Bingr Logo
HomeSearchTVAnimeMoviesSportsSparksCategoriesMy Space

Bingr does not host, upload, or store any files. Titles shown here are indexed automatically from public sources and third-party services. The media stays on those platforms — we only provide links.

© 2026 Bingr · v2.0.0

Get helpTermsPrivacyDMCAOfficial domainsAPI
Shaggy & Scooby-Doo Get a Clue!
Shaggy & Scooby-Doo Get a Clue!
8.1•2006•TV-Y7•2 Seasons

When Shaggy's rich Uncle Albert goes missing and is presumed dead, Shaggy receives an inheritance, which he uses to upgrade the Mystery Machine so it can transform itself into other types of vehicles. Before disappearing, Uncle Albert made some enemies and it is up to Shaggy and his trusty canine, Scooby-Doo, to defeat those enemies, the most dangerous of whom is evil Dr. Phineas Phibes. Armed with the upgraded Mystery Machine, a loyal robot servant and their new riches, Shaggy and Scooby must stop Dr. Phibes' evil plans and save the world.

Animation|Comedy|Family|Kids|Mystery
Watch NowSeries

Actors

Frank Welker

Frank Welker

Scooby-Doo (voice)

Scott Menville

Scott Menville

Shaggy Rogers / Dr. Trebla / Additional Voices (voice)

Jim Meskimen

Jim Meskimen

Robi / Agent #1 (voice)

Casey Kasem

Casey Kasem

Uncle Albert (voice)

Jeff Bennett

Jeff Bennett

Dr. Phibes / Agent #2 (voice)

Keep Bingring

Scooby-Doo and Scrappy-Doo
7.5

Scooby-Doo and Scrappy-Doo

1979Series
The New Scooby and Scrappy-Doo Show
8.1

The New Scooby and Scrappy-Doo Show

1983Series
The Proud Family
7.7

The Proud Family

2001Series
Scooby-Doo and Guess Who?
8.0

Scooby-Doo and Guess Who?

2019Series
Alvinnn!!! and The Chipmunks
7.2

Alvinnn!!! and The Chipmunks

2015Series
The Scooby-Doo/Dynomutt Hour
7.9

The Scooby-Doo/Dynomutt Hour

1976Series
A Pup Named Scooby-Doo
7.5

A Pup Named Scooby-Doo

1988Series
Turbo FAST
7.6

Turbo FAST

2013Series
Mr. Bean: The Animated Series
6.9

Mr. Bean: The Animated Series

2002Series
The Mighty B!
6.4

The Mighty B!

2008Series
Sid the Science Kid
6.0

Sid the Science Kid

2008Series
Unikitty!
6.2

Unikitty!

2017Series
Pepper Ann
7.1

Pepper Ann

1997Series
Be Cool, Scooby-Doo!
8.0

Be Cool, Scooby-Doo!

2015Series
Timon and Pumbaa
7.3

Timon and Pumbaa

1995Series
Scooby's All-Stars
8.1

Scooby's All-Stars

1977Series
The New Scooby-Doo Mysteries
8.4

The New Scooby-Doo Mysteries

1984Series
The Casagrandes
7.6

The Casagrandes

2019Series
Fillmore!
7.4

Fillmore!

2002Series
Blaze and the Monster Machines
7.4

Blaze and the Monster Machines

2014Series

Episodes

  1. 1

    Shags to Riches

    Shaggy's uncle disappears and leaves Shaggy with millions of dollars, so Shaggy and Scooby-Doo go to the mansion he left for them and start exploring. They see some of his inventions and then Shaggy sees a note about how his new invention is trying to be stolen by someone and now he must go into hiding. Now Scooby and Shaggy have to go and solve another mystery.

    Shaggy's uncle disappears and leaves Shaggy with millions of dollars, so Shaggy and Scooby-Doo go to the mansion he left for them and start exploring. They see some of his inventions and then Shaggy sees a note about how his new invention is trying to be stolen by someone and now he must go into hiding. Now Scooby and Shaggy have to go and solve another mystery.

    Play
  2. 2

    More Fondue for Scooby-Doo!

    After receiving an urgent holographic transmission from Uncle Albert, Shaggy and Scooby travel to Switzerland, using their new and improved mystery machine, in order to thwart Dr. Phibes' efforts in interrupting an anti-global warming conference. Once Phibes realizes he's being followed, he counteracts by sending one of his most dangerous agents after them.

    After receiving an urgent holographic transmission from Uncle Albert, Shaggy and Scooby travel to Switzerland, using their new and improved mystery machine, in order to thwart Dr. Phibes' efforts in interrupting an anti-global warming conference. Once Phibes realizes he's being followed, he counteracts by sending one of his most dangerous agents after them.

    Play
  3. 3

    High Society Scooby

    Dr. Phibes' latest evil plot is to abduct three of the world's leading scientists in order to gain technologically advanced weapons. Shaggy and Scooby must prevent this by sneaking into the country club where the scientists are being honored and protect them at all costs. However, they also have to deal with Phibes' agents.

    Dr. Phibes' latest evil plot is to abduct three of the world's leading scientists in order to gain technologically advanced weapons. Shaggy and Scooby must prevent this by sneaking into the country club where the scientists are being honored and protect them at all costs. However, they also have to deal with Phibes' agents.

    Play
  4. 4

    Party Arty

    Shaggy and Scooby decide to throw a housewarming party, but their neighbor and president of the Housing Association, Thurston Havansimp, sets out on derailing their plans. He threatens to cite them with enough code and permit violations to evict them from their house and the neighborhood. Meanwhile, Dr. Phibes finds about the party and sends a deadly robot to the Shaggleford Mansion with orders to annihilate the dynamic duo.

    Shaggy and Scooby decide to throw a housewarming party, but their neighbor and president of the Housing Association, Thurston Havansimp, sets out on derailing their plans. He threatens to cite them with enough code and permit violations to evict them from their house and the neighborhood. Meanwhile, Dr. Phibes finds about the party and sends a deadly robot to the Shaggleford Mansion with orders to annihilate the dynamic duo.

    Play
  5. 5

    Smart House

    Dr. Phibes plans on unleashing an evil computer virus into the nation's weapon defense systems, but Uncle Albert gets word of it first. While intercepting the virus, Shaggy and Scooby unknowingly release the virus into their in-house's computer system, which soon takes control of every appliance and utility in the mansion.

    Dr. Phibes plans on unleashing an evil computer virus into the nation's weapon defense systems, but Uncle Albert gets word of it first. While intercepting the virus, Shaggy and Scooby unknowingly release the virus into their in-house's computer system, which soon takes control of every appliance and utility in the mansion.

    Play
  6. 6

    Lightning Strikes Twice

    After a bad experience from the past with lightning, Dr. Phibes creates a machine from his space station that causes thunderstorms across the world. Scooby must face his fear of lightning as he and Shaggy work on a way to stop Phibes.

    After a bad experience from the past with lightning, Dr. Phibes creates a machine from his space station that causes thunderstorms across the world. Scooby must face his fear of lightning as he and Shaggy work on a way to stop Phibes.

    Play
  7. 7

    Don't Feed the Animals

    Dr. Phibes sets out to destroy the rainforest in search for the secret to eternal youth. Meanwhile, poachers try to stop Shaggy and Scooby.

    Dr. Phibes sets out to destroy the rainforest in search for the secret to eternal youth. Meanwhile, poachers try to stop Shaggy and Scooby.

    Play
  8. 8

    Mystery of the Missing Mystery Solvers

    Shaggy and Scooby are nominated for the "Mystery Solvers of the Millennium" award. However, at the ceremony, the mystery solvers begin disappearing one by one while Shaggy and Scooby must work fast to discover who's taking them before they're next.

    Shaggy and Scooby are nominated for the "Mystery Solvers of the Millennium" award. However, at the ceremony, the mystery solvers begin disappearing one by one while Shaggy and Scooby must work fast to discover who's taking them before they're next.

    Play
  9. 9

    Chefs of Steel

    Dr. Phibes decides to hit Shaggy and Scooby in their most vulnerable spot - their stomachs! He invents a hypnotic hibachi and then hires an evil chef to use it on them as they visit the set of their favorite cooking show, "Chefs of Steel".

    Dr. Phibes decides to hit Shaggy and Scooby in their most vulnerable spot - their stomachs! He invents a hypnotic hibachi and then hires an evil chef to use it on them as they visit the set of their favorite cooking show, "Chefs of Steel".

    Play
  10. 10

    Almost Ghosts

    Shaggy and Scooby meet up with Fred, Velma, and Daphne at a military base where Dr. Phibes' agents use their new invisible technology to steal weapons.

    Shaggy and Scooby meet up with Fred, Velma, and Daphne at a military base where Dr. Phibes' agents use their new invisible technology to steal weapons.

    Play
  11. 11

    Pole to Pole

    In order to gain immortality, Dr. Phibes plans on setting off a bomb at the end of the "Polar Bear 3000" race which will destroy all electronics across the world. Naturally, Shaggy and Scooby enter the race to make sure that he doesn't succeed.

    In order to gain immortality, Dr. Phibes plans on setting off a bomb at the end of the "Polar Bear 3000" race which will destroy all electronics across the world. Naturally, Shaggy and Scooby enter the race to make sure that he doesn't succeed.

    Play
  12. 12

    Big Trouble

    Dr. Phibes is finally going to get his wish and become immortal! He has built a giant robot version of himself and plans to conquer the world with it. It is up to Shaggy and Robo-Scooby to put a stop to his big plans.

    Dr. Phibes is finally going to get his wish and become immortal! He has built a giant robot version of himself and plans to conquer the world with it. It is up to Shaggy and Robo-Scooby to put a stop to his big plans.

    Play
  13. 13

    Operation Dog and Hippy Boy

    With the intention of finally stealing Uncle Albert's secret formula, Dr. Phibes assembles three of the most ruthless criminals in history to destroy Shaggy and Scooby.

    With the intention of finally stealing Uncle Albert's secret formula, Dr. Phibes assembles three of the most ruthless criminals in history to destroy Shaggy and Scooby.

    Play