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Sagrada Reset
Sagrada Reset
6.8•2017•U/A 16+•24 Episodes

The ability to reset time might seem like the ultimate superpower, but if you forget what was going to happen when you reset it, how would you know what you needed to change? Or if you'd make things better or worse? That's the paradox that faces Misora Haruki until she's paired with Kei Asai, who remembers everything, even if they happened in timelines that have been reset. But there's still a catch: each reset point can be used only once and anything that happens in the 24 hours before a new one can be set will be locked in time forever. In a town where a mysterious agency seems to be controlling everything from the shadows and everyone has unexpected powers, the lives of Kei and Misora's friends and classmates will depend on how carefully they can use the Sagrada Reset. (Source: Sentai Filmworks)

Fantasy|Mystery|Romance|Sci-Fi|Supernatural
Watch NowAnime

Characters

Sumire Souma

Sumire Souma

Kei Asai

Kei Asai

Misora Haruki

Misora Haruki

Mari Kurakawa

Mari Kurakawa

Youka Murase

Youka Murase

Michiru

Michiru

Seika Nonoo

Seika Nonoo

Ryouji Yoshii

Ryouji Yoshii

Masamune Urachi

Masamune Urachi

Sasane Ukawa

Sasane Ukawa

Shintarou Tsushima

Shintarou Tsushima

Hiroyuki Sasano

Hiroyuki Sasano

Sakuin-san

Sakuin-san

Yousuke Sakagami

Yousuke Sakagami

Eri Oka

Eri Oka

Noraneko Yashiki no Ojiisan

Noraneko Yashiki no Ojiisan

Tomoki Nakano

Tomoki Nakano

Mirai Minami

Mirai Minami

Majo

Majo

Kagaya

Kagaya

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Episodes

  1. 1

    Memory in Children 1/3

    Kei receives a letter from Sumire and is perplexed. When he meets Misora instead of Sumire, she resets time and he’s left with more questions than answers.

    Kei receives a letter from Sumire and is perplexed. When he meets Misora instead of Sumire, she resets time and he’s left with more questions than answers.

    Play
  2. 2

    Memory in Children 2/3

    The Bureau comes to take Mari, away. Using Misora’s Reset ability, Kei goes back in time to stop the event from happening. However, doing so may come at great cost.

    The Bureau comes to take Mari, away. Using Misora’s Reset ability, Kei goes back in time to stop the event from happening. However, doing so may come at great cost.

    Play
  3. 3

    Cat, Ghost, and Revolution Sunday 1/2

    Kei and Misora receive a Service Club request to revive a dead cat, but the request, and the intentions of the client, raise more questions than answers.

    Kei and Misora receive a Service Club request to revive a dead cat, but the request, and the intentions of the client, raise more questions than answers.

    Play
  4. 4

    Cat, Ghost, and Revolution Sunday 2/2

    A dead cat, a ghostly friend, and a client with dark motives. With Kei and Misora’s lives in danger, Misora resets, putting them back at the start of their strange case.

    A dead cat, a ghostly friend, and a client with dark motives. With Kei and Misora’s lives in danger, Misora resets, putting them back at the start of their strange case.

    Play
  5. 5

    Marble World and Candy Resist

    When Kei and Misora first joined the Service Club, they took a case involving a girl trapped in a marble. Before Misora resets, Kei tries to understand the girl’s ability.

    When Kei and Misora first joined the Service Club, they took a case involving a girl trapped in a marble. Before Misora resets, Kei tries to understand the girl’s ability.

    Play
  6. 6

    Witch, Picture and Red Eye Girl 1/3

    A client appeals to the Service Club, claiming that a girl with red eyes has stolen his ability. As Kei investigates, he learns more about the Macguffin’s mysterious history.

    A client appeals to the Service Club, claiming that a girl with red eyes has stolen his ability. As Kei investigates, he learns more about the Macguffin’s mysterious history.

    Play
  7. 7

    Witch, Picture and Red Eye Girl 2/3

    Misora resets after Eri tries to steal her ability. With only a few days left, Kei tries to understand what connects Eri to the MacGuffin, the old man, the witch, and Sumire.

    Misora resets after Eri tries to steal her ability. With only a few days left, Kei tries to understand what connects Eri to the MacGuffin, the old man, the witch, and Sumire.

    Play
  8. 8

    Witch, Picture and Red Eye Girl 3/3

    Eri Oka remains at large, and Kei has another encounter with the Witch within an old photo. With both of their lives at stake, what can he do to save them both?

    Eri Oka remains at large, and Kei has another encounter with the Witch within an old photo. With both of their lives at stake, what can he do to save them both?

    Play
  9. 9

    Strapping / Goodbye is Not an Easy Word to Say

    Two years ago, Kei and Misora got involved in their first case: helping a young boy. With the shadow of Sumire’s death hanging over them, Kei decides to investigate her death.

    Two years ago, Kei and Misora got involved in their first case: helping a young boy. With the shadow of Sumire’s death hanging over them, Kei decides to investigate her death.

    Play
  10. 10

    Memory in Children 3/3

    Kei begins to develop a plan to meet Sumire again, just as the witch said. As his theory takes shape, he wonders if reviving a dead girl is the right thing to do after all.

    Kei begins to develop a plan to meet Sumire again, just as the witch said. As his theory takes shape, he wonders if reviving a dead girl is the right thing to do after all.

    Play
  11. 11

    A Certain Day’s Haruki-san

    Friendship is still a foreign concept to Misora. After an attempt to hang out with Seika, Misora discovers that Kei is sick and might need a friend to nurse him to health.

    Friendship is still a foreign concept to Misora. After an attempt to hang out with Seika, Misora discovers that Kei is sick and might need a friend to nurse him to health.

    Play
  12. 12

    One Hand Eden 1/4

    With his goal met, Kei must now deal with the reality of Sumire’s existence. At the same time, he begins investigating an ability that takes people in the world of dreams.

    With his goal met, Kei must now deal with the reality of Sumire’s existence. At the same time, he begins investigating an ability that takes people in the world of dreams.

    Play
  13. 13

    One Hand Eden 2/4

    The mechanics of the dream world are still wrapped in mystery. A visit to the "Stray Cat House Man" may shine some light on the truth.

    The mechanics of the dream world are still wrapped in mystery. A visit to the "Stray Cat House Man" may shine some light on the truth.

    Play
  14. 14

    One Hand Eden 3/4

    Kei and Misora meet with Chiruchiru, which leads to a very interesting conversation where more truths are revealed about the world.

    Kei and Misora meet with Chiruchiru, which leads to a very interesting conversation where more truths are revealed about the world.

    Play
  15. 15

    One Hand Eden 4/4

    In the dream world, there was God, a monster, and a girl. As Kei pieces the mystery together, he asks Misora to Reset in hopes of saving another lost soul.

    In the dream world, there was God, a monster, and a girl. As Kei pieces the mystery together, he asks Misora to Reset in hopes of saving another lost soul.

    Play
  16. 16

    Boy, Girl and — 1/4

    Sumire begins to manipulate the strings that bind the fate of those in Sakurada. Meanwhile, Kei tries to find the balance in his relationship with Misora.

    Sumire begins to manipulate the strings that bind the fate of those in Sakurada. Meanwhile, Kei tries to find the balance in his relationship with Misora.

    Play
  17. 17

    Boy, Girl and — 2/4

    A series of incidents involving ability users raises a red flag in Kei’s mind. Someone is manipulating memories in Sakurada, but why?

    A series of incidents involving ability users raises a red flag in Kei’s mind. Someone is manipulating memories in Sakurada, but why?

    Play
  18. 18

    Boy, Girl and — 3/4

    The Bureau makes its final move to purge Sakurada of abilities by enlisting the help of the most dangerous ability user. Kei races to stop them before it’s too late.

    The Bureau makes its final move to purge Sakurada of abilities by enlisting the help of the most dangerous ability user. Kei races to stop them before it’s too late.

    Play
  19. 19

    Boy, Girl and — 4/4

    The Bureau’s plan begins to accelerate. Sumire visits Kei and reveals why she had to die. Misora, meanwhile, finds herself in Masamuna’s cross-hairs for ability removal.

    The Bureau’s plan begins to accelerate. Sumire visits Kei and reveals why she had to die. Misora, meanwhile, finds herself in Masamuna’s cross-hairs for ability removal.

    Play
  20. 20

    Boy, Girl and the Story of Sagrada 1/5

    Abilities begin to fade, and even Kei is losing his memory. With Sumire and Misora living as their middle school selves, are all their memories doomed to be rewritten?

    Abilities begin to fade, and even Kei is losing his memory. With Sumire and Misora living as their middle school selves, are all their memories doomed to be rewritten?

    Play