts attack with terrifying force, and mankind pushes back with all its might... This is the era where humans and gods are destined to part ways. Fujimaru and Mash, the pair who have fought through all six previous Singularities, embark on their final battle. (Source: Aniplex of America) Note: Based on the seventh chapter of the first arc in Fate/Grand Order, a Japanese smartphone role-playing game from TYPE-MOON’s Fate franchise.

Action|Adventure|Fantasy|Supernatural
Watch NowAnime

Characters

Gilgamesh

Gilgamesh

Ritsuka Fujimaru

Ritsuka Fujimaru

Mash Kyrielight

Mash Kyrielight

Medusa

Medusa

Enkidu

Enkidu

Merlin

Merlin

Fou

Fou

Ishtar

Ishtar

Leonardo da Vinci

Leonardo da Vinci

Romani Archaman

Romani Archaman

Ushiwakamaru

Ushiwakamaru

Leonidas I

Leonidas I

Benkei Musashibou

Benkei Musashibou

Siduri

Siduri

Jaguar Man

Jaguar Man

Ereshkigal

Ereshkigal

Quetzalcoatl

Quetzalcoatl

Tiamat

Tiamat

Hassan-i-Sabbah

Hassan-i-Sabbah

Jingle Abel Meuniere

Jingle Abel Meuniere

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Episodes

  1. 1

    Absolute Demonic Front: Babylonia

    At Chaldea Security Organization, the final Master of humanity Ritsuka Fujimaru and his Servant Mash Kyrielight have journeyed through six regions of differing eras in order to retrieve their future lost due to the "incineration of humanity" caused by the Mage King. And now, to repair the final Singularity, the pair head forth into ancient Mesopotamia. As soon as they land in those lands where the gods exist on an everyday basis, they are assaulted by an overwhelming number of Demonic Beasts. And just as suddenly, a beautiful girl descends down from the sky.

    At Chaldea Security Organization, the final Master of humanity Ritsuka Fujimaru and his Servant Mash Kyrielight have journeyed through six regions of differing eras in order to retrieve their future lost due to the "incineration of humanity" caused by the Mage King. And now, to repair the final Singularity, the pair head forth into ancient Mesopotamia. As soon as they land in those lands where the gods exist on an everyday basis, they are assaulted by an overwhelming number of Demonic Beasts. And just as suddenly, a beautiful girl descends down from the sky.

    Play
  2. 2

    Fortress City: Uruk

    Fujimaru and Mash head for Uruk, led by a young man named Enkidu who has volunteered to be their guide. However, within the deep forest, Mash feels an ominous feeling in the air as Enkidu walks down a path different from the direction of their destination. Before them, an aloof couple – a man and a girl – appear before them. And with one phrase from the man, the hidden secrets of Enkidu come into light...

    Fujimaru and Mash head for Uruk, led by a young man named Enkidu who has volunteered to be their guide. However, within the deep forest, Mash feels an ominous feeling in the air as Enkidu walks down a path different from the direction of their destination. Before them, an aloof couple – a man and a girl – appear before them. And with one phrase from the man, the hidden secrets of Enkidu come into light...

    Play
  3. 3

    The King and His People

    Fujimaru's entourage successfully has an audience with the wise king Gilgamesh ruling over Uruk. Fujimaru suggests to Gilgamesh that he wants to receive the Holy Grail that is causing this Singularity in return for defeating the Three Goddess Alliance that is putting all of Mesopotamia into a panic. However, Gilgamesh declares that he will not need the assistance of Chaldea for Uruk to face its perils. The situation turns extremely delicate, but then, Ishtar, the patron deity of Uruk, suddenly intrudes upon them, and they all end up in battle.

    Fujimaru's entourage successfully has an audience with the wise king Gilgamesh ruling over Uruk. Fujimaru suggests to Gilgamesh that he wants to receive the Holy Grail that is causing this Singularity in return for defeating the Three Goddess Alliance that is putting all of Mesopotamia into a panic. However, Gilgamesh declares that he will not need the assistance of Chaldea for Uruk to face its perils. The situation turns extremely delicate, but then, Ishtar, the patron deity of Uruk, suddenly intrudes upon them, and they all end up in battle.

    Play
  4. 4

    Welcome to the Jungle

    Fujimaru recalls his journeys in the other Singularities, particularly the regret he feels for those he couldn't save. Fujimaru finds himself questioning his decisions. Meanwhile, Gilgamesh dispatches him to investigate the city of Ur under royal orders.

    Fujimaru recalls his journeys in the other Singularities, particularly the regret he feels for those he couldn't save. Fujimaru finds himself questioning his decisions. Meanwhile, Gilgamesh dispatches him to investigate the city of Ur under royal orders.

    Play
  5. 5

    Gilgamesh's Journey

    Fujimaru and company are dumbfounded by Gilgamesh's sudden visitation of the Chaldean Embassy. There, they are given a new request from the king which is to investigate the Persian Gulf. Merlin and Ana cannot join as they have no travel permits. In other words, this will be Fujimaru's first journey alone with Mash in a while. But there sat the noble king, reciting a poem and cocking his head in contemplation. Having fun with tales of the past, Fujimaru and company's journey will finally become a lively one.

    Fujimaru and company are dumbfounded by Gilgamesh's sudden visitation of the Chaldean Embassy. There, they are given a new request from the king which is to investigate the Persian Gulf. Merlin and Ana cannot join as they have no travel permits. In other words, this will be Fujimaru's first journey alone with Mash in a while. But there sat the noble king, reciting a poem and cocking his head in contemplation. Having fun with tales of the past, Fujimaru and company's journey will finally become a lively one.

    Play
  6. 6

    The Tablet of Destinies

    Finishing up the investigation at the Persian Gulf, Fujimaru and company are given a new order from the king. The new order is to retrieve a clay tablet that Gilgamesh had previously lost in the city of Kutha. Kutha was a city that suddenly disappeared after the emergence of the three goddesses, where every citizen had passed away. In such a quiet town, the entourage decides to split up in search of the tablet. Fujimaru suddenly wanders into a very frigid world. It is what people call "the underworld," a space separate from the physical world.

    Finishing up the investigation at the Persian Gulf, Fujimaru and company are given a new order from the king. The new order is to retrieve a clay tablet that Gilgamesh had previously lost in the city of Kutha. Kutha was a city that suddenly disappeared after the emergence of the three goddesses, where every citizen had passed away. In such a quiet town, the entourage decides to split up in search of the tablet. Fujimaru suddenly wanders into a very frigid world. It is what people call "the underworld," a space separate from the physical world.

    Play
  7. 7

    Diversionary Operation

    Fujimaru successfully retrieves Gilgamesh's clay tablet, and within a deep slumber, he remembers his encounter with the King of Mages in London, the Fourth Singularity, which renews his understanding of the importance of the final Holy Grail. Meanwhile, Merlin suspects that the Demonic Beasts at the Northern Wall are planning a large-scale attack, and takes Fujimaru and company to the Northern Wall. There, they see a squad commanded by Leonidas I putting up a struggle. Once there, Fujimaru and company hear from Ushiwakamaru that communication with the fortress city of Nippur to the north has been severed, and they head out towards Nippur.

    Fujimaru successfully retrieves Gilgamesh's clay tablet, and within a deep slumber, he remembers his encounter with the King of Mages in London, the Fourth Singularity, which renews his understanding of the importance of the final Holy Grail. Meanwhile, Merlin suspects that the Demonic Beasts at the Northern Wall are planning a large-scale attack, and takes Fujimaru and company to the Northern Wall. There, they see a squad commanded by Leonidas I putting up a struggle. Once there, Fujimaru and company hear from Ushiwakamaru that communication with the fortress city of Nippur to the north has been severed, and they head out towards Nippur.

    Play
  8. 8

    The Mother of Demonic Beasts

    Fujimaru and entourage, in order to rescue the people left behind in the fortress city of Nippur after communications were severed, begin their battle against the fake Enkidu who had been awaiting them. With Fou's help, they were somehow managing to keep things even, but in the midst of battle, the Goddess of the Demonic Beasts finally appears. Even Merlin is at his wit's end facing her overwhelming power. Meanwhile, Ushiwakamaru and Leonidas I engage in a spectacular battle, standing up defiant against the Goddess of the Demonic Beasts. In order to break through the situation where it is hard to deliver a wounding blow, the two Servants unleash their Noble Phantasms with desperate resolve.

    Fujimaru and entourage, in order to rescue the people left behind in the fortress city of Nippur after communications were severed, begin their battle against the fake Enkidu who had been awaiting them. With Fou's help, they were somehow managing to keep things even, but in the midst of battle, the Goddess of the Demonic Beasts finally appears. Even Merlin is at his wit's end facing her overwhelming power. Meanwhile, Ushiwakamaru and Leonidas I engage in a spectacular battle, standing up defiant against the Goddess of the Demonic Beasts. In order to break through the situation where it is hard to deliver a wounding blow, the two Servants unleash their Noble Phantasms with desperate resolve.

    Play
  9. 9

    Good Morning, Goddess of Venus

    Fujimaru and entourage have lost Ushiwakamaru and Leonidas I. Upon receiving the report from the group that returned to the ziggurat, Gilgamesh decides it is necessary to conquer the three goddesses in certain order to fight against Gorgon, and orders Fujimaru to first turn Ishtar into an ally. With a "secret plan" given by Gilgamesh in hand, Fujimaru and company head over to Ishtar's temple.

    Fujimaru and entourage have lost Ushiwakamaru and Leonidas I. Upon receiving the report from the group that returned to the ziggurat, Gilgamesh decides it is necessary to conquer the three goddesses in certain order to fight against Gorgon, and orders Fujimaru to first turn Ishtar into an ally. With a "secret plan" given by Gilgamesh in hand, Fujimaru and company head over to Ishtar's temple.

    Play
  10. 10

    Hello, Goddess of the Sun

    Fujimaru and company greet Ishtar to their ranks without hitches, and gain information from Gilgamesh about the key for defeating Gorgon, "the Axe of Marduk" stowed away in Eridu within the southern jungle.

    Fujimaru and company greet Ishtar to their ranks without hitches, and gain information from Gilgamesh about the key for defeating Gorgon, "the Axe of Marduk" stowed away in Eridu within the southern jungle.

    Play
  11. 11

    Temple of the Sun

    Fujimaru and company ever so easily have Jaguar Warrior join their ranks, and are reunited with the soldiers of Uruk, thought to be all dead, outside Eridu.

    Fujimaru and company ever so easily have Jaguar Warrior join their ranks, and are reunited with the soldiers of Uruk, thought to be all dead, outside Eridu.

    Play
  12. 12

    Death of the King

    Due to overwork, Gilgamesh finds himself in the arms of eternal sleep. Fujimaru and the others are shocked by the news. They also hear from Siduri that there have been many reports of deaths from weakness within Uruk. Thinking that a member of the Three Goddess Alliance is the cause of it all, they head to the underworld with Ishtar to defeat the goddess of the land of the dead and liberate Gilgamesh’s soul.

    Due to overwork, Gilgamesh finds himself in the arms of eternal sleep. Fujimaru and the others are shocked by the news. They also hear from Siduri that there have been many reports of deaths from weakness within Uruk. Thinking that a member of the Three Goddess Alliance is the cause of it all, they head to the underworld with Ishtar to defeat the goddess of the land of the dead and liberate Gilgamesh’s soul.

    Play
  13. 13

    Goodbye, Goddess of the Underworld

    Fujimaru confronts Ereshkigal, the goddess of the underworld, and pleads with her to join with him to help save Uruk. Incensed, Ereshkigal refuses and attacks Fujimaru and his companions. With help from Gilgamesh and Ishtar, Fujimaru again attempts to persuade Ereshkigal, however... the goddess instead opts to fulfill her appointed duties.

    Fujimaru confronts Ereshkigal, the goddess of the underworld, and pleads with her to join with him to help save Uruk. Incensed, Ereshkigal refuses and attacks Fujimaru and his companions. With help from Gilgamesh and Ishtar, Fujimaru again attempts to persuade Ereshkigal, however... the goddess instead opts to fulfill her appointed duties.

    Play
  14. 14

    Decisive Battle

    After making peace with Ereshkigal, goddess of the underworld, Fujimaru and the others return to Uruk to find Gilgamesh, who has returned to the land of the living. As the final battle with Gorgon approaches, Gilgamesh proposes a strategy that may give them a chance at victory.

    After making peace with Ereshkigal, goddess of the underworld, Fujimaru and the others return to Uruk to find Gilgamesh, who has returned to the land of the living. As the final battle with Gorgon approaches, Gilgamesh proposes a strategy that may give them a chance at victory.

    Play
  15. 15

    The New Humanity

    With the Axe of Marduk, Fujimaru’s party manages to weaken Gorgon by lowering her Divinity. Having opened a path for themselves, they finally reach the Blood Fort’s depths. There, Gorgon says that she will gain her revenge by destroying humanity. Ana unleashes her own divinity, which had been suppressed until now, against Gorgon

    With the Axe of Marduk, Fujimaru’s party manages to weaken Gorgon by lowering her Divinity. Having opened a path for themselves, they finally reach the Blood Fort’s depths. There, Gorgon says that she will gain her revenge by destroying humanity. Ana unleashes her own divinity, which had been suppressed until now, against Gorgon

    Play
  16. 16

    Awakening

    The Laḫmu attack Kingu and steal the Holy Grail from his body! After being robbed of the Grail, Kingu makes a desperate escape into the forest. However, the Laḫmu discover him there, and so he prepares to meet his fate. But at that moment, Kingu witnesses something beyond comprehension... At the same time, Fujimaru and company pursue the Laḫmu now in possession of the Grail, but a Servant long thought dead appears to block their path.

    The Laḫmu attack Kingu and steal the Holy Grail from his body! After being robbed of the Grail, Kingu makes a desperate escape into the forest. However, the Laḫmu discover him there, and so he prepares to meet his fate. But at that moment, Kingu witnesses something beyond comprehension... At the same time, Fujimaru and company pursue the Laḫmu now in possession of the Grail, but a Servant long thought dead appears to block their path.

    Play
  17. 17

    The Congress Dances

    The power of the Grail, now in the hands of the Laḫmu, has transformed the Persian Gulf into the Chaos Tide. Any living thing that touches this sea is instantly mutated into a Demonic Beast. As the Chaos Tide advances toward Uruk, Fujimaru and company form a desperate plan to destroy Tiamat as a last-ditch effort to save the city.

    The power of the Grail, now in the hands of the Laḫmu, has transformed the Persian Gulf into the Chaos Tide. Any living thing that touches this sea is instantly mutated into a Demonic Beast. As the Chaos Tide advances toward Uruk, Fujimaru and company form a desperate plan to destroy Tiamat as a last-ditch effort to save the city.

    Play
  18. 18

    Star of the Beginning, We Look Up at the Sky

    Fujimaru, Mash and the goddesses enjoy one last moment of peace on the eve of the final battle. That same night, Kingu reaches the peak of the ziggurat. So badly injured that he can no longer stand, he looks up to see a figure looming over him... As morning dawns, King Gilgamesh gives Fujimaru and his companions some final words of encouragement. Their attack on Tiamat begins now!

    Fujimaru, Mash and the goddesses enjoy one last moment of peace on the eve of the final battle. That same night, Kingu reaches the peak of the ziggurat. So badly injured that he can no longer stand, he looks up to see a figure looming over him... As morning dawns, King Gilgamesh gives Fujimaru and his companions some final words of encouragement. Their attack on Tiamat begins now!

    Play
  19. 19

    Absolute Demonic Front Mesopotamia I

    When Tiamat refuses to be defeated even after Quetzalcoatl’s desperate attack, Gorgon makes her appearance. The newcomer unleashes her devastating Noble Phantasm to destroy Tiamat’s wings but is unable to halt her advance toward Uruk.

    When Tiamat refuses to be defeated even after Quetzalcoatl’s desperate attack, Gorgon makes her appearance. The newcomer unleashes her devastating Noble Phantasm to destroy Tiamat’s wings but is unable to halt her advance toward Uruk.

    Play
  20. 20

    Absolute Demonic Front Mesopotamia II

    Tiamat falls into the underworld, but there, she transforms into one of the Evils of Humanity: Beast II. Hassan-i Sabbah, the first Old Man of the Mountain, intervenes, using his power as Grand Assassin to deprive Beast II of her immortality.

    Tiamat falls into the underworld, but there, she transforms into one of the Evils of Humanity: Beast II. Hassan-i Sabbah, the first Old Man of the Mountain, intervenes, using his power as Grand Assassin to deprive Beast II of her immortality.

    Play