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The Scooby-Doo/Dynomutt Hour
The Scooby-Doo/Dynomutt Hour
7.9•1976•TV-Y7•1 Season

The Scooby-Doo/Dynomutt Hour is a 60-minute package show produced by Hanna-Barbera Productions in 1976 for ABC Saturday mornings. It marked the first new installments of the cowardly canine since 1973, and contained the following segments: The Scooby-Doo Show and Dynomutt, Dog Wonder.

Comedy|Family|Mystery|Animation
Watch NowSeries

Actors

Henry Corden

Henry Corden

(voice)

Allan Melvin

Allan Melvin

Additional Voices (voice)

Casey Kasem

Casey Kasem

Shaggy Rogers / Additional Voices (voice)

Julie McWhirter

Julie McWhirter

Additional Voices (voice)

Micky Dolenz

Micky Dolenz

Supporting Voices / Additional Voices (voice)

Don Messick

Don Messick

Scooby-Doo / Additional Voices (voice)

Gary Owens

Gary Owens

Blue Falcon (voice)

Virginia Gregg

Virginia Gregg

Additional Voices (voice)

Larry McCormick

Larry McCormick

(voice)

Heather North

Heather North

Daphne Blake (voice)

Patricia Stevens

Patricia Stevens

Velma Dinkley (voice)

Bob Holt

Bob Holt

Additional Voices (voice)

Daws Butler

Daws Butler

Scooby-Dum / Additional Voices (voice)

Frank Welker

Frank Welker

Fred Jones / Additional Voices / Dynomutt (voice)

Shirley Mitchell

Shirley Mitchell

Olivia / Additional Voices (voice)

Joan Gerber

Joan Gerber

Additional Voices (voice)

Ron Feinberg

Ron Feinberg

Additional Voices (voice)

Ralph James

John Stephenson

John Stephenson

Additional Voices (voice)

Regis Cordic

(voice)

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Episodes

  1. 1

    High Rise Hair Raiser

    Scooby and friends having a high time trying to trap safecrackers.

    Scooby and friends having a high time trying to trap safecrackers.

    Play
  2. 2

    Everyone Hyde!

    Mr. Hyde abetted by Hyde Dog, demands to be mayor of Big City, threatening its citizens with a sinister formula that turns them into evil Hyde-like creatures.

    Mr. Hyde abetted by Hyde Dog, demands to be mayor of Big City, threatening its citizens with a sinister formula that turns them into evil Hyde-like creatures.

    Play
  3. 3

    The Fiesta Host is an Aztec Ghost

    A Mexican vacation becomes a search for missing Aztec treasure for Scooby-Doo and the gang. The town of Cinco, supposed site of a gala fiesta, is deserted, what with its residents terrorized by a stone monster and the ghost of The Aztec God Of Contezuma. Searching for an ancient pyramid nearby, the gang find clues that lead them to a mysterious river barge and a cave where the treasure is being smuggled away.

    A Mexican vacation becomes a search for missing Aztec treasure for Scooby-Doo and the gang. The town of Cinco, supposed site of a gala fiesta, is deserted, what with its residents terrorized by a stone monster and the ghost of The Aztec God Of Contezuma. Searching for an ancient pyramid nearby, the gang find clues that lead them to a mysterious river barge and a cave where the treasure is being smuggled away.

    Play
  4. 4

    What Now, Lowbrow?

    Dog Wonder and B.F., teamed with the Scooby-Doo crimestoppers, meet Lowbrow, a villain desiring to be king of crime employing the knowledge from the books of Big City University to further his dastardly schemes. This primitive thief unwittingly leads Blue Falcon, Dynomutt and Scooby Doo and company to his lair, where they discover his latest plan: robbery of Big City Mint!

    Dog Wonder and B.F., teamed with the Scooby-Doo crimestoppers, meet Lowbrow, a villain desiring to be king of crime employing the knowledge from the books of Big City University to further his dastardly schemes. This primitive thief unwittingly leads Blue Falcon, Dynomutt and Scooby Doo and company to his lair, where they discover his latest plan: robbery of Big City Mint!

    Play
  5. 5

    The Gruesome Game of the Gator Ghoul

    A visit to Ma and Pa Skillet in Okefenokee Swamp results in another adventure for Scooby and the gang. Cousins Scooby-Doo and Scooby-Dum greet each other for the first time since they were puppies. The Skillets own a showboat restaurant which specializes in Funky Fritters and Fenokee Fizz Soda and is being terrorized by The Gator Ghoul, an alligator-headed monster with glowing yellow eyes that has scared away customers and employees alike.

    A visit to Ma and Pa Skillet in Okefenokee Swamp results in another adventure for Scooby and the gang. Cousins Scooby-Doo and Scooby-Dum greet each other for the first time since they were puppies. The Skillets own a showboat restaurant which specializes in Funky Fritters and Fenokee Fizz Soda and is being terrorized by The Gator Ghoul, an alligator-headed monster with glowing yellow eyes that has scared away customers and employees alike.

    Play
  6. 6

    The Great Brain...Train Robbery

    Dynomutt and Blue Falcon meet The Gimmick, a sinister crook using an assortment of mechanical devices to perpetrate a bizarre crime: the theft of the fabulous treasure of Price Ringpur of India.

    Dynomutt and Blue Falcon meet The Gimmick, a sinister crook using an assortment of mechanical devices to perpetrate a bizarre crime: the theft of the fabulous treasure of Price Ringpur of India.

    Play
  7. 7

    Watt A Shocking Ghost

    In a mountain ski resort the Scooby-Doo Crimestoppers become involved with the mystery of The 10,000-Volt Ghost, who has been sabotaging the local power plant and turning the resort into a ghost town.

    In a mountain ski resort the Scooby-Doo Crimestoppers become involved with the mystery of The 10,000-Volt Ghost, who has been sabotaging the local power plant and turning the resort into a ghost town.

    Play
  8. 8

    The Day and Night Crawler

    Blue Falcon and Dog Wonder encounter The Worm, an evil genius abetted by escaped convicts Bugsy Busby and helicopter thief Roto Chopper, seeking revenge against Big City. Swooping down on Big City Tech (scene of a freak accident years back when The Night Crawler, then Professor Ronald Hickman, was transmogrified from an intelligent scientist into a worm), The Blue Falcon and Dynomutt discover and try to stop the villains' attempt to pilfer a multimillion dollar computer. Despite a string of Dyno DumDums, The Daring Duo lure The Creepy Crawler and his even creepier cronies into a bizarre underground pursuit (where else would worms go?) and trick them into burrowing into Big City Prison.

    Blue Falcon and Dog Wonder encounter The Worm, an evil genius abetted by escaped convicts Bugsy Busby and helicopter thief Roto Chopper, seeking revenge against Big City. Swooping down on Big City Tech (scene of a freak accident years back when The Night Crawler, then Professor Ronald Hickman, was transmogrified from an intelligent scientist into a worm), The Blue Falcon and Dynomutt discover and try to stop the villains' attempt to pilfer a multimillion dollar computer. Despite a string of Dyno DumDums, The Daring Duo lure The Creepy Crawler and his even creepier cronies into a bizarre underground pursuit (where else would worms go?) and trick them into burrowing into Big City Prison.

    Play
  9. 9

    The Headless Horseman of Halloween

    The Headless Horseman of Halloween (Scooby-Doo): A Halloween party at the crane manor becomes a mystery when the headless horseman shows up.

    The Headless Horseman of Halloween (Scooby-Doo): A Halloween party at the crane manor becomes a mystery when the headless horseman shows up.

    Play
  10. 10

    The Harbor Robber

    Blue Falcon run into Fishface, a fishy villain who plans to blend dry the rich cargoes passing in and out of big city harbor.

    Blue Falcon run into Fishface, a fishy villain who plans to blend dry the rich cargoes passing in and out of big city harbor.

    Play
  11. 11

    Scared A Lot in Camelot

    Shaggy's zillionaire Uncle buys a haunted mansion and then disappears.

    Shaggy's zillionaire Uncle buys a haunted mansion and then disappears.

    Play
  12. 12

    Sinister Symphony

    Manyface, a villain of many disguises, used a sinister symphony to send Big City to sleep, stripping it clean.

    Manyface, a villain of many disguises, used a sinister symphony to send Big City to sleep, stripping it clean.

    Play
  13. 13

    The Harum Scarum Sanitarium

    Going to Niagara Falls the gang ends up staying at an asylum being haunted by the ghost of Dr. Coffin. His two henchmen seem to be driving an ambulance taking patients, but are they really patients or are they hiding something?

    Going to Niagara Falls the gang ends up staying at an asylum being haunted by the ghost of Dr. Coffin. His two henchmen seem to be driving an ambulance taking patients, but are they really patients or are they hiding something?

    Play
  14. 14

    Don't Bug Superthug

    The superhero group are after a group of evil geniuses, Superthug and Zorkon. Superthug steals everything steel in the Big City to build a super dynamic steel skeleton.

    The superhero group are after a group of evil geniuses, Superthug and Zorkon. Superthug steals everything steel in the Big City to build a super dynamic steel skeleton.

    Play
  15. 15

    The No-Faced Zombie Chase Case / Factory Recall

    While eating dinner,Scooby witnesses a burglary. A valuable coin was stolen by a No-Faced Zombie. As they follow the zombie to the Dilly Dally Dolly toy factory, they encounter a gorilla who might also be apart of the robbery.

    While eating dinner,Scooby witnesses a burglary. A valuable coin was stolen by a No-Faced Zombie. As they follow the zombie to the Dilly Dally Dolly toy factory, they encounter a gorilla who might also be apart of the robbery.

    Play
  16. 16

    Factory Recall

    In trying to combat the villainous Mr. Cool (a Mr. Freeze incarnate), whose cold rays freeze everyone into solid ice, The Blue Falcon accidentally drops his Falcon commumicator from his Falconbelt in trying to save Dog Wonder. Using the Falcon communicator device, Cool tricks B.F. into believeing he is Focus One, telling him Dynomutt is being recalled to the factory for a reprogramming. Dog Wonder is then programmed by Cool into an evil D.W., who nearly succeeds in ending Blue Falcon's career...and his life!

    In trying to combat the villainous Mr. Cool (a Mr. Freeze incarnate), whose cold rays freeze everyone into solid ice, The Blue Falcon accidentally drops his Falcon commumicator from his Falconbelt in trying to save Dog Wonder. Using the Falcon communicator device, Cool tricks B.F. into believeing he is Focus One, telling him Dynomutt is being recalled to the factory for a reprogramming. Dog Wonder is then programmed by Cool into an evil D.W., who nearly succeeds in ending Blue Falcon's career...and his life!

    Play
  17. 17

    Mamba Wamba and the Voodoo Hoodoo

    A rock bank steals a magic voodoo chant they heard and sing it on stage, then the witch doctor comes and makes the lead singer disappears.

    A rock bank steals a magic voodoo chant they heard and sing it on stage, then the witch doctor comes and makes the lead singer disappears.

    Play
  18. 18

    The Queen Hornet

    The Queen Hornet steals a armoured car filled with money, leaving the heroes on a search for evidence of her crime.

    The Queen Hornet steals a armoured car filled with money, leaving the heroes on a search for evidence of her crime.

    Play
  19. 19

    The Frightened Hound Meets Demons Underground

    Seattle, Washington is ravaged by evil demons.

    Seattle, Washington is ravaged by evil demons.

    Play
  20. 20

    The Wizard of Ooze

    The super pair meets Swamp Rat and Mudmouth, two evil swamp monsters determined to turn Big City into a swamp.

    The super pair meets Swamp Rat and Mudmouth, two evil swamp monsters determined to turn Big City into a swamp.

    Play